Search found 929 matches

by Xfing
25 May 2021, 17:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258010

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

Jadamian Knights and Clerics can cross-promote because they actually are those base classes in Merge (in MM8 they were Fighters and Priests, which was roughly equivalent to Enrothian Cavaliers and... Priests). Jadamian Necromancers are a separate class from Enrothian/Erathian Sorcerers and lore-wis...
by Xfing
25 May 2021, 08:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258010

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

This is original behaivor, probably NWC tried to reduce memory usage, and hardcoded usage of 'v1' for all paperdolls, except female one. Upon removal items limits i've left it as is, but it won't be hard to change engine to recognize 'v3', 'v4' and 'v5' as well, will do it very soon. Figured it out...
by Xfing
24 May 2021, 01:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258010

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

Ok, so I actually went ahead and repainted all those belts like I said. No idea how I spent the entire weekend on this, but yeah, at least I'm done doing stuff for M&M for a while now :D I did the MM7 leather belt again so it's nicer than my previous version, so I'm removing the link in that pre...
by Xfing
23 May 2021, 11:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258010

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

Hi guys, thank you for your great work! It's so great, MM6 (it's my favourite part) with no limitations in comparison with newer parts :) But I think I have a minor bug, my party members have Learning Skill = 7, the mage has Intelligence = 46, but John Tuck refuses to promote them for Learning Skil...
by Xfing
22 May 2021, 14:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258010

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

I'm trying to repaint the missing MM7 belt - generic male and female versions already done and looking good. But I've run into a problem. I know the item code is v3 for mino, v4 for troll, v5 for dwarf - but the game seems bugged and it displays 7item100v1 for all three of those categories, rather t...
by Xfing
22 May 2021, 12:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258010

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

Another small bug:
- In the shop "Alloyed Armors and Shields" in Tatalia (Tidewater), the Buy Standard and Buy Special menus seem to be swapped - Buy Standard gives much better gear than Buy Special.
by Xfing
21 May 2021, 20:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258010

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

As for bugs - I'm getting a fatal crash when switching between party character inventories while inside the Adventurer's Inn. Should be reproducible, since it's the latest version. Also, minor suggestion: when you get a dark elf peasant and choose a class for them, I kinda like that they only retain...
by Xfing
21 May 2021, 08:52
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Replies: 613
Views: 406812

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

Hey Grayface, could you check the latest post of mine in the Merge thread? I'm making a suggestion there, but that's really a feature that even the separate games with your patch could use. In short - elemental impact splashes for enchanted weapons, MM6-style. More info in that thread
by Xfing
21 May 2021, 07:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258010

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

However I've noticed that the MM7 cloaks worn on troll paperdolls are slightly off point: That's because without [forgotten] patch trolls and minotaurs use male (aka v1) cloak image variant. Obviously, patch was in Comm/Revamp from the start and was added to Fixes and sent to Rodril a week ago. Swe...
by Xfing
20 May 2021, 19:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258010

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

One final small correction to the ITEMS.txt file - changed ID Item values for MM6 artifacts and relics from 15/20 to 20/30 to bring them in line with MM7 and MM8 items.

It's updated and the link is the same.
by Xfing
20 May 2021, 12:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258010

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

ith rings - in equal increments (1; 1,33; 1,66 etc). Hi, just want to know wouldn't those corrections overcomplicate the localization adaptation? Hey - well these things should have been done before the localizations were made and I agree, it's more work to render these changes this in the localiza...
by Xfing
19 May 2021, 22:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258010

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

hi, in mm7 i found the armors on the armorracks@the armorsmithies a little bit of the hinge ;-) I don't have this particular problem - I suggest reinstalling the files from scratch like Rodril suggested (need to get the 1.2GB package). However I've noticed that the MM7 cloaks worn on troll paperdol...
by Xfing
19 May 2021, 22:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258010

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

Okaaaay, this was sooo tedious and such boring work no wonder no one felt like doing it, but I went ahead, rolled up my sleeves, bit the bullet and did the deed. Here's the altered list of treasure levels to go with my updated version of ITEMS.txt: https://drive.google.com/file/d/1Ol9Mh9UsPW3RPt54Yf...
by Xfing
17 May 2021, 23:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258010

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

I'm working on the treasure levels. First gotta plan them out, which is about halfway done, then implementation. So I'm about 25% done :D When I finish I'll post both the file with the changes and an excel file showing how I obtained the treasure values. Of course the idea is that every item will no...
by Xfing
17 May 2021, 10:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258010

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

Does/Can obtaining a potion recipe scroll add to the autonotes? No, it never has. You have to use the directions from the recipe and mix the potion yourself, then you get the recipe in your notes. It's been that way forever, in both MM7 and MM8. But now that you mention it, it might be a good idea ...
by Xfing
17 May 2021, 00:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258010

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

Ok, I went through ITEMS.txt again - this time compared it with the newest one from the project to make sure I haven't overwritten anything from the latest release, which included paperdoll locations for new apparel etc. It's been updated on my network drive, the link is the same: https://drive.goog...
by Xfing
16 May 2021, 18:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258010

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

BTW, is this belt also a feature? https://i.postimg.cc/CdyMSq6n/mmedit-bug3.png It replaces the MM7 tier 1 belt. I remember there being some graphics swapped out for different ones in the past (swords in particular), which was reverted, but here the belt actually doesn't look bad, though I've never ...
by Xfing
16 May 2021, 16:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258010

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

It's not a bug, it's feature (tm) - files are in mmmerge.T.lod. There are two reasons for rename: 1) now it should work with non-english installed MM8; 2) grayface's patch '00 patch.T.lod' shouldn't override mmmerge.T.lod content (it does for EnglishT.lod). Nice! And what about the treasure classes...
by Xfing
16 May 2021, 15:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258010

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

Ok, I've taken another pass at ITEMS.txt and it seems like there is a problem of some sort. Even though the format is fine, the game isn't taking further adjustments. For example, in the first row, the name of the sword was changed to "Iron Longsword", as you can see in the picture: https:...
by Xfing
16 May 2021, 09:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258010

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

before patch will be posted Oh, by the way - I'll be sending you yet another version of ITEMS.txt soon, I just didn't realize the version I sent you didn't have the apparel and armors covered, because they didn't exiat in the game at the moment. But the one I already sent you takes care of duplicat...

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