Looks gorgeous ! Not my style but I am very impressed!
About translating - maybe File->Export Text will help? I used to do translation using it.
Search found 235 matches
- 07 Dec 2015, 22:18
- Forum: Heroes I-IV
- Topic: H4-XL map "Delusions of Grandeur" Feedback is Appreciated!
- Replies: 12
- Views: 12065
- 01 Dec 2015, 16:59
- Forum: Heroes I-IV
- Topic: H4 earning achievements
- Replies: 8
- Views: 5104
Re: H4 earning achievements
I think that fun achievement are possible to implement: eq make your main hero beat the game with only halfings. It is nice touch and I would like to see such thing as last map which shows your achievements. But apart from it, it is hard thing to implement.
- 20 Nov 2015, 18:54
- Forum: Heroes I-IV
- Topic: Megom Chronicles Project
- Replies: 189
- Views: 86197
Re: Megom Chronicles Project
Exactly, I need it for the story
- 17 Nov 2015, 11:31
- Forum: Heroes I-IV
- Topic: Megom Chronicles Project
- Replies: 189
- Views: 86197
Re: Megom Chronicles Project
Yeah maybe, but it must be called Persuasion and - it isn't quite persuasion.
- 16 Nov 2015, 20:14
- Forum: Heroes I-IV
- Topic: Megom Chronicles Project
- Replies: 189
- Views: 86197
Re: Megom Chronicles Project
I was thinking about giving some resources (gold, gems, sulfur etc) to your opponent neutral army so that it flees. But maybe you have better ideas because mine doesn't "persuade" me
- 16 Nov 2015, 18:49
- Forum: Heroes I-IV
- Topic: Megom Chronicles Project
- Replies: 189
- Views: 86197
Re: Megom Chronicles Project
I was thinking about implementing a new skill, something like RUSH in Memory Crystal. I want to be called Persuasion. I don't want to copy a mechanics of charm or diplomacy. Do you have some idea what Persuasion skill could do?
- 31 Oct 2015, 17:34
- Forum: Heroes I-IV
- Topic: Megom Chronicles Project
- Replies: 189
- Views: 86197
Re: Megom Chronicles Project
Finished the campaign. Congratulations! I am happy to read that you liked the campaign! :-D The Three Trees are dead end I presume, but maybe, maybe I will incorporate them in new chapter. @Taro I think that exploits are inevitable. I must take all the mention bugs and fix them... but fixing is so ...
- 22 Oct 2015, 21:13
- Forum: Heroes I-IV
- Topic: Megom Chronicles Project
- Replies: 189
- Views: 86197
Re: Megom Chronicles Project
Another shot from editor:
- 10 Oct 2015, 14:42
- Forum: Heroes I-IV
- Topic: Megom Chronicles Project
- Replies: 189
- Views: 86197
Re: Megom Chronicles Project
Here you go. I've learned that from Taro. 1. Back up equi.h4r from Data and get these programs: TextEdit: http://www.heroworld.net/dl.php?dl=77 mh4_096: http://depositfiles.com/files/70aaxhioe I heard those are the latest versions of these programs. 2. Using mh4, open equi.h4r, select all and extra...
- 08 Oct 2015, 21:24
- Forum: Heroes I-IV
- Topic: Megom Chronicles Project
- Replies: 189
- Views: 86197
Re: Megom Chronicles Project
What's is this magic way to disable POI? And you haven't say anything about plot - did you liked it or skipped any text messages?
- 07 Oct 2015, 20:07
- Forum: Heroes I-IV
- Topic: Megom Chronicles Project
- Replies: 189
- Views: 86197
Re: Megom Chronicles Project
Thank you Maciek for your feedback. Also thank you for all bugs etc. Maybe I will take all of them a make a patch to the game. I wondered on which difficulty you play on. It would still be so easy if you wouldn't use Potions of Immortality? POI are bad and I wanted to disable it but apart from hack ...
- 01 Sep 2015, 09:22
- Forum: Screenshots
- Topic: Our New Forum
- Replies: 13
- Views: 7760
Re: Our New Forum
It looks new, but old one had a spirit. Sorry to say that.
- 30 Aug 2015, 13:40
- Forum: Heroes I-IV
- Topic: Megom Chronicles Project
- Replies: 189
- Views: 86197
Re: Megom Chronicles Project
I think Megom story needs clarifying
I wonder if anyone imagined what happens next after Memory Crystal.
I wonder if anyone imagined what happens next after Memory Crystal.
- 30 Aug 2015, 12:36
- Forum: Heroes I-IV
- Topic: Megom Chronicles Project
- Replies: 189
- Views: 86197
Re: Megom Chronicles Project
Yeah - animals, grass, adventure staff etc will be added. I was wondering if you know what is the structure in the center? :) I wanted it to be an archery range but I can't figure out how to do it better. LTL is like ToS or MC or simply a subheading. Or find secret letters in Megom Chrinicles: Memor...
- 30 Aug 2015, 08:13
- Forum: Heroes I-IV
- Topic: Megom Chronicles Project
- Replies: 189
- Views: 86197
Re: Megom Chronicles Project
I was missing the H4 editor so I started to scribble something in it. It is still undone - pre alpha version and stuff but what you think of it?
PS: Maciek did you passed the second mission in campaign?
PS: Maciek did you passed the second mission in campaign?
- 04 Jul 2015, 14:15
- Forum: Heroes I-IV
- Topic: Thinking of creating H4 LOTR campaign/s based on the books.
- Replies: 23
- Views: 9081
Megom Chronicles has 17 maps in total in two different campaigns and it took me 5 years to accomplish or even more... I definitely suggest that the campaign shouldn't be longer than 5-6 maps. Yes it is a small amount and a lot of other campaigns are longer. Megom Chronicles Tales of Souls has 9 maps...
- 27 Jun 2015, 09:16
- Forum: Heroes I-IV
- Topic: Megom Chronicles Project
- Replies: 189
- Views: 86197
I see this possibility that you buy one hero - name it for example Megom and you stand near quest gate/hut etc, where your real Megom hero can unlock something so that the fake hero can gain reward immediately. This way you don't have to travel back with real Megom hero. On second hand game gives th...
- 27 Jun 2015, 07:02
- Forum: Heroes I-IV
- Topic: Megom Chronicles Project
- Replies: 189
- Views: 86197
- 02 Jun 2015, 20:52
- Forum: Heroes I-IV
- Topic: Megom Chronicles Project
- Replies: 189
- Views: 86197
- 02 Jun 2015, 19:58
- Forum: Heroes I-IV
- Topic: Megom Chronicles Project
- Replies: 189
- Views: 86197