Search found 235 matches

by Duzeom_
07 Dec 2015, 22:18
Forum: Heroes I-IV
Topic: H4-XL map "Delusions of Grandeur" Feedback is Appreciated!
Replies: 12
Views: 12065

Re: H4-XL map "Delusions of Grandeur" Feedback is Appreciated!

Looks gorgeous ! Not my style but I am very impressed! :hail:

About translating - maybe File->Export Text will help? I used to do translation using it.
by Duzeom_
01 Dec 2015, 16:59
Forum: Heroes I-IV
Topic: H4 earning achievements
Replies: 8
Views: 5104

Re: H4 earning achievements

I think that fun achievement are possible to implement: eq make your main hero beat the game with only halfings. It is nice touch and I would like to see such thing as last map which shows your achievements. But apart from it, it is hard thing to implement.
by Duzeom_
20 Nov 2015, 18:54
Forum: Heroes I-IV
Topic: Megom Chronicles Project
Replies: 189
Views: 86197

Re: Megom Chronicles Project

Exactly, I need it for the story ;)
by Duzeom_
17 Nov 2015, 11:31
Forum: Heroes I-IV
Topic: Megom Chronicles Project
Replies: 189
Views: 86197

Re: Megom Chronicles Project

Yeah maybe, but it must be called Persuasion and - it isn't quite persuasion.
by Duzeom_
16 Nov 2015, 20:14
Forum: Heroes I-IV
Topic: Megom Chronicles Project
Replies: 189
Views: 86197

Re: Megom Chronicles Project

I was thinking about giving some resources (gold, gems, sulfur etc) to your opponent neutral army so that it flees. But maybe you have better ideas because mine doesn't "persuade" me :)
by Duzeom_
16 Nov 2015, 18:49
Forum: Heroes I-IV
Topic: Megom Chronicles Project
Replies: 189
Views: 86197

Re: Megom Chronicles Project

I was thinking about implementing a new skill, something like RUSH in Memory Crystal. I want to be called Persuasion. I don't want to copy a mechanics of charm or diplomacy. Do you have some idea what Persuasion skill could do?
by Duzeom_
31 Oct 2015, 17:34
Forum: Heroes I-IV
Topic: Megom Chronicles Project
Replies: 189
Views: 86197

Re: Megom Chronicles Project

Finished the campaign. Congratulations! I am happy to read that you liked the campaign! :-D The Three Trees are dead end I presume, but maybe, maybe I will incorporate them in new chapter. @Taro I think that exploits are inevitable. I must take all the mention bugs and fix them... but fixing is so ...
by Duzeom_
22 Oct 2015, 21:13
Forum: Heroes I-IV
Topic: Megom Chronicles Project
Replies: 189
Views: 86197

Re: Megom Chronicles Project

Another shot from editor:
Image
by Duzeom_
10 Oct 2015, 14:42
Forum: Heroes I-IV
Topic: Megom Chronicles Project
Replies: 189
Views: 86197

Re: Megom Chronicles Project

Here you go. I've learned that from Taro. 1. Back up equi.h4r from Data and get these programs: TextEdit: http://www.heroworld.net/dl.php?dl=77 mh4_096: http://depositfiles.com/files/70aaxhioe I heard those are the latest versions of these programs. 2. Using mh4, open equi.h4r, select all and extra...
by Duzeom_
08 Oct 2015, 21:24
Forum: Heroes I-IV
Topic: Megom Chronicles Project
Replies: 189
Views: 86197

Re: Megom Chronicles Project

What's is this magic way to disable POI? And you haven't say anything about plot - did you liked it or skipped any text messages?
by Duzeom_
07 Oct 2015, 20:07
Forum: Heroes I-IV
Topic: Megom Chronicles Project
Replies: 189
Views: 86197

Re: Megom Chronicles Project

Thank you Maciek for your feedback. Also thank you for all bugs etc. Maybe I will take all of them a make a patch to the game. I wondered on which difficulty you play on. It would still be so easy if you wouldn't use Potions of Immortality? POI are bad and I wanted to disable it but apart from hack ...
by Duzeom_
01 Sep 2015, 09:22
Forum: Screenshots
Topic: Our New Forum
Replies: 13
Views: 7760

Re: Our New Forum

It looks new, but old one had a spirit. Sorry to say that.
by Duzeom_
30 Aug 2015, 13:40
Forum: Heroes I-IV
Topic: Megom Chronicles Project
Replies: 189
Views: 86197

Re: Megom Chronicles Project

I think Megom story needs clarifying :)

I wonder if anyone imagined what happens next after Memory Crystal. :P
by Duzeom_
30 Aug 2015, 12:36
Forum: Heroes I-IV
Topic: Megom Chronicles Project
Replies: 189
Views: 86197

Re: Megom Chronicles Project

Yeah - animals, grass, adventure staff etc will be added. I was wondering if you know what is the structure in the center? :) I wanted it to be an archery range but I can't figure out how to do it better. LTL is like ToS or MC or simply a subheading. Or find secret letters in Megom Chrinicles: Memor...
by Duzeom_
30 Aug 2015, 08:13
Forum: Heroes I-IV
Topic: Megom Chronicles Project
Replies: 189
Views: 86197

Re: Megom Chronicles Project

I was missing the H4 editor so I started to scribble something in it. It is still undone - pre alpha version and stuff but what you think of it?

PS: Maciek did you passed the second mission in campaign?

Image
by Duzeom_
04 Jul 2015, 14:15
Forum: Heroes I-IV
Topic: Thinking of creating H4 LOTR campaign/s based on the books.
Replies: 23
Views: 9081

Megom Chronicles has 17 maps in total in two different campaigns and it took me 5 years to accomplish or even more... I definitely suggest that the campaign shouldn't be longer than 5-6 maps. Yes it is a small amount and a lot of other campaigns are longer. Megom Chronicles Tales of Souls has 9 maps...
by Duzeom_
27 Jun 2015, 09:16
Forum: Heroes I-IV
Topic: Megom Chronicles Project
Replies: 189
Views: 86197

I see this possibility that you buy one hero - name it for example Megom and you stand near quest gate/hut etc, where your real Megom hero can unlock something so that the fake hero can gain reward immediately. This way you don't have to travel back with real Megom hero. On second hand game gives th...
by Duzeom_
27 Jun 2015, 07:02
Forum: Heroes I-IV
Topic: Megom Chronicles Project
Replies: 189
Views: 86197

You need blue key anyway later in this map ;)

PS:
Getting back to renaming heroes - this breaks near every campaign because the best checking script is by hero name...
by Duzeom_
02 Jun 2015, 20:52
Forum: Heroes I-IV
Topic: Megom Chronicles Project
Replies: 189
Views: 86197

Karmakeld wrote:Quite simple. You Can rename any hero you hire in a tavern. Click on their name, backspace and type in new name, press enter :)
Seriously?!
...
by Duzeom_
02 Jun 2015, 19:58
Forum: Heroes I-IV
Topic: Megom Chronicles Project
Replies: 189
Views: 86197

Thank you Maciek for this review and that you liked the campaign.

Still I have a question for You. You wrote:

"the +mana events can be triggered by any hero named Megom. So, naturally, almost all of my secondary heroes were named Megom. "

How did you get secondary heroes named Megom?

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