Search found 163 matches

by Taro
15 May 2015, 16:03
Forum: Heroes I-IV
Topic: Need a save from all the unlocked campaigns
Replies: 13
Views: 25019

Take but COPY all the link, not open.

http://chomikuj.pl/earx/savy+z+hirk*c3*b3w

Kalah- xD
by Taro
12 May 2015, 12:47
Forum: Heroes I-IV
Topic: Need a save from all the unlocked campaigns
Replies: 13
Views: 25019

I have SoD...
by Taro
11 May 2015, 17:56
Forum: Heroes I-IV
Topic: Need a save from all the unlocked campaigns
Replies: 13
Views: 25019

Weel, I sent you a mail. Not sure if I wrote your e-mail correctly.
by Taro
11 May 2015, 14:00
Forum: Heroes I-IV
Topic: Need a save from all the unlocked campaigns
Replies: 13
Views: 25019

I can. I have polish files for sure, but I'll try to find also english.
by Taro
09 May 2015, 16:24
Forum: Equilibris
Topic: Do you want to help the project?
Replies: 61
Views: 103920

Well, if you need a mapmaker, I can handle it. If there will be release o 3.6 version finally, I can make some good maps.

I'm here every evening, so you can find me easily with pm.
by Taro
09 May 2015, 05:21
Forum: Heroes I-IV
Topic: H4 neutrals and difficulty
Replies: 19
Views: 12116

My mistake, i thought Dalai told it could be impemented in eq as general rule (like guardian angel for high level heroes).

Duzeom, AI fights indeed when it can win, but it doesn't care about loses.
by Taro
09 May 2015, 05:14
Forum: Heroes I-IV
Topic: Why HIV is better or equal to HIII
Replies: 77
Views: 35236

Salamandre, fine, I believe your words. It seems erm is more powerful if you can do such things. I just didn't saw them. But (this is another aspect, not argument about "power") erm is hard to understand. And as Maciek said, H4 is good compromise. Scripts seems to be difficult to make but ...
by Taro
08 May 2015, 15:22
Forum: Heroes I-IV
Topic: H4 neutrals and difficulty
Replies: 19
Views: 12116

Dalai, God bless EQ team if you could make that army and/ or experience multiplier. I could even pay you some small "polish" sum if it will work.
by Taro
08 May 2015, 15:16
Forum: Heroes I-IV
Topic: Why HIV is better or equal to HIII
Replies: 77
Views: 35236

I prefer H4 a little bit more than H3. BUT we try to find most objective argument, which game is better. And I don't see any better argument like popularity in that case. I even say that complexity and simplicity are not important. Because important is the feeling of LIKING THE GAME. A feeling, no m...
by Taro
07 May 2015, 19:25
Forum: Heroes I-IV
Topic: H4 neutrals and difficulty
Replies: 19
Views: 12116

Namerutan - first idea is better in my opinion, but I hve no skills. I know how to edit tables and exe (very little bit). Great emerald - funny. You got your ass kicked, because AI has less neutrals to defeat. But play this map on champion, you will have better chance because computer players will n...
by Taro
07 May 2015, 19:15
Forum: Heroes I-IV
Topic: Why HIV is better or equal to HIII
Replies: 77
Views: 35236

Karmakeld, bad comparison. Because game is made for fans to get money. On the other hand, what is good art is hard to define.
by Taro
06 May 2015, 15:26
Forum: Heroes I-IV
Topic: Why HIV is better or equal to HIII
Replies: 77
Views: 35236

jeff - this is simple logic. Better game is the one which is more liked. That's all. And no, NWC was not tired of H3. H4 is different because it was designed by Gus Smedstad, not Jon van Caneghem (even if he signed under the game). I belive that FINISHED H4 would be better than H3 at least for me. B...
by Taro
06 May 2015, 15:18
Forum: Heroes I-IV
Topic: H4 neutrals and difficulty
Replies: 19
Views: 12116

All right, thanks for fast reply. Namerutan, I really would like to have better adventure AI in the game. That would be enough but we will not get it. So to make gameplay harder we have to boost computer players somehow. Because we just don't have any other option. And yes, you can say that 1-3 are ...
by Taro
05 May 2015, 13:03
Forum: Heroes I-IV
Topic: H4 neutrals and difficulty
Replies: 19
Views: 12116

Yes, I have. I wrote this in eq section, but I will repeat most important things: 1) AI should see entire map without scripts. 2) AI should have better growth of level 1 and 2 creatures. Without scripts. 3) AI should have experience multiplier with higher levels, while humans not. 4) Marketplace sho...
by Taro
05 May 2015, 09:56
Forum: Heroes I-IV
Topic: H4 neutrals and difficulty
Replies: 19
Views: 12116

Well, I like long battles BUT with compuer players, not with every neutral stack on the map. You have to spam spells again and again just to capture mines. Or make turn, turn, turn........ until you have some army.
by Taro
04 May 2015, 09:59
Forum: Heroes I-IV
Topic: H4 neutrals and difficulty
Replies: 19
Views: 12116

H4 neutrals and difficulty

As we know, neutral armies are bigger if level of difficulty is higher. What do you think about it? Is it good idea or bad. Personally, I think this is horrible solution. It makes game longer and hit AI more than human players. If this would be in previous parts oh heroes it would broke gameplay in ...
by Taro
04 May 2015, 09:43
Forum: Heroes I-IV
Topic: Random Map Generator for H4
Replies: 30
Views: 15100

I was thinking about making rmg with brush from map editor. This brush would paint zones but it's pretty hard to make it work properly.
by Taro
02 May 2015, 20:06
Forum: Heroes I-IV
Topic: Random Map Generator for H4
Replies: 30
Views: 15100

Random map generator would be useful for multiplayer, but not for other reason. Online players should tell their thoughts.
by Taro
01 May 2015, 07:14
Forum: Heroes I-IV
Topic: H4 The Reckoning campaigns
Replies: 130
Views: 55336

Namerutan, I checked this and it works in fact. That was pretty smart.
by Taro
27 Apr 2015, 13:12
Forum: Heroes I-IV
Topic: Why HIV is better or equal to HIII
Replies: 77
Views: 35236

There are two kind of players who don't like h4: 1) First don't like h4 because it is not "better h3". 2) Second don't like h4 because it is unfinished game. I was a first type from the start, but now I'm the second one. I like both h3 and h4, but I think h3 is OBJECTIVELY better because f...

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