Search found 163 matches
- 30 Aug 2015, 09:02
- Forum: Heroes I-IV
- Topic: Megom Chronicles Project
- Replies: 189
- Views: 85243
Re: Megom Chronicles Project
Nice. I would add some birds here and there but it's fine. And what does mean LTL?
- 16 Aug 2015, 08:15
- Forum: Heroes I-IV
- Topic: Call to H-IV mapmakers - AI enchancing scripts
- Replies: 231
- Views: 101945
Re: Call to H-IV mapmakers - AI enchancing scripts
Sooooo... We have to wait until Namerutan is back?
- 16 Aug 2015, 08:13
- Forum: Heroes I-IV
- Topic: H4 The Reckoning campaigns
- Replies: 130
- Views: 54331
Re: HOMM3 / 4 The Reckoning campaigns?
Well, I finished firs scenario. There are two things I didn't like: 1) Word of "Dom" which appears every second line of the text. After battle with dark god, when I saw final text and saw again: "Dom Viteus, Dom Viteus, Dom Viteus, Dom Viteus, Dom Viteus....." I screamed "GO...
- 16 Aug 2015, 08:05
- Forum: Heroes I-IV
- Topic: Normalizing the Conflux
- Replies: 7
- Views: 5345
Re: Normalizing the Conflux
In our polish sites there is an odd text file for tournaments. It changes a little bit stats of the creatures and is easy to implement - you just copy it to the data folder. If you want you can change phoenixes growth in the text and that's it. If you don't want it, you can change number in text or ...
- 01 Jul 2015, 13:25
- Forum: Heroes I-IV
- Topic: Call to H-IV mapmakers - AI enchancing scripts
- Replies: 231
- Views: 101945
- 29 Jun 2015, 20:30
- Forum: Heroes I-IV
- Topic: H3 Fortress Discussion
- Replies: 6
- Views: 4563
This town is weak in single player, but pretty strong in multiplayer. In single best way to play is having one fast unit (archangel, archdevil, dragons) and win battle after battle with this one unit and spells. So when you play fortress, you don't have this opportunity and you have to lead large ar...
- 20 Jun 2015, 13:23
- Forum: Heroes I-IV
- Topic: Why HIV is better or equal to HIII
- Replies: 77
- Views: 34736
- 20 Jun 2015, 07:54
- Forum: Heroes I-IV
- Topic: Why HIV is better or equal to HIII
- Replies: 77
- Views: 34736
- 15 Jun 2015, 14:39
- Forum: Heroes I-IV
- Topic: H4 The Reckoning campaigns
- Replies: 130
- Views: 54331
- 15 Jun 2015, 13:26
- Forum: Heroes I-IV
- Topic: H4 The Reckoning campaigns
- Replies: 130
- Views: 54331
- 10 Jun 2015, 14:04
- Forum: Heroes I-IV
- Topic: Heroes IV: no HD workaround?
- Replies: 4
- Views: 3827
- 06 Jun 2015, 07:51
- Forum: Heroes I-IV
- Topic: Call to H-IV mapmakers - AI enchancing scripts
- Replies: 231
- Views: 101945
- 22 May 2015, 13:31
- Forum: Heroes I-IV
- Topic: Call to H-IV mapmakers - AI enchancing scripts
- Replies: 231
- Views: 101945
- 21 May 2015, 13:17
- Forum: Heroes I-IV
- Topic: Need a save from all the unlocked campaigns
- Replies: 13
- Views: 24807
- 20 May 2015, 20:09
- Forum: Heroes I-IV
- Topic: Call to H-IV mapmakers - AI enchancing scripts
- Replies: 231
- Views: 101945
PatFX - this will not work because it is QUICK combat. When you also change owner to human player then you play NORMAL combat, and you can see the effects of morale and luck. There are more factors which doesn't work during QC, like drain life of vampires. Quick combat is not a simulation of real co...
- 20 May 2015, 11:01
- Forum: Heroes I-IV
- Topic: Call to H-IV mapmakers - AI enchancing scripts
- Replies: 231
- Views: 101945
I tested decreasing first - no effect after 20 of battles. And then both decreasing on one side and increasing on the other side. Again - nothing. And with artifacts - it only appears to be simple. Yes, if you make a list from best weapon to worst weapon then it's fine. But what about staves? How ar...
- 20 May 2015, 09:01
- Forum: Heroes I-IV
- Topic: Call to H-IV mapmakers - AI enchancing scripts
- Replies: 231
- Views: 101945
- 18 May 2015, 16:21
- Forum: Heroes I-IV
- Topic: Call to H-IV mapmakers - AI enchancing scripts
- Replies: 231
- Views: 101945
We are talking about neutral armies. But what about towns, tresure banks and dwellings? And next thing - there is no increasing or decreasing function in editor (like multiply army x3). So Dalai, how are you going to do that? I made a prototype of this script which gives AI 4000 units of current typ...
- 17 May 2015, 20:08
- Forum: Heroes I-IV
- Topic: Call to H-IV mapmakers - AI enchancing scripts
- Replies: 231
- Views: 101945
- 15 May 2015, 17:12
- Forum: Heroes I-IV
- Topic: Call to H-IV mapmakers - AI enchancing scripts
- Replies: 231
- Views: 101945