Search found 163 matches

by Taro
30 Aug 2015, 09:02
Forum: Heroes I-IV
Topic: Megom Chronicles Project
Replies: 189
Views: 85243

Re: Megom Chronicles Project

Nice. I would add some birds here and there but it's fine. And what does mean LTL?
by Taro
16 Aug 2015, 08:15
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 101945

Re: Call to H-IV mapmakers - AI enchancing scripts

Sooooo... We have to wait until Namerutan is back?
by Taro
16 Aug 2015, 08:13
Forum: Heroes I-IV
Topic: H4 The Reckoning campaigns
Replies: 130
Views: 54331

Re: HOMM3 / 4 The Reckoning campaigns?

Well, I finished firs scenario. There are two things I didn't like: 1) Word of "Dom" which appears every second line of the text. After battle with dark god, when I saw final text and saw again: "Dom Viteus, Dom Viteus, Dom Viteus, Dom Viteus, Dom Viteus....." I screamed "GO...
by Taro
16 Aug 2015, 08:05
Forum: Heroes I-IV
Topic: Normalizing the Conflux
Replies: 7
Views: 5345

Re: Normalizing the Conflux

In our polish sites there is an odd text file for tournaments. It changes a little bit stats of the creatures and is easy to implement - you just copy it to the data folder. If you want you can change phoenixes growth in the text and that's it. If you don't want it, you can change number in text or ...
by Taro
01 Jul 2015, 13:25
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 101945

I have a feeling this "artifact script" will not be applied in the tool. There are too many loopholes, that's the first thing. Second - you can't apply it on every hero. Only on placed heroes but not on heroes bought in a tavern.
by Taro
29 Jun 2015, 20:30
Forum: Heroes I-IV
Topic: H3 Fortress Discussion
Replies: 6
Views: 4563

This town is weak in single player, but pretty strong in multiplayer. In single best way to play is having one fast unit (archangel, archdevil, dragons) and win battle after battle with this one unit and spells. So when you play fortress, you don't have this opportunity and you have to lead large ar...
by Taro
20 Jun 2015, 13:23
Forum: Heroes I-IV
Topic: Why HIV is better or equal to HIII
Replies: 77
Views: 34736

Steven - on this list are some of my maps. Take Broken Heart and Challenge for haters: https://www.celestialheavens.com/search2.php?map_name=&author_name=Taro&size=&nr_players=&playing_type=&version=&sort_by=map_name&order=asc&multiplayer=&month=&year=&min...
by Taro
20 Jun 2015, 07:54
Forum: Heroes I-IV
Topic: Why HIV is better or equal to HIII
Replies: 77
Views: 34736

Steven, play some hard, fanmade maps - then you will see the beauty of this game :D
by Taro
15 Jun 2015, 14:39
Forum: Heroes I-IV
Topic: H4 The Reckoning campaigns
Replies: 130
Views: 54331

I sent ya my e-mail by pm. Send me these maps, I'm pretty interested how they look like :)
by Taro
15 Jun 2015, 13:26
Forum: Heroes I-IV
Topic: H4 The Reckoning campaigns
Replies: 130
Views: 54331

Is this for standard or equilibris?
by Taro
10 Jun 2015, 14:04
Forum: Heroes I-IV
Topic: Heroes IV: no HD workaround?
Replies: 4
Views: 3827

There is no such thing and I don't believe anyone has skill to make it.
by Taro
06 Jun 2015, 07:51
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 101945

Dalai, can you tell more about this tool? Will it be some in game option? Or something that will change a map file before opening a game? Will it work with campaigns as well?
by Taro
22 May 2015, 13:31
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 101945

In other words, artifacts give magic resistence with some % of what is not covered with skill magic resistance. If mr WITH SKILL equals 50%, then there is 50% left. 70% (artifact) from 50% (left) equals 35%.

50% (skill) plus 35% (artifact bonus calculated) is 85%.
by Taro
21 May 2015, 13:17
Forum: Heroes I-IV
Topic: Need a save from all the unlocked campaigns
Replies: 13
Views: 24807

Right. It's nonsense to play a campaign to get a cheater rank.
by Taro
20 May 2015, 20:09
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 101945

PatFX - this will not work because it is QUICK combat. When you also change owner to human player then you play NORMAL combat, and you can see the effects of morale and luck. There are more factors which doesn't work during QC, like drain life of vampires. Quick combat is not a simulation of real co...
by Taro
20 May 2015, 11:01
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 101945

I tested decreasing first - no effect after 20 of battles. And then both decreasing on one side and increasing on the other side. Again - nothing. And with artifacts - it only appears to be simple. Yes, if you make a list from best weapon to worst weapon then it's fine. But what about staves? How ar...
by Taro
20 May 2015, 09:01
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 101945

PatFX:

1) Script with artifacts works well. That's good solution.

2) Decreasing of luck and morale doesn't affect a quick combat, so I still prefer giving creatures at time of battle.
by Taro
18 May 2015, 16:21
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 101945

We are talking about neutral armies. But what about towns, tresure banks and dwellings? And next thing - there is no increasing or decreasing function in editor (like multiply army x3). So Dalai, how are you going to do that? I made a prototype of this script which gives AI 4000 units of current typ...
by Taro
17 May 2015, 20:08
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 101945

I don't get why you say "this is cheating! omg!". Yes, this is cheating, but you forgot about the purpose. And what is that purpose? EASILY SWITCHABLE CHALLENGE. We will not get better AI, so that's why we are talk about other reachable solution. Salamandre made interesting mod indeed. Som...
by Taro
15 May 2015, 17:12
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 101945

Good to hear you are going to do such thing. I made a remake of "Conquer of Four Lakes". It's a vanilla map which I remade only in polish. You can download it from here: http://mapy.heroes.net.pl/mapa/433 Effect is similar to some maps in h3 played on impossible. AI will try to destroy you...

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