Search found 163 matches

by Taro
Aug 30 2015, 9:02
Forum: Heroes I-IV
Topic: Megom Chronicles Project
Replies: 189
Views: 51004

Re: Megom Chronicles Project

Nice. I would add some birds here and there but it's fine. And what does mean LTL?
by Taro
Aug 16 2015, 8:15
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 54015

Re: Call to H-IV mapmakers - AI enchancing scripts

Sooooo... We have to wait until Namerutan is back?
by Taro
Aug 16 2015, 8:13
Forum: Heroes I-IV
Topic: H4 The Reckoning campaigns
Replies: 125
Views: 27075

Re: HOMM3 / 4 The Reckoning campaigns?

Well, I finished firs scenario. There are two things I didn't like: 1) Word of "Dom" which appears every second line of the text. After battle with dark god, when I saw final text and saw again: "Dom Viteus, Dom Viteus, Dom Viteus, Dom Viteus, Dom Viteus....." I screamed "GO...
by Taro
Aug 16 2015, 8:05
Forum: Heroes I-IV
Topic: Normalizing the Conflux
Replies: 7
Views: 2520

Re: Normalizing the Conflux

In our polish sites there is an odd text file for tournaments. It changes a little bit stats of the creatures and is easy to implement - you just copy it to the data folder. If you want you can change phoenixes growth in the text and that's it. If you don't want it, you can change number in text or ...
by Taro
Jul 1 2015, 13:25
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 54015

I have a feeling this "artifact script" will not be applied in the tool. There are too many loopholes, that's the first thing. Second - you can't apply it on every hero. Only on placed heroes but not on heroes bought in a tavern.
by Taro
Jun 29 2015, 20:30
Forum: Heroes I-IV
Topic: H3 Fortress Discussion
Replies: 6
Views: 2541

This town is weak in single player, but pretty strong in multiplayer. In single best way to play is having one fast unit (archangel, archdevil, dragons) and win battle after battle with this one unit and spells. So when you play fortress, you don't have this opportunity and you have to lead large ar...
by Taro
Jun 20 2015, 13:23
Forum: Heroes I-IV
Topic: Why HIV is better or equal to HIII
Replies: 77
Views: 17086

Steven - on this list are some of my maps. Take Broken Heart and Challenge for haters: http://www.celestialheavens.com/search2.php?map_name=&author_name=Taro&size=&nr_players=&playing_type=&version=&sort_by=map_name&order=asc&multiplayer=&month=&year=&mini...
by Taro
Jun 20 2015, 7:54
Forum: Heroes I-IV
Topic: Why HIV is better or equal to HIII
Replies: 77
Views: 17086

Steven, play some hard, fanmade maps - then you will see the beauty of this game :D
by Taro
Jun 15 2015, 14:39
Forum: Heroes I-IV
Topic: H4 The Reckoning campaigns
Replies: 125
Views: 27075

I sent ya my e-mail by pm. Send me these maps, I'm pretty interested how they look like :)
by Taro
Jun 15 2015, 13:26
Forum: Heroes I-IV
Topic: H4 The Reckoning campaigns
Replies: 125
Views: 27075

Is this for standard or equilibris?
by Taro
Jun 10 2015, 14:04
Forum: Heroes I-IV
Topic: Heroes IV: no HD workaround?
Replies: 4
Views: 2177

There is no such thing and I don't believe anyone has skill to make it.
by Taro
Jun 6 2015, 7:51
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 54015

Dalai, can you tell more about this tool? Will it be some in game option? Or something that will change a map file before opening a game? Will it work with campaigns as well?
by Taro
May 22 2015, 13:31
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 54015

In other words, artifacts give magic resistence with some % of what is not covered with skill magic resistance. If mr WITH SKILL equals 50%, then there is 50% left. 70% (artifact) from 50% (left) equals 35%.

50% (skill) plus 35% (artifact bonus calculated) is 85%.
by Taro
May 21 2015, 13:17
Forum: Heroes I-IV
Topic: Need a save from all the unlocked campaigns
Replies: 13
Views: 12460

Right. It's nonsense to play a campaign to get a cheater rank.
by Taro
May 20 2015, 20:09
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 54015

PatFX - this will not work because it is QUICK combat. When you also change owner to human player then you play NORMAL combat, and you can see the effects of morale and luck. There are more factors which doesn't work during QC, like drain life of vampires. Quick combat is not a simulation of real co...
by Taro
May 20 2015, 11:01
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 54015

I tested decreasing first - no effect after 20 of battles. And then both decreasing on one side and increasing on the other side. Again - nothing. And with artifacts - it only appears to be simple. Yes, if you make a list from best weapon to worst weapon then it's fine. But what about staves? How ar...
by Taro
May 20 2015, 9:01
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 54015

PatFX:

1) Script with artifacts works well. That's good solution.

2) Decreasing of luck and morale doesn't affect a quick combat, so I still prefer giving creatures at time of battle.
by Taro
May 18 2015, 16:21
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 54015

We are talking about neutral armies. But what about towns, tresure banks and dwellings? And next thing - there is no increasing or decreasing function in editor (like multiply army x3). So Dalai, how are you going to do that? I made a prototype of this script which gives AI 4000 units of current typ...
by Taro
May 17 2015, 20:08
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 54015

I don't get why you say "this is cheating! omg!". Yes, this is cheating, but you forgot about the purpose. And what is that purpose? EASILY SWITCHABLE CHALLENGE. We will not get better AI, so that's why we are talk about other reachable solution. Salamandre made interesting mod indeed. Som...
by Taro
May 15 2015, 17:12
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 54015

Good to hear you are going to do such thing. I made a remake of "Conquer of Four Lakes". It's a vanilla map which I remade only in polish. You can download it from here: http://mapy.heroes.net.pl/mapa/433 Effect is similar to some maps in h3 played on impossible. AI will try to destroy you...

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