Search found 163 matches
- 01 Aug 2016, 14:26
- Forum: Heroes I-IV
- Topic: Call to H-IV mapmakers - AI enchancing scripts
- Replies: 231
- Views: 101901
Re: Call to H-IV mapmakers - AI enchancing scripts
I don't have it, but I can create new one within several days (there is a LOT of scripting to make it work). And how did you make a percentage reduction of neutrals??? I believe there is no type of script like that.
- 31 Jul 2016, 18:53
- Forum: Heroes I-IV
- Topic: Call to H-IV mapmakers - AI enchancing scripts
- Replies: 231
- Views: 101901
Re: Call to H-IV mapmakers - AI enchancing scripts
Once I made a map where AI armies got a thousands of units after encounter neutrals. They got 9999 of every possible unit. Why? Because you can't predict which units they will have. Let's say you want to give them only 9999 of titans. What if AI has no place for titans in the army? This will cause p...
- 29 Jul 2016, 18:28
- Forum: News
- Topic: Heroes 4 HD mod - Artists needed
- Replies: 164
- Views: 136472
Re: Heroes 4 HD mod - Artists needed
This mirrored town image doesn't look so bad. And what about battle screen? How does it look?
- 17 Jul 2016, 09:34
- Forum: News
- Topic: AI Enhancement Tool: first progress
- Replies: 3
- Views: 3483
Re: AI Enhancement Tool: first progress
Damn, very nice to see it. Can't wait to try this one.
- 30 May 2016, 16:15
- Forum: Heroes I-IV
- Topic: [H2 & H1] Origins of the cheat codes
- Replies: 9
- Views: 5643
Re: [H2 & H1] Origins of the cheat codes
I have a question about H1 codes. Do they work? From my experiences only one code is correct - to reveal entire map. And if so, can somebody make a movie for youtube if they work???
- 30 May 2016, 16:08
- Forum: Heroes I-IV
- Topic: [H2] Looking for Lord Haart's portrait
- Replies: 7
- Views: 6274
Re: [H2] Looking for Lord Haart's portrait
This portrait was used for Lord Haart in campaign. But in general this is Sir Gallant's portrait.
- 07 May 2016, 11:52
- Forum: Heroes I-IV
- Topic: Megom Chronicles Project
- Replies: 189
- Views: 85187
Re: Megom Chronicles Project
I started playing your campaign, on champion. First scenario was a nightmare but I managed to finish it. I also finished a second one and it's pretty fun to have 3 thieves and quickly covering map with them. I will write more later.
- 12 Apr 2016, 03:57
- Forum: Heroes I-IV
- Topic: Announcing the H4 Unity project
- Replies: 47
- Views: 26703
Re: Announcing the H4 Unity project
Karmakeld, what do you mean by 'High level map notes'? I made about 40% of the mainland, and you are not going to tell what to put, are you?
- 09 Apr 2016, 08:36
- Forum: Heroes I-IV
- Topic: Announcing the H4 Unity project
- Replies: 47
- Views: 26703
Re: Announcing the H4 Unity project
Good to read it. Well, I will create my scenario "entirely by hand". No brushes and other helping stuff. But I believe it's up to mapmaker and his intuition how to do his work, so it's fine for me. I made about 10% of a map (not only environment, but creatures, treasures and adventure obcj...
- 08 Apr 2016, 19:01
- Forum: Heroes I-IV
- Topic: Announcing the H4 Unity project
- Replies: 47
- Views: 26703
Re: Announcing the H4 Unity project
Let me ask... How much of landscape did you make so far?
- 05 Apr 2016, 07:35
- Forum: Heroes I-IV
- Topic: Announcing the H4 Unity project
- Replies: 47
- Views: 26703
Re: Announcing the H4 Unity project
(sigh) You don't know or ignore one important detail :gking2: If you install BASIC Heroes IV without expansions there will be names of two unknonw campaigns. That's right, UNITY and EVERY DOG HAS HIS DAY. So these names are official and we shouldn't change them. I don't understand your tendency to c...
- 03 Apr 2016, 11:42
- Forum: Heroes I-IV
- Topic: Planning the new 'Unity campaign' for H4
- Replies: 53
- Views: 19306
Re: The new 'Unity campaign' for H4
All right, I sent you an e-mail with my mini map conception. What do you say?
- 03 Apr 2016, 11:02
- Forum: Heroes I-IV
- Topic: Planning the new 'Unity campaign' for H4
- Replies: 53
- Views: 19306
Re: The new 'Unity campaign' for H4
I think objectives are well described in our "secret document". All I need to have is an island shape. And there is a contradiction about a size - in one part the say it shoud be M size, in another it should be L size. Any suggestions? I have some ideas on general gameplay in this scenario...
- 03 Apr 2016, 06:25
- Forum: Heroes I-IV
- Topic: Planning the new 'Unity campaign' for H4
- Replies: 53
- Views: 19306
Re: The new 'Unity campaign' for H4
Well, I think we should assign scenarios to mapmakers. It will be bad if five designers will work on the same map (at least from the start). I feel final "death scenario" suits me fine. It's big so I can carry this burden :D And something tells me Karmakeld should make "order scenario...
- 03 Apr 2016, 05:02
- Forum: Heroes I-IV
- Topic: Planning the new 'Unity campaign' for H4
- Replies: 53
- Views: 19306
Re: The new 'Unity campaign' for H4
Agreed, document discussion is pretty uncomfortable. Hope we'll do some landscaping soon.
- 27 Jan 2016, 14:33
- Forum: Heroes I-IV
- Topic: Collaborative H4 campaign
- Replies: 98
- Views: 39026
Re: Collaborative H4 campaign
Someone said: there are good and evil dictatorships. Democrasy is always stupid. Heroes games were not made with democratic way and now we know why
- 26 Jan 2016, 14:13
- Forum: Mapmaking Guild
- Topic: (H4) - how to remove p. of immortality from shops?
- Replies: 31
- Views: 20722
Re: (H4) - how to remove p. of immortality from shops?
Well, I can change creatures stats. I also changed skill of ogre magi once and starting resources on different levels of difficulty. I could make a movie about stats, but skills and resources are really hard to change and I don't remeber how I made it.
- 25 Jan 2016, 19:39
- Forum: Mapmaking Guild
- Topic: (H4) - how to remove p. of immortality from shops?
- Replies: 31
- Views: 20722
Re: (H4) - how to remove p. of immortality from shops?
What do you mean by assistance?
- 25 Jan 2016, 14:21
- Forum: Heroes I-IV
- Topic: Collaborative H4 campaign
- Replies: 98
- Views: 39026
Re: Collaborative H4 campaign
Conclusion? There are too many differences between us to create one campaign. And democracy sucks
- 21 Jan 2016, 16:13
- Forum: Heroes I-IV
- Topic: Ideas of how to set up strategic battles
- Replies: 18
- Views: 8968
Re: Ideas of how to set up strategic battles
Maybe: * Defeat fast walking unit with hero with "super slow" (slow, fatigue, summon ghost, poison, plague). * Defeat stack of evil eyes and medusas with heroes (who have limited count of PoI). * Defeat stack of megadragons while you have several different units. * Defeat stack of 50 wolve...