Search found 163 matches

by Taro
Apr 24 2015, 17:11
Forum: Equilibris
Topic: Minimalistic map - most important objects
Replies: 13
Views: 6822

I don't get the idea of that question. Because even if it has to be "map minimum" the types of objects depend on what experience ya want to create. And that list - 50 types of objects are a lot, don't ya think? Well, my top 5 and no more: 1) Towns. 2) Mines. 3) Dwellings. 4) Altars. 5) Mag...
by Taro
Apr 19 2015, 16:42
Forum: Mapmaking Guild
Topic: H4 Divided by script
Replies: 2
Views: 1629

Yes it is, but in Equilibris they fixed it.
by Taro
Mar 13 2015, 7:22
Forum: Heroes I-IV
Topic: H4 The Reckoning campaigns
Replies: 125
Views: 28624

So when can we play these two maps?
by Taro
Mar 5 2015, 19:14
Forum: Heroes I-IV
Topic: New H4 map for 2015
Replies: 18
Views: 5556

50 months in game? I'm afraid it can be boring, but we'll see.
by Taro
Feb 23 2015, 18:19
Forum: Heroes I-IV
Topic: Campaigns on impossible difficulty
Replies: 3
Views: 2248

Of course, but this way is a bit faster. You don't have to insert campaigns back to the game.
by Taro
Feb 20 2015, 18:22
Forum: Heroes I-IV
Topic: Campaigns on impossible difficulty
Replies: 3
Views: 2248

You should extract campaign files with Resedit2 and open them in campaign editor. Select an option with choosing diffuculty and copy files to map folder. Play them as "custom" campaigns.
by Taro
Jan 19 2015, 9:14
Forum: Equilibris
Topic: Balance improvement ideas
Replies: 65
Views: 23807

Thanks for answer, and sorry for late reply. Still, I little disagree with you because: 1) Combat and Magic resistance are essential to survival. They mean less demage. 2) Melee and Archery are not so important. Maybe in single player, where you can destroy neutral stacks easier with them. But in mu...
by Taro
Jan 10 2015, 9:06
Forum: Heroes I-IV
Topic: Megom Chronicles Project
Replies: 189
Views: 54049

Well, several points from me: 1) I don't have new mod file in data somehow (still, I have equilibris). 2) I renamed your file "new mod" to "equi". After copy this to data I have new menu and new menu soundtrack (wandering). But I don't see a new portrait. 3) New menu looks gorgeo...
by Taro
Jan 8 2015, 6:11
Forum: News
Topic: Heroes III HD Available for Preorder
Replies: 12
Views: 4111

Heroes III HD Available for Preorder

Jeff - that's my dream to. H4 with working adventure AI would be great and I'll gladly pay for it. Well, we can always talk with Gus Smedstad and pay him for make a patch with good AI :D
by Taro
Jan 6 2015, 6:28
Forum: Heroes I-IV
Topic: Efreeti Flame Shield in HoMM IV
Replies: 4
Views: 2513

So what is your problem, you know almost all the ways to take them down without causalties. There is one more way - vampires or units with Vampiric Touch. You kill efreets first and after that revive on other units. Well, it's bad if you have to defeat only efreets.
by Taro
Dec 30 2014, 20:55
Forum: Equilibris
Topic: Balance improvement ideas
Replies: 65
Views: 23807

Well, maybe somone from eq team will read this ;) Is there any chance you could stop damage increasing with gaining levels by heroes? My point is: 1) Combat heroes are overpowered. 2) Maybe not in single scenarios, but in campaigns they are. 3) General combat ability should depend on combat skills, ...
by Taro
Nov 27 2014, 2:51
Forum: Mapmaking Guild
Topic: Heroes IV: Problem with using "guard"
Replies: 19
Views: 5044

Karmakeld, could you send me this map as well? I'm intrigued how you did it.
by Taro
Nov 26 2014, 9:01
Forum: Heroes I-IV
Topic: Help with H4 Dragon Golems
Replies: 3
Views: 2267

In general using - titans are better than dragon golems. But you can have DG faster than titans, so I think that thing is balanced. Combination of gennies and titans is better especialy for siege combats, but in the field I don't see much difference. Yes, sometimes cloned DG get to some bad place an...
by Taro
Nov 15 2014, 8:35
Forum: Mapmaking Guild
Topic: Heroes IV: Problem with using "guard"
Replies: 19
Views: 5044

(sigh) After some testing I have to say I have this bug. After several days this army goes to underground :( So I have to do a trick with rocks.
by Taro
Nov 13 2014, 14:16
Forum: Mapmaking Guild
Topic: Heroes IV: Problem with using "guard"
Replies: 19
Views: 5044

Yes, green has a town.
by Taro
Nov 12 2014, 15:43
Forum: Mapmaking Guild
Topic: Heroes IV: Problem with using "guard"
Replies: 19
Views: 5044

No, this army just stands in one place. This army is not neutral, it belongs to green player.
by Taro
Nov 11 2014, 19:07
Forum: Mapmaking Guild
Topic: Heroes IV: Problem with using "guard"
Replies: 19
Views: 5044

Funny, because in my newest map there is an army of green player set to guard. And it stands on ground, despite game options about wandering armies (I tried both).
by Taro
Nov 9 2014, 19:16
Forum: Screenshots
Topic: The Sadness
Replies: 5
Views: 1534

The Sadness

Because reviews are business nowdays.
by Taro
Nov 5 2014, 14:30
Forum: Heroes I-IV
Topic: (H4) how to make game harder?
Replies: 3
Views: 2236

Interesting. Can you explain more about temporary icrease of attack or defense? Do you mean that hero will gain more attack and it will disappear when we face him? And return after combat? How about importance in map editor? Do you use it? And did you make some classic maps harder the way you descri...
by Taro
Oct 31 2014, 5:45
Forum: Heroes I-IV
Topic: HoMM 3 - Long live the queen campaign
Replies: 16
Views: 5279

If you have only RoE then you don't have campaign editor :) You need to get AB expension.

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