Search found 163 matches

by Taro
03 Jun 2017, 19:07
Forum: Articles
Topic: Jennifer Bullard - Lost manuscript files
Replies: 13
Views: 22431

Re: Jennifer Bullard - Lost manuscript files

One question: is there any chance Jennifer B. will confirm the text is not fake? That it is written by her?
by Taro
26 May 2017, 15:44
Forum: Articles
Topic: Jennifer Bullard - Lost manuscript files
Replies: 13
Views: 22431

Re: Jennifer Bullard - Lost manuscript files

This explains a lot.
by Taro
01 Apr 2017, 08:35
Forum: Heroes I-IV
Topic: Heroes IV Greatest Mod 016 Full Released!
Replies: 21
Views: 40780

Re: Heroes IV Greatest Mod 016 Full Released!

Interesting, to say the least. Why don't you make some video about it?
by Taro
21 Mar 2017, 14:17
Forum: Screenshots
Topic: Northern Might Town... now in HD!
Replies: 26
Views: 24908

Re: Northern Might Town... now in HD!

Can you tell us about progress? What is done and what must be done?
by Taro
14 Jan 2017, 07:18
Forum: News
Topic: Upcoming Interviews: Send in Your Questions!
Replies: 13
Views: 10245

Re: Upcoming Interviews: Send in Your Questions!

JVC: Let's say you can finish your own version of Heroes V. What idea of heroes would be implemented? Combat heroes on the battlefield like in H4 or passive heroes like in H1-3? And why?
by Taro
25 Dec 2016, 13:35
Forum: Modcrafting Guild
Topic: H4 modding
Replies: 0
Views: 4207

H4 modding

Here are some tips to change stats in H4. Programs you can download from the link in description:

https://www.youtube.com/watch?v=OHnt-1F ... e=youtu.be
by Taro
20 Dec 2016, 15:16
Forum: Heroes I-IV
Topic: Your favorite magic school(s) H4
Replies: 57
Views: 38549

Re: Your favorite magic school(s) H4

I didn't mean these battles are quick in real time but in turns. And yeah, teleport is really good and it's my favourite spell btw :tsup:
by Taro
19 Dec 2016, 20:06
Forum: Heroes I-IV
Topic: Your favorite magic school(s) H4
Replies: 57
Views: 38549

Re: Your favorite magic school(s) H4

The funny thing about pro multiplayer games is they are like a fight of two cutthroats in the street. If you attack faster with better striking you win in a while. Battles here are not long so I think chaos is the best in such cases. It's important to remove enemy heroes from combat before they do t...
by Taro
23 Oct 2016, 07:13
Forum: Heroes I-IV
Topic: Heroes 4 Advanced Options Map Editor
Replies: 304
Views: 242446

Re: Heroes 4 Map Generator / Utility

So, I tested it more and results are pretty funny. It seems H4MG opens all maps despite their version BUT only S size :| At least on my PC. When I try to save M or bigger maps MG just "freezes". And about this reducing neutrals event, it shows it in MG as TIMED EVENT. You can download scen...
by Taro
15 Oct 2016, 14:53
Forum: Heroes I-IV
Topic: Heroes 4 Advanced Options Map Editor
Replies: 304
Views: 242446

Re: Heroes 4 Map Generator / Utility

Well, everything is ok except one thing - reduce neutrals script. This one should setup a group of object events (mostly on neutral stacks) and time event. But this time event doesn't apper after aplying the script. Furthermore, if you chose several other scripts AND reduce neutrals then none of tim...
by Taro
12 Oct 2016, 13:30
Forum: News
Topic: H4 Map Generator Updated
Replies: 12
Views: 10434

Re: H4 Map Generator Updated

Hm, standard maps doesn't work? This explains a lot. I was going to write it's bugged as hell :D But I'll test it more. The funny thing is one time it actually worked with "Tale of Two Enemies" scenario....and it's standard.
by Taro
09 Oct 2016, 06:30
Forum: News
Topic: Where to Next for the M&M Franchise?
Replies: 64
Views: 33691

Re: Where to Next for the M&M Franchise?

I have a question. Could we make a two querys on the site here? 1) Which option of the three above do we want to see? 2) What we don't like from Ubisoft HoMM games? And I mean we should rate every important element like 3 graphics, bugs, system, storyline, similars to old heroes etc. I think it's im...
by Taro
19 Sep 2016, 19:26
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 101938

Re: Call to H-IV mapmakers - AI enchancing scripts

I'm surprised as well. If there is no need to place these heroes manualy that's great!
by Taro
18 Sep 2016, 08:43
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 101938

Re: Call to H-IV mapmakers - AI enchancing scripts

I understand but is it even possible to implement it in your program? Because as far as I know you can give scripts to already existing objects. With this you have to place these heroes first. And this could be a problem.
by Taro
18 Sep 2016, 06:34
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 101938

Re: Call to H-IV mapmakers - AI enchancing scripts

Yeap, that' alright. Are you plannning script with reveal map for AI (or at least some part of it?).
by Taro
17 Sep 2016, 06:44
Forum: News
Topic: AI Enhancement Tool - first test results
Replies: 17
Views: 11448

Re: AI Enhancement Tool - first test results

On novice even if AI progress faster, you can rush it very easily. That is not the case on champion. So buffed novice is not the same as buffed champion, because you will have to fight these large neutral armies, while AI will defeat them rather easily and faster than you. So it's fine as it is.
by Taro
17 Sep 2016, 06:33
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 101938

Re: Call to H-IV mapmakers - AI enchancing scripts

Here you go: https://drive.google.com/open?id=0B-htYgh7Fl2MMnY2U2NBX0k0aGc It is made for level 1 units but you can copy it anywhere you like. And if you decide to implement it then please stay with original name of "neutral slayer". I have idea for one simple script. Starting AI hero coul...
by Taro
15 Sep 2016, 18:31
Forum: News
Topic: AI Enhancement Tool - first test results
Replies: 17
Views: 11448

Re: AI Enhancement Tool - first test results

Nice! Is this Eq or standard version? And on what difficulty AI was playing? And one more thing: if AI has only allies (no enemies) it plays slower than normal. Red and blue are enemies or allies?
by Taro
15 Sep 2016, 18:19
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 101938

Re: Call to H-IV mapmakers - AI enchancing scripts

Well, I had to disappear for some time. iLiVeInAbOx05 - do you still need that script with neutrals? I can create it this weekend.
by Taro
02 Aug 2016, 15:59
Forum: Heroes I-IV
Topic: Call to H-IV mapmakers - AI enchancing scripts
Replies: 231
Views: 101938

Re: Call to H-IV mapmakers - AI enchancing scripts

Well, I created a part where AI gets creatures on encounter. Soon I will make a second part, where it loses bonus creatures.

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