Search found 100 matches
- 08 Oct 2013, 21:49
- Forum: Heroes V-VI
- Topic: Programming Skeleton Archers
- Replies: 7
- Views: 7429
- 06 Oct 2013, 18:38
- Forum: Heroes V-VI
- Topic: Programming Skeleton Archers
- Replies: 7
- Views: 7429
I'm trying to program the skill for Necro heroes. The code I have looks like this, but doesn't work for Skeleton Archers. I have even tried, as you will in the code, adding 61, which is the ID for PERK_Skeleton_ARCHERS in the editor documentation. function TestMe() playernames = GetPlayerHeroes(1); ...
- 06 Oct 2013, 00:56
- Forum: Heroes V-VI
- Topic: Programming Skeleton Archers
- Replies: 7
- Views: 7429
Programming Skeleton Archers
I have tried to program the skill skeleton achers with lua.
I have tried:
SKILL_SKELETON_ARCHERS
SKILL_Skeleton_ARCHERS
SKILL_RAISE_ARCHERS
PERK_SKELETON_ARCHERS
PERK_Skeleton_ARCHERS
PERK_RAISE_ARCHERS
None of these has worked. Has anyone programmed the skill If so what is the correct phrase?
I have tried:
SKILL_SKELETON_ARCHERS
SKILL_Skeleton_ARCHERS
SKILL_RAISE_ARCHERS
PERK_SKELETON_ARCHERS
PERK_Skeleton_ARCHERS
PERK_RAISE_ARCHERS
None of these has worked. Has anyone programmed the skill If so what is the correct phrase?
- 28 Jan 2013, 03:42
- Forum: Heroes V-VI
- Topic: Bug in H5?
- Replies: 2
- Views: 2975
Bug in H5?
Recently I had to re-format the hard drive and re-install Win 7. Once I got everything up and running and installed TOTE and patch 3.1. I went to a map and began playing. Using the console I was unable to add ABSOLUTE_WIZARDY to wizards or ABSOLUTE_CHAINS to warlocks. I hadn't noticed if others were...
- 11 Jan 2013, 21:38
- Forum: Heroes V-VI
- Topic: People who need a legal way to play without CD
- Replies: 7
- Views: 10075
- 30 Oct 2012, 21:59
- Forum: Articles
- Topic: Might & Magic: Heroes VI - Inferno - In the Forests of the N
- Replies: 9
- Views: 8298
Might & Magic: Heroes VI - Inferno - In the Forests of the N
Well I didn't get Xana, perhaps that is because I have Veyer. Another good item to put in the walkthrough, is that Akasha' Gost is the fianl heroes to clean out, one of the objecties.
Patch 1.8
They suggested to set the texture to high and see if that helps the checkerboarding. In my case it did, so I would sugest you try it.
- 14 Oct 2012, 03:49
- Forum: Articles
- Topic: Might & Magic: Heroes VI - Necropolis - The Spider's Stratag
- Replies: 20
- Views: 14781
Might & Magic: Heroes VI - Necropolis - The Spider's Stratag
I did come see where the Tear was located, thanks.
Edited on Sat, Oct 13 2012, 23:51 by bkknight2602
Edited on Sat, Oct 13 2012, 23:51 by bkknight2602
- 14 Oct 2012, 03:47
- Forum: Articles
- Topic: Might & Magic: Heroes VI - Necropolis - The Spider's Stratag
- Replies: 20
- Views: 14781
Might & Magic: Heroes VI - Necropolis - The Spider's Stratag
There are only three locations for the four pieces of moon fragments. I got my first from one of the towns, don't remember which, but is the fourth piece underground?
- 11 Oct 2012, 22:05
- Forum: Heroes V-VI
- Topic: Playing (or inability to play) on lap top
- Replies: 12
- Views: 9695
Ok, I'll reset to lowest settings and give it a try. Any idea of a when new update? Thanks again No, there's unconfirmed patch 1.8. ;) I recieved this from Ubisoft today: Most of the customers who had the same problem with the game fixed the issue by changing the texture quality of the game. By cha...
- 03 Oct 2012, 23:50
- Forum: Heroes V-VI
- Topic: so none of you got this massage?
- Replies: 10
- Views: 8040
- 02 Oct 2012, 13:00
- Forum: Heroes V-VI
- Topic: Playing (or inability to play) on lap top
- Replies: 12
- Views: 9695
- 01 Oct 2012, 11:34
- Forum: Heroes V-VI
- Topic: Playing (or inability to play) on lap top
- Replies: 12
- Views: 9695
- 01 Oct 2012, 10:18
- Forum: Heroes V-VI
- Topic: Playing (or inability to play) on lap top
- Replies: 12
- Views: 9695
I see that patches are available to down load. Two questions come to mind: 1. Western Europe version then a same digital digital--What is the difference and which was down loaded by the updater? 2. Would it be possible to down load the previous patches and apply them to the game that has already had...
- 30 Sep 2012, 18:01
- Forum: Heroes V-VI
- Topic: Playing (or inability to play) on lap top
- Replies: 12
- Views: 9695
- 30 Sep 2012, 14:38
- Forum: Heroes V-VI
- Topic: Playing (or inability to play) on lap top
- Replies: 12
- Views: 9695
- 29 Sep 2012, 23:12
- Forum: Heroes V-VI
- Topic: Playing (or inability to play) on lap top
- Replies: 12
- Views: 9695
Thanks for taking the time and effort to respond. I guess I didn't describe the error message: After selecting go to game the little pop up with the VI logo on it appeared (as usual) with a smller circle going around and around. That is as far as the game got since Windows responded that the program...
- 29 Sep 2012, 18:29
- Forum: Heroes V-VI
- Topic: Playing (or inability to play) on lap top
- Replies: 12
- Views: 9695
Playing (or inability to play) on lap top
I installed the game about 2 weeks ago and played fine for about a week. I think that the last day I played Win came through with and update (not 100% sure), anyway the next day the game will not load. I get an error message that the pogram has stopped working and windows attempts to find a reason (...
- 29 Jul 2012, 12:54
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 221663
New coding question
I have a map in which the player has several faction choices, as with most games. I tried to tweak the game a bit by selecting a certain town and using the fllowing code (piece) to transform the town to the selected faction and then to transfer ownership to the selected faction. Here are the bits th...
- 03 Nov 2011, 00:29
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 221663
Another coding issue
Ok, here is another coding issue. I have some code relating to a TRIGGER_OBJECT_TOUCH and it can be visited many times, the code works great, but I want to write into the code that any hero may only visit it once per week (like a stable or fountain). playernames = GetPlayerHeroes(numhumanplayer);--n...