Search found 130 matches

by Nomad
Jan 5 2011, 16:17
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 301
Views: 249164

They are not broken :(
Which image hosting you can browse?
by Nomad
Jan 5 2011, 15:58
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 301
Views: 249164

Meanwhile,

Image

Image
by Nomad
Dec 31 2010, 20:08
Forum: Might and Magic
Topic: New unofficial MM7 patch in the works
Replies: 10
Views: 5565

Rune_Caster wrote:It does. I do not hear music. I just wanted an option to turn it on and off in the might and magic 6-8 configuration settings, I kinda miss the music in the background...

Standard MM audio player does not support such functionality.
by Nomad
Dec 25 2010, 14:21
Forum: Might and Magic
Topic: Is Dark Messiah worth a try?
Replies: 10
Views: 3650

Felicious combats, liked it very much.
Of course it worth it.
by Nomad
Dec 17 2010, 21:07
Forum: Might and Magic
Topic: Special items in might and magic
Replies: 3
Views: 2003

Blasters, Rifles and Underwater Suits are special items because their behaviour is hardcoded in a separate logic branch, apart of regular items. They barely obey regular item interaction patterns. This is most likely due to mm7 engine is originally mm6 engine with much of such new "branches&quo...
by Nomad
Dec 17 2010, 21:03
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 301
Views: 249164

Coldy GreatEmerald Thank you guys! ^^ kevin Is it still at 35% ? I saw there was a lot of activity in the SVN recently, I guess it's more now. Though it's hard to estimate at the moment, since we've been doing mainly game mechanics: inventory, event system, player characteristics, combat, etc. A bi...
by Nomad
Dec 11 2010, 10:34
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 301
Views: 249164

Today's our project birthday :D
by Nomad
Nov 3 2010, 17:18
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 301
Views: 249164

Legacy OpenGL 1.1 render added.
by Nomad
Nov 2 2010, 21:58
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 301
Views: 249164

Ck-NoSFeRaTU For example: gcc as de facto compiler and libsdl as cross-platform render/sound/input layer. Personally, I dislike SDL. Are there any plans for replacement with functionality of discarded code or all we'll have are ugly similar colored and paint bucketed actors? Of course, the code wil...
by Nomad
Oct 29 2010, 3:17
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 301
Views: 249164

GreatEmerald
Sure, but it was discarded. It's way too weird, complicated and out-dated.
by Nomad
Oct 26 2010, 20:36
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 301
Views: 249164

Mayve we could port it for OpenGL, but honestly, I myself never programmed for linux and I do not know even where to start
by Nomad
Oct 12 2010, 6:34
Forum: Might and Magic
Topic: Arcomage 0.3
Replies: 58
Views: 15682

Couldn't you just ship the required sounds with the other art?
by Nomad
Oct 11 2010, 19:53
Forum: Might and Magic
Topic: Arcomage 0.3
Replies: 58
Views: 15682

GreatEmerald
Go for the MM7, all arcomage sounds are in WAV in .snd
by Nomad
Oct 11 2010, 12:20
Forum: Might and Magic
Topic: Arcomage 0.3
Replies: 58
Views: 15682

GreatEmerald wrote:I still haven't figured out the sounds, but I guess I can go with the extracting approach instead - just ask for the wavs from MM7/MM8..

You can surely look at the code for loading/playing snd files from MM7 in my svn.
by Nomad
Oct 11 2010, 0:02
Forum: Might and Magic
Topic: Arcomage 0.3
Replies: 58
Views: 15682

GreatEmerald
The most brilliant. Keep it up!
by Nomad
Oct 6 2010, 19:10
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 301
Views: 249164

Velaar
Hello there. Thanks for your support!
Programmers from all around the world are welcome, if they speak English, or at least C++ :D

Just a small question :)

Is it slill 20%?

Hehe, I guess it's around 35% now.
by Nomad
Oct 3 2010, 19:48
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 301
Views: 249164

Character record:
Image



NPC Dialogue:
Image
by Nomad
Sep 30 2010, 15:08
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 301
Views: 249164

So, now we can walk around, collide, jump, fall and drown.
Enjoy!

Image
by Nomad
Sep 30 2010, 6:00
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 301
Views: 249164

Colors are fixed.
Image
by Nomad
Sep 29 2010, 18:29
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 301
Views: 249164

Vegetations, vegetations...
Image

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