Search found 130 matches

by Nomad
Feb 3 2011, 23:22
Forum: Might and Magic
Topic: The MMX Forums are back online - Join us!
Replies: 6
Views: 1958

Aren't you interested in joining forces together?
by Nomad
Feb 3 2011, 15:41
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 300
Views: 234011

Just found in quests.txt: 96 Built Castle to Level 3 (good)NO LONGER USED(Riki) Bryan 0 97 Built Castle to Level 3 (evil)NO LONGER USED(Riki) Bryan 0 98 Built Castle to Level 2 (rescued dwarf guy) Bryan 0 So, originally castle was intended to appear differently, according to the side chosen.
by Nomad
Feb 3 2011, 1:47
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 300
Views: 234011

More architecture:

Image
by Nomad
Feb 1 2011, 22:09
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 300
Views: 234011

In such cave, party should rather use stealth to sneak near the sleeping dragon... oops i am giving away all the clues :(
by Nomad
Jan 29 2011, 23:08
Forum: Might and Magic
Topic: Might and Magic Archive - My new website.
Replies: 9
Views: 2212

The awnser will definitely be "No.", so why bother?
by Nomad
Jan 25 2011, 17:44
Forum: Might and Magic
Topic: <SENSATION> Secrets of Might & Magic!!! - Mircowor
Replies: 14
Views: 5334

I guess some minituarization has its place simply because due to physics titan bones whould have broke.
by Nomad
Jan 23 2011, 1:50
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 300
Views: 234011

Ck-NoSFeRaTU
I am preparing a major update, so in it's current state, project is not buildable at the time.
by Nomad
Jan 19 2011, 8:23
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 300
Views: 234011

by Nomad
Jan 19 2011, 1:12
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 300
Views: 234011

So.. now we can load custom models :)

Image


WE ARE SEARCHING FOR 2D ARTISTS TO DO TEXTURING
by Nomad
Jan 18 2011, 13:35
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 300
Views: 234011

We are searching for 2D artists to do some teturing work on our new 3D models.
by Nomad
Jan 17 2011, 16:59
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 300
Views: 234011

Pointers are machine's language. It cannot into semantic, imagination or associative memory :)
by Nomad
Jan 17 2011, 11:40
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 300
Views: 234011

Yep, sprites and 3d models rotate in opposite directions around x axis, never really looked into this since it's, but thanks to Ck-NoSFeRaTU , the problem seems to be solved. DarthVadre I am really amazed. While not being a programmer, you have managed to build and run.. "it". My respect :...
by Nomad
Jan 13 2011, 23:25
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 300
Views: 234011

GreatEmerald
They were still using the same engine, just with enhancements, last time I checked. Nobody said they removed the vertex limit.

That took about.. ugh.. three lines of code to change from 1999 to whatever you want. I didn't think it's that major thing to create a post about :)
by Nomad
Jan 13 2011, 13:27
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 300
Views: 234011

New art: Erathian House
Image
by Nomad
Jan 9 2011, 16:09
Forum: Might and Magic
Topic: Arcomage 0.3
Replies: 58
Views: 15118

Xography wrote:You need the pre-compiled Visual Studio libraries (or compile SDL by hand) since ".a"-Files will only work with MinGW. To link against SDL with VS you either need .lib files - or link directly to the SDLMain DLL.


I've got myself MSVC SDL libs and it worked! Thanks :)
by Nomad
Jan 7 2011, 22:40
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 300
Views: 234011

Ck-NoSFeRaTU
Heh, still not willing to join? ;)
by Nomad
Jan 6 2011, 19:03
Forum: Might and Magic
Topic: Arcomage 0.3
Replies: 58
Views: 15118

I am using Visual Stuido, not mingw. When I was using makefile, it tried to build a console app and I've got "uresolved external _console_main referenced in SDLmain.a". I've digged into SDLMain.a and found a reference to WinMain, so I manually switched to Win32 app. This time linker compla...
by Nomad
Jan 6 2011, 0:14
Forum: Might and Magic
Topic: Arcomage 0.3
Replies: 58
Views: 15118

Ah, thanks. I am not familiar with this system.
Unfortunately, the project is unbuildable under MSVS :(
by Nomad
Jan 5 2011, 21:06
Forum: Might and Magic
Topic: Arcomage 0.3
Replies: 58
Views: 15118

Contribution? Maybe. Could you please host source outside git like you did last time? I have no access to git, unfortunately.
by Nomad
Jan 5 2011, 18:29
Forum: Might and Magic
Topic: Arcomage 0.3
Replies: 58
Views: 15118

So how is it going?

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