Search found 127 matches

by Nomad
Apr 12 2012, 16:10
Forum: Might and Magic
Topic: MM7 Draw Distance.
Replies: 6
Views: 2804

True. Number of triangles per frame is fixed and should you try to draw the entire map - only first or last n will be drawn.
Terrain, sprites and 3ds model, however, have diffirent draw triangle buffers.
by Nomad
Feb 14 2012, 23:12
Forum: Might and Magic
Topic: Might and Magic Tribute: 2012 Update
Replies: 32
Views: 18592

Corlagon wrote:Erm, better late than never I guess. :P

*sigh* every post is a repost of repost :(
by Nomad
Feb 13 2012, 12:35
Forum: Might and Magic
Topic: Might and Magic Tribute: 2012 Update
Replies: 32
Views: 18592

You wouldn't believe what I've just found o.O


Image
by Nomad
Jan 30 2012, 20:38
Forum: Might and Magic
Topic: Might and Magic Tribute: 2012 Update
Replies: 32
Views: 18592

Asomath, where does this map pf Enroth come from? It's pretty much accurate (as is map from Russian calendar I helped to compose), the only minor discrepancy is that Jadame should be a bit more to the north. Major part of work, I guess, is derived from my discussions with Cepheus : http://www.castl...
by Nomad
Jan 24 2012, 11:50
Forum: Might and Magic
Topic: Wox2 - DEMO IS AVAILABLE ! (only RUS language)
Replies: 118
Views: 60728

Everything's great except for the bloom.
Lower the bloom tenfold, don't make another soapy movie.
by Nomad
Jan 16 2012, 18:55
Forum: Might and Magic
Topic: MM6 Enroth In Minecraft
Replies: 18
Views: 9675

Dungeons would be a challenge though
by Nomad
Jan 12 2012, 10:11
Forum: Might and Magic
Topic: M&MX: December 2011
Replies: 25
Views: 5100

So, what engine will you exactly be using?
I've read your forums, and it was saying about custom engine, then XNA, then something else.. now Unity?

So, basically you have a lot of art/models and no engine?
by Nomad
Jan 12 2012, 9:55
Forum: Might and Magic
Topic: MM6 Enroth In Minecraft
Replies: 18
Views: 9675

Great idea!
I wish I had more time :(
by Nomad
Jan 11 2012, 13:50
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 296
Views: 204551

zipi wrote:Hey
Long time ago, i was planning something similiar, but I was on my own, so it didn't go far. PM me with details. I'm interested, and have plenty of free time nowadays.

Done!
by Nomad
Jan 10 2012, 16:29
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 296
Views: 204551

So.. it's been around two years since I made first attempts on this project. For few month from now I continue the work. Searching for people with experience in IDA . New concepts: http://hostingkartinok.com/show-image.php?id=5f7d6fa40560da2abc9ac6c83d1e1498 http://s1.hostingkartinok.com/uploads/ima...
by Nomad
Dec 22 2011, 7:40
Forum: Might and Magic
Topic: Map of World of Enroth (or C.O.L.O.N.Y.)
Replies: 213
Views: 80445

MMXAlamar wrote:
Nomad wrote:Don't forget that according to the MM6 into video, Enroth occupies at least 25% of planet's surface

Don't take into account the MM6 intro vid...it was made before Enroth itself.

Do take a look on the planet that's in video. It quite resembles the actual Enroth map.
by Nomad
Dec 21 2011, 12:26
Forum: Might and Magic
Topic: Map of World of Enroth (or C.O.L.O.N.Y.)
Replies: 213
Views: 80445

Avonu wrote:More like 1/8 of planet surface.

Anywas, it has to be far larger than Antagarich.

And for those isles marked ???, Asomath, I'd guess it's just southern shores of Jadame.
by Nomad
Dec 21 2011, 9:02
Forum: Might and Magic
Topic: Map of World of Enroth (or C.O.L.O.N.Y.)
Replies: 213
Views: 80445

Don't forget that according to the MM6 into video, Enroth occupies at least 25% of planet's surface
by Nomad
Dec 21 2011, 9:01
Forum: Might and Magic
Topic: Map of World of Enroth (or C.O.L.O.N.Y.)
Replies: 213
Views: 80445

by Nomad
Dec 5 2011, 14:15
Forum: Might and Magic
Topic: LOE is Using Might and Magic Resources Owned by Ubisoft
Replies: 12
Views: 2070

Don't worry, be happy.
In a totally impossible case Ubi ever touch you, anyone here will be glad to help you replace any questionable graphics by self-made.
by Nomad
Aug 15 2011, 8:13
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 296
Views: 204551

Constantine Because we do not get any help, obviously. I personally was contributing more than a year on this project (working for 3 or more hours a day, 5 days a week). The only guys who were actually helping on code are x1diablo , who contributed about as much time as i did (many great thanks to ...
by Nomad
Mar 19 2011, 14:04
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 296
Views: 204551

In spite of recent events, I began to lack too much time. And since major part of coding work was on my shoulders, I find that futher decompilation part would last for way too long. Not having too much help on this, I have decided to migrate to some already completed game engine. Currently browsing ...
by Nomad
Feb 3 2011, 23:22
Forum: Might and Magic
Topic: The MMX Forums are back online - Join us!
Replies: 6
Views: 1799

Aren't you interested in joining forces together?
by Nomad
Feb 3 2011, 15:41
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 296
Views: 204551

Just found in quests.txt: 96 Built Castle to Level 3 (good)NO LONGER USED(Riki) Bryan 0 97 Built Castle to Level 3 (evil)NO LONGER USED(Riki) Bryan 0 98 Built Castle to Level 2 (rescued dwarf guy) Bryan 0 So, originally castle was intended to appear differently, according to the side chosen.
by Nomad
Feb 3 2011, 1:47
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 296
Views: 204551

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