Search found 130 matches

by Nomad
Apr 27 2010, 20:06
Forum: Might and Magic
Topic: Kingdoms of Erthia (LOE - Tactics Update)
Replies: 107
Views: 39949

This is absolutely AWESOME!
by Nomad
Apr 22 2010, 16:21
Forum: Might and Magic
Topic: Where do we go from here? (Buffy)
Replies: 14
Views: 3774

Big Daddy Jim Don’t know where your project is going, but if it gets completed, please ensure that it is useable for the lay-modder and not just the ‘gifted’ computer GEEK, database manager, programmer, et al. Most modder wannabees don’t have a ‘C’ or ‘C++’ background, yet alone an assembly or mach...
by Nomad
Apr 21 2010, 22:20
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 300
Views: 233442

Ck-NoSFeRaTU On parsing are you mean rewriting code from ugly hex-rays listing to easy human readable form or just fixing errors? It's rewriting along with refactoring, extracting classes and structures, member functions, naming variables, etc. If first then it is equal or even more than writing en...
by Nomad
Apr 15 2010, 13:47
Forum: Modcrafting Guild
Topic: I need help how to reverse-engineer EXE files - assembly
Replies: 2
Views: 3394

If you want to simply change one byte, then try hex editos like HView or WinHex.
If you're going to analyze the code, use IDA 5.5 + HexRays plugin or Microsoft Visual Studio (C++).
by Nomad
Apr 15 2010, 10:11
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 300
Views: 233442

In-game UI is almost parsed, now it's mininmap's turn.
Post #1 updated.
by Nomad
Apr 14 2010, 16:39
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 300
Views: 233442

Currently working on something that looks like Frustrum Culling or Rasterization... God give me strength :D
by Nomad
Apr 14 2010, 16:36
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 300
Views: 233442

tolich Much easier. Palette entry 0 is transparent. After thinking a while, I have rejected the paletted textures since this technology is totally obsolete :( mkienenb First of all, you were asking somewhere.. well, I am using MM7 engine. Next, http://rewiki.regengedanken.de/wiki/.ODM This descript...
by Nomad
Apr 13 2010, 10:29
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 300
Views: 233442

mkienenb You're the author of MM8 Level editor? It wuld be cool then to take a look at headers. I know all the fields of the data structures, but many of them are of unknown use to me. In general, now it looks like this: struct ODM { unsigned char string_000000[32]; unsigned char pFileName[32]...
by Nomad
Apr 12 2010, 23:00
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 300
Views: 233442

MM 6/7/8 Total Remake

Hello there. Contacts: skype: alex.g.parshin facebook: https://www.facebook.com/mm7engine code: https://github.com/gp-alex/world-of-might-and-magic Current status: WE ARE SEARCHING FOR 2D ARTISTS TO DO TEXTURING WORK http://rghost.ru/3992855/image.png http://img508.imageshack.us/img508/7196/mm721.jp...

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