Search found 127 matches

by Nomad
Apr 15 2010, 13:47
Forum: Modcrafting Guild
Topic: I need help how to reverse-engineer EXE files - assembly
Replies: 2
Views: 3211

If you want to simply change one byte, then try hex editos like HView or WinHex.
If you're going to analyze the code, use IDA 5.5 + HexRays plugin or Microsoft Visual Studio (C++).
by Nomad
Apr 15 2010, 10:11
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 296
Views: 204596

In-game UI is almost parsed, now it's mininmap's turn.
Post #1 updated.
by Nomad
Apr 14 2010, 16:39
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 296
Views: 204596

Currently working on something that looks like Frustrum Culling or Rasterization... God give me strength :D
by Nomad
Apr 14 2010, 16:36
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 296
Views: 204596

tolich Much easier. Palette entry 0 is transparent. After thinking a while, I have rejected the paletted textures since this technology is totally obsolete :( mkienenb First of all, you were asking somewhere.. well, I am using MM7 engine. Next, http://rewiki.regengedanken.de/wiki/.ODM This descript...
by Nomad
Apr 13 2010, 10:29
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 296
Views: 204596

mkienenb You're the author of MM8 Level editor? It wuld be cool then to take a look at headers. I know all the fields of the data structures, but many of them are of unknown use to me. In general, now it looks like this: struct ODM { unsigned char string_000000[32]; unsigned char pFileName[32]...
by Nomad
Apr 12 2010, 23:00
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 296
Views: 204596

MM 6/7/8 Total Remake

Hello there. Contacts: skype: alex.g.parshin facebook: https://www.facebook.com/mm7engine code: https://github.com/gp-alex/world-of-might-and-magic Current status: WE ARE SEARCHING FOR 2D ARTISTS TO DO TEXTURING WORK http://rghost.ru/3992855/image.png http://img508.imageshack.us/img508/7196/mm721.jp...

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