Search found 105 matches

by mkienenb
14 Mar 2010, 18:10
Forum: Might and Magic
Topic: 3d models wanted for testing MM6 outdoor map editor
Replies: 67
Views: 22340

i'm not sure what is wrong with normals - i use onesided textures and 3D max show them to me. if normal is inverted - max show me pure black polygon in every angle - and i invert it back...but if it was textured i guess it should be fine. i cannot test every polygon\face in the model to be 10% sure...
by mkienenb
14 Mar 2010, 02:39
Forum: Might and Magic
Topic: 3d models wanted for testing MM6 outdoor map editor
Replies: 67
Views: 22340

also you can try more detailed model with more polygons http://img196.imageshack.us/img196/2906/templen.jpg http://slil.ru/28759422 Wow! That thing is huge! I manually broke the file up into 8 pieces as I haven't implemented automatic model sectioning, and it's definitely visible. The floor seems t...
by mkienenb
10 Mar 2010, 21:31
Forum: Might and Magic
Topic: 3d models wanted for testing MM6 outdoor map editor
Replies: 67
Views: 22340

GrayFace wrote:
mkienenb wrote:The largest level in MM6 contains 120 models.
If you add 10 more to it, I can test if there's a limit.
I didn't test it, but I quickly created and emailed you Outc2-with-133-models.zip

Shouldn't be an issue.
by mkienenb
10 Mar 2010, 14:14
Forum: Might and Magic
Topic: 3d models wanted for testing MM6 outdoor map editor
Replies: 67
Views: 22340

64 face limit, wow... For example, Unreal Engine 1 has I think around 64000 polygon limit per model, so 64 sounds really pathetic... And the engines were created about the same time, 1997... EDIT: No wait, it actually seems that the actual polygon limit of UE1 is 2147483648 - almost unlimited (or, ...
by mkienenb
09 Mar 2010, 17:49
Forum: Might and Magic
Topic: 3d models wanted for testing MM6 outdoor map editor
Replies: 67
Views: 22340

will wait for next step in development =) about 64 faces... does it mean that we can do complicated models with more than 200-300 faces? or there still will be a limit of models per 1 map? The original game has huge models broken up into smaller ones. There's a tower near the hive in the middle of ...
by mkienenb
09 Mar 2010, 17:08
Forum: Might and Magic
Topic: 3d models wanted for testing MM6 outdoor map editor
Replies: 67
Views: 22340

does it worked? I downloaded the temple.zip model, but I haven't tried it yet. I still have problems in my texture coordinates, as you have probably noticed from the screenshots I have posted of your models. The other issue is that I still haven't written the code to automatically break a model wit...
by mkienenb
07 Mar 2010, 18:18
Forum: Might and Magic
Topic: 3d models wanted for testing MM6 outdoor map editor
Replies: 67
Views: 22340

are there materials we need? if they are - will post it! # Max2Mtl Version 4.0 Mar 10th, 2001 # # Multi/Sub 01_-_Default (2) to come # newmtl stone Ka 0.6 0.6 0.6 Kd 0.6 0.6 0.6 Ks 0.9 0.9 0.9 d 1.0 Ns 0.0 illum 2 map_Kd RblBW.bmp # newmtl warp Ka 0.6 0.6 0.6 Kd 0.6 0.6 0.6 Ks 0.9 0.9 0.9 d 1.0 Ns ...
by mkienenb
07 Mar 2010, 17:55
Forum: Might and Magic
Topic: 3d models wanted for testing MM6 outdoor map editor
Replies: 67
Views: 22340

sending new model... warp portal that i made of fountain =) also include 3 different exported models with differ MTL options - try if at least 1 of them will work. if one works - tell me the number of this model. here it is - http://slil.ru/28755999 Your options didn't really affect the mtl file. O...
by mkienenb
07 Mar 2010, 03:01
Forum: Might and Magic
Topic: 3d models wanted for testing MM6 outdoor map editor
Replies: 67
Views: 22340

I manually split the test model up into three parts and tried to load it with a slightly different texture (autolod wouldn't generate a palette for the bitmap you sent). http://picasaweb.google.com/mkienenb/MMLevelEditor#5445721025672581314 http://picasaweb.google.com/mkienenb/MMLevelEditor#54457210...
by mkienenb
07 Mar 2010, 02:08
Forum: Might and Magic
Topic: 3d models wanted for testing MM6 outdoor map editor
Replies: 67
Views: 22340

Hedra model import snapshot #2

Hedra model import snapshot #2

http://picasaweb.google.com/mkienenb/MM ... 9851218722

I used the same texture for both materials, and the texture setup is mostly working at this point.
by mkienenb
06 Mar 2010, 21:32
Forum: Might and Magic
Topic: 3d models wanted for testing MM6 outdoor map editor
Replies: 67
Views: 22340

Help needed-- sign for texture coordinates

I am 90% done with importing models into the MM6 data format. The biggest hurdle still left is computing the face bitmap texture du and dv and the texture coordinate u and v list. It looks to me like it has very little to do with the original model's texture coordinates (at least in majority of the ...
by mkienenb
06 Mar 2010, 04:50
Forum: Might and Magic
Topic: 3d models wanted for testing MM6 outdoor map editor
Replies: 67
Views: 22340

hedra import snapshot

Ok. I finally have something that's at least visible and the general right shape/texture for the hedra import. Here's an in-game snapshot. http://picasaweb.google.com/mkienenb/MMLevelEditor#5445377731996778114 I used "TesW" instead of the solid color material__26. The "test" mode...
by mkienenb
06 Mar 2010, 03:52
Forum: Might and Magic
Topic: 3d models wanted for testing MM6 outdoor map editor
Replies: 67
Views: 22340

Well, the good news is that I've now imported both models: test and hedra.

They look reasonable enough in the editor.

But they don't quite work in the game yet. They don't crash the game -- they just show up as submerged glimpses in the game engine.

It's a start :)
by mkienenb
05 Mar 2010, 20:37
Forum: Might and Magic
Topic: 3d models wanted for testing MM6 outdoor map editor
Replies: 67
Views: 22340

Cut & paste of bmodels now working

I can now cut & paste bmodels from one map to another map. Here's a game snapshot with the four-piece model for the tower in OutA1 (hive map) copied over to Oute3 (new sorpigal). [img] http://picasaweb.google.com/mkienenb/MMLevelEditor#5445250317682788322 [/img] It's floating in mid air and not ...
by mkienenb
05 Mar 2010, 19:11
Forum: Might and Magic
Topic: 3d models wanted for testing MM6 outdoor map editor
Replies: 67
Views: 22340

there are many options while exporting...i could pick up wrong options =) Ok. =) See if you can find an .obj export option that saves the bitmap file name as part of the material. An easy way to check is to look at your .mtl file when you are done and find the "map_Kd xxxx.bmp" line defin...
by mkienenb
05 Mar 2010, 18:13
Forum: Might and Magic
Topic: Where can I get MM1-MM5 legally, in a compilation?
Replies: 11
Views: 2767

Thanks! It appears that it's download only, though. :( So download it and burn it to a cd :) As far as I know, the only CD compilation was the MM6 Limited Edition, which the Good-Ole-Games version is based upon. So the only thing you won't get is a) The holographic CDs b) paper copies of the MM6 ma...
by mkienenb
05 Mar 2010, 16:37
Forum: Might and Magic
Topic: 3d models wanted for testing MM6 outdoor map editor
Replies: 67
Views: 22340

i'm not sure what you mean here "map_Kd xxxx.bmp"... 2 materials in model but only 1 map. another one was just a simple black color (maybe and enter?). I was not sure that it was needed. BTW, map that i included was extracted from MM6. Your .obj file contains references to materials liste...
by mkienenb
05 Mar 2010, 14:19
Forum: Might and Magic
Topic: 3d models wanted for testing MM6 outdoor map editor
Replies: 67
Views: 22340

try this one... http://slil.ru/28746130 Thanks. Hedra.zip looks like a good test for a single-model import when I read through the text files. But it has two materials, and only one bmp in the zip, and again, there's no mapping map_Kd xxxx.bmp to get to the bitmap from the material definitions. Is ...
by mkienenb
05 Mar 2010, 02:10
Forum: Might and Magic
Topic: 3d models wanted for testing MM6 outdoor map editor
Replies: 67
Views: 22340

Re: 3d models wanted for testing MM6 outdoor map editor

Mike, Have ya tried to use some of the objects from MM7/MM8 as the imports or are they formatted differently? BDJ Well, MM7&MM8 formats for models are very similar, but a little different. I could probably add MM7 & MM8 support, but I don't want to dilute my efforts yet at this point since ...
by mkienenb
05 Mar 2010, 02:02
Forum: Might and Magic
Topic: 3d models wanted for testing MM6 outdoor map editor
Replies: 67
Views: 22340

I would love to get a hold of some Obj files so I can test building some City maps... :) Well, there's no public release yet of the new MMLevelEditor, but you can check it out from cvs and build it yourself. From there, you can manually export each-and-every building model that you're interested in...

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