Search found 105 matches
- 14 Mar 2010, 18:10
- Forum: Might and Magic
- Topic: 3d models wanted for testing MM6 outdoor map editor
- Replies: 67
- Views: 22340
i'm not sure what is wrong with normals - i use onesided textures and 3D max show them to me. if normal is inverted - max show me pure black polygon in every angle - and i invert it back...but if it was textured i guess it should be fine. i cannot test every polygon\face in the model to be 10% sure...
- 14 Mar 2010, 02:39
- Forum: Might and Magic
- Topic: 3d models wanted for testing MM6 outdoor map editor
- Replies: 67
- Views: 22340
also you can try more detailed model with more polygons http://img196.imageshack.us/img196/2906/templen.jpg http://slil.ru/28759422 Wow! That thing is huge! I manually broke the file up into 8 pieces as I haven't implemented automatic model sectioning, and it's definitely visible. The floor seems t...
- 10 Mar 2010, 21:31
- Forum: Might and Magic
- Topic: 3d models wanted for testing MM6 outdoor map editor
- Replies: 67
- Views: 22340
- 10 Mar 2010, 14:14
- Forum: Might and Magic
- Topic: 3d models wanted for testing MM6 outdoor map editor
- Replies: 67
- Views: 22340
64 face limit, wow... For example, Unreal Engine 1 has I think around 64000 polygon limit per model, so 64 sounds really pathetic... And the engines were created about the same time, 1997... EDIT: No wait, it actually seems that the actual polygon limit of UE1 is 2147483648 - almost unlimited (or, ...
- 09 Mar 2010, 17:49
- Forum: Might and Magic
- Topic: 3d models wanted for testing MM6 outdoor map editor
- Replies: 67
- Views: 22340
will wait for next step in development =) about 64 faces... does it mean that we can do complicated models with more than 200-300 faces? or there still will be a limit of models per 1 map? The original game has huge models broken up into smaller ones. There's a tower near the hive in the middle of ...
- 09 Mar 2010, 17:08
- Forum: Might and Magic
- Topic: 3d models wanted for testing MM6 outdoor map editor
- Replies: 67
- Views: 22340
does it worked? I downloaded the temple.zip model, but I haven't tried it yet. I still have problems in my texture coordinates, as you have probably noticed from the screenshots I have posted of your models. The other issue is that I still haven't written the code to automatically break a model wit...
- 07 Mar 2010, 18:18
- Forum: Might and Magic
- Topic: 3d models wanted for testing MM6 outdoor map editor
- Replies: 67
- Views: 22340
are there materials we need? if they are - will post it! # Max2Mtl Version 4.0 Mar 10th, 2001 # # Multi/Sub 01_-_Default (2) to come # newmtl stone Ka 0.6 0.6 0.6 Kd 0.6 0.6 0.6 Ks 0.9 0.9 0.9 d 1.0 Ns 0.0 illum 2 map_Kd RblBW.bmp # newmtl warp Ka 0.6 0.6 0.6 Kd 0.6 0.6 0.6 Ks 0.9 0.9 0.9 d 1.0 Ns ...
- 07 Mar 2010, 17:55
- Forum: Might and Magic
- Topic: 3d models wanted for testing MM6 outdoor map editor
- Replies: 67
- Views: 22340
sending new model... warp portal that i made of fountain =) also include 3 different exported models with differ MTL options - try if at least 1 of them will work. if one works - tell me the number of this model. here it is - http://slil.ru/28755999 Your options didn't really affect the mtl file. O...
- 07 Mar 2010, 03:01
- Forum: Might and Magic
- Topic: 3d models wanted for testing MM6 outdoor map editor
- Replies: 67
- Views: 22340
I manually split the test model up into three parts and tried to load it with a slightly different texture (autolod wouldn't generate a palette for the bitmap you sent). http://picasaweb.google.com/mkienenb/MMLevelEditor#5445721025672581314 http://picasaweb.google.com/mkienenb/MMLevelEditor#54457210...
- 07 Mar 2010, 02:08
- Forum: Might and Magic
- Topic: 3d models wanted for testing MM6 outdoor map editor
- Replies: 67
- Views: 22340
Hedra model import snapshot #2
Hedra model import snapshot #2
http://picasaweb.google.com/mkienenb/MM ... 9851218722
I used the same texture for both materials, and the texture setup is mostly working at this point.
http://picasaweb.google.com/mkienenb/MM ... 9851218722
I used the same texture for both materials, and the texture setup is mostly working at this point.
- 06 Mar 2010, 21:32
- Forum: Might and Magic
- Topic: 3d models wanted for testing MM6 outdoor map editor
- Replies: 67
- Views: 22340
Help needed-- sign for texture coordinates
I am 90% done with importing models into the MM6 data format. The biggest hurdle still left is computing the face bitmap texture du and dv and the texture coordinate u and v list. It looks to me like it has very little to do with the original model's texture coordinates (at least in majority of the ...
- 06 Mar 2010, 04:50
- Forum: Might and Magic
- Topic: 3d models wanted for testing MM6 outdoor map editor
- Replies: 67
- Views: 22340
hedra import snapshot
Ok. I finally have something that's at least visible and the general right shape/texture for the hedra import. Here's an in-game snapshot. http://picasaweb.google.com/mkienenb/MMLevelEditor#5445377731996778114 I used "TesW" instead of the solid color material__26. The "test" mode...
- 06 Mar 2010, 03:52
- Forum: Might and Magic
- Topic: 3d models wanted for testing MM6 outdoor map editor
- Replies: 67
- Views: 22340
- 05 Mar 2010, 20:37
- Forum: Might and Magic
- Topic: 3d models wanted for testing MM6 outdoor map editor
- Replies: 67
- Views: 22340
Cut & paste of bmodels now working
I can now cut & paste bmodels from one map to another map. Here's a game snapshot with the four-piece model for the tower in OutA1 (hive map) copied over to Oute3 (new sorpigal). [img] http://picasaweb.google.com/mkienenb/MMLevelEditor#5445250317682788322 [/img] It's floating in mid air and not ...
- 05 Mar 2010, 19:11
- Forum: Might and Magic
- Topic: 3d models wanted for testing MM6 outdoor map editor
- Replies: 67
- Views: 22340
- 05 Mar 2010, 18:13
- Forum: Might and Magic
- Topic: Where can I get MM1-MM5 legally, in a compilation?
- Replies: 11
- Views: 2767
Thanks! It appears that it's download only, though. :( So download it and burn it to a cd :) As far as I know, the only CD compilation was the MM6 Limited Edition, which the Good-Ole-Games version is based upon. So the only thing you won't get is a) The holographic CDs b) paper copies of the MM6 ma...
- 05 Mar 2010, 16:37
- Forum: Might and Magic
- Topic: 3d models wanted for testing MM6 outdoor map editor
- Replies: 67
- Views: 22340
- 05 Mar 2010, 14:19
- Forum: Might and Magic
- Topic: 3d models wanted for testing MM6 outdoor map editor
- Replies: 67
- Views: 22340
try this one... http://slil.ru/28746130 Thanks. Hedra.zip looks like a good test for a single-model import when I read through the text files. But it has two materials, and only one bmp in the zip, and again, there's no mapping map_Kd xxxx.bmp to get to the bitmap from the material definitions. Is ...
- 05 Mar 2010, 02:10
- Forum: Might and Magic
- Topic: 3d models wanted for testing MM6 outdoor map editor
- Replies: 67
- Views: 22340
Re: 3d models wanted for testing MM6 outdoor map editor
Mike, Have ya tried to use some of the objects from MM7/MM8 as the imports or are they formatted differently? BDJ Well, MM7&MM8 formats for models are very similar, but a little different. I could probably add MM7 & MM8 support, but I don't want to dilute my efforts yet at this point since ...
- 05 Mar 2010, 02:02
- Forum: Might and Magic
- Topic: 3d models wanted for testing MM6 outdoor map editor
- Replies: 67
- Views: 22340
I would love to get a hold of some Obj files so I can test building some City maps... :) Well, there's no public release yet of the new MMLevelEditor, but you can check it out from cvs and build it yourself. From there, you can manually export each-and-every building model that you're interested in...