Search found 1317 matches
- 08 Feb 2006, 22:51
- Forum: Articles
- Topic: Academy Heroes
- Replies: 45
- Views: 18114
Academy Heroes
Looking good.
- 08 Feb 2006, 15:31
- Forum: Heroes V-VI
- Topic: Look ma!X-ray vision!
- Replies: 21
- Views: 9551
- 08 Feb 2006, 05:27
- Forum: Campfire
- Topic: Music you hate...
- Replies: 128
- Views: 44526
Re: Artifacts
Werewolves have long sharp claws and chase anything with wheels, Lord Leperchaun.LordHoborgXVII wrote:Werewolves don't have claws, or I'm a Leperchaun.DaemianLucifer wrote:the great Werewolf Claws Hunt
Leperchaun=leprechaun infected with leprocy?
GOW
- 07 Feb 2006, 00:45
- Forum: News
- Topic: Equilibris Screenshots
- Replies: 8
- Views: 2835
- 04 Feb 2006, 16:25
- Forum: Campfire
- Topic: It's coming...
- Replies: 57
- Views: 23811
Yeah, I'll give you a clue. You are all going to love it. And fear it. :creative: Raging Terrifying Werebunny-revealed as the level 7 creature for the expansion werecreature town already being tested. It does bonus damage to Haven creatures but is weak to monk's new Holy Hand Granade attack. Nickna...
- 04 Feb 2006, 12:11
- Forum: Equilibris
- Topic: Ideas for next mods
- Replies: 395
- Views: 143207
I like the monks as they are. Priest heroes are available to do the healing and the Haven already has angels to cast ressurect. They don't need another spellcaster creature IMHO. The new creature banks look good, as does the sea monster dwelling. It looks like you managed to make the sea monster dwe...
- 04 Feb 2006, 02:37
- Forum: Mapmaking Guild
- Topic: How much time to make a map
- Replies: 75
- Views: 24811
Well, I have only made XL maps. 6 HOMM2-POL expansion, 4 HOMM4(2 Gathering Storm, 1 Winds of War, 1 Equilibris.) To plan out, decorate, script, and playtest an XL map takes me several months. My latest map, The Dancing Crusader, has over 80 variables and over 100 placed events in addition to the tim...
- 04 Feb 2006, 02:12
- Forum: Campfire
- Topic: Music you like...
- Replies: 693
- Views: 137739
- 04 Feb 2006, 02:07
- Forum: Heroes I-IV
- Topic: Help with Spazz's campaign
- Replies: 2
- Views: 3419
It has been some time since I have played that campaign, but if he was defeated by a neutral army then that army will have the artifacts, not his tombstone. Kill all the neutrals, they wander on that map if I am not mistaken so you'll have to kill all the neutral stacks till you find the right one. ...
- 04 Feb 2006, 01:58
- Forum: Heroes I-IV
- Topic: Your Favorite 4th lvl creature
- Replies: 72
- Views: 23017
- 04 Feb 2006, 01:55
- Forum: Heroes I-IV
- Topic: The Titans pwnage appreciation thread!
- Replies: 26
- Views: 11907
- 04 Feb 2006, 01:36
- Forum: Heroes I-IV
- Topic: Leprechaun opinion...
- Replies: 71
- Views: 29647
- 01 Feb 2006, 22:16
- Forum: Campfire
- Topic: Your specialty in Heroes...
- Replies: 31
- Views: 16292
1, 2 I see tactics and strategy as being intertwined and I think both are a strength of mine. 3 Order-my favorite town, with Nature being a close second. 4 I don't know that I am a particularly well known mapmaker but I do enjoy making maps. 6XL HOMM2 maps, none for HOMM3, 4XL for HOMM4. 9 Lurker: W...
- 28 Jan 2006, 20:31
- Forum: Heroes V-VI
- Topic: very newb question from a IV-er
- Replies: 22
- Views: 10605
I like HOMM4, especially with the Equilibris mod. Equilibris is a fan made mod ( a new version should be out soon) that addresses balance issues, makes the AI a bit smarter in some aspects, and adds some new stuff. Anyone who hasn't downloaded the Equilibris mod (look on the left hand side of the Ce...
- 26 Jan 2006, 02:13
- Forum: News
- Topic: Please Save Heroes V
- Replies: 90
- Views: 40233
Please Save Heroes V
As someone who has been around since HOMM1, I sign hoping that company executives don't force the game out before it is ready. A delay in releasing the game will not lose fans. Releasing the game before it is ready may very well lose some.
Edited on Wed, Jan 25 2006, 19:18 by Grumpy Old Wizard
Edited on Wed, Jan 25 2006, 19:18 by Grumpy Old Wizard
- 21 Jan 2006, 03:00
- Forum: Equilibris
- Topic: Ideas for next mods
- Replies: 395
- Views: 143207
We all agree the AI has some difficulties with neutrals... In my opinion, the best solution would be to apply advantages depending on difficulty level. It would be good to apply Luck and Morale bonuses (Adv:+3, Exp:+6, Chmp:+10), but I wonder if the 'battle simulator' takes those into account. If i...
- 13 Jan 2006, 22:09
- Forum: Heroes V-VI
- Topic: Open Beta 19th January!
- Replies: 61
- Views: 30123
- 12 Jan 2006, 18:24
- Forum: Mapmaking Guild
- Topic: The right looks
- Replies: 25
- Views: 22734
Re: The right looks
I just wanted some opinions on how should a map be decorated. I haven't had positive opinions in my now old campaign, but when I compare it with many others I still think it looks good, so it's probably about styles. So, back on topic, should a scenario look realistic, or more fantastic looking wit...
- 08 Jan 2006, 22:20
- Forum: Heroes V-VI
- Topic: When you get the game, which town will you play first?
- Replies: 65
- Views: 27496