Search found 168 matches
- 10 Nov 2014, 00:01
- Forum: Mapmaking Guild
- Topic: Heroes IV: Problem with using "guard"
- Replies: 19
- Views: 10275
I just managed to observe that for coloured AI armies on ships. They don't want to stand still. Ship or not and whatever the reason, you can force the naughty monster to stand still by putting it on a stone (or any other small, impassable object). You can then bomb out the stone when the monster get...
- 03 Oct 2014, 20:47
- Forum: Heroes I-IV
- Topic: H4 The Reckoning campaigns
- Replies: 130
- Views: 55109
If H4Util allows you to copy / paste scripts, that would definitely be helpful! It does. You get your scripts written in C-styled text, so you can copy/paste/type/modify them easily. By the way, you could put your triggerable scripts that do some randomizing/calculations on neutral heroes or armies...
- 05 Aug 2014, 21:51
- Forum: Modcrafting Guild
- Topic: Looking to (lightly) mod HOMM3 / 4
- Replies: 10
- Views: 11900
For heroes 3 modding, check out first and last post in this FAQ thread . Then have a look at Erm help . With that, you can make new artifacts and new combo artifacts, among many other things. You may need to invent some kind of freezing effect, as there isn't any in heroes 3 (except 2 direct damage ...
- 28 Apr 2014, 21:05
- Forum: Campfire
- Topic: Knock knock..
- Replies: 25
- Views: 15746
- 23 Apr 2014, 23:31
- Forum: Campfire
- Topic: Knock knock..
- Replies: 25
- Views: 15746
- 18 Apr 2014, 21:57
- Forum: Screenshots
- Topic: Dem Skeltons
- Replies: 4
- Views: 2576
Dem Skeltons
The screen comes from one map of Karmakeld's campaign.
And apparently, there's no link between town Skelton and officer Skelton. A funny coincidence.
And apparently, there's no link between town Skelton and officer Skelton. A funny coincidence.
- 08 Apr 2014, 21:32
- Forum: Campfire
- Topic: Knock knock..
- Replies: 25
- Views: 15746
- 06 Apr 2014, 20:28
- Forum: Campfire
- Topic: Knock knock..
- Replies: 25
- Views: 15746
- 09 Mar 2014, 14:28
- Forum: Equilibris
- Topic: Bug reports
- Replies: 99
- Views: 139177
- 15 Feb 2014, 23:54
- Forum: Equilibris
- Topic: Map Editor problem need help!
- Replies: 5
- Views: 5026
- 08 Feb 2014, 19:15
- Forum: Heroes I-IV
- Topic: Luck and Morale in Heroes 4
- Replies: 5
- Views: 8662
- 20 Dec 2013, 21:51
- Forum: Equilibris
- Topic: Bug reports
- Replies: 99
- Views: 139177
Thanks, Karmakeld and Dalai. The analisys is there so that it can be checked. Perhaps the new version has some diferent values somewhere or perhaps I made a mistake somewhere. Corrected 3 obvious mistakes in my previous post (corrections in bold). I wrote 'Morale' instead of 'Luck' in section about ...
- 18 Dec 2013, 21:32
- Forum: Equilibris
- Topic: Bug reports
- Replies: 99
- Views: 139177
Ok, I see your point. Different numbers, definitely, but which outcome is more desirable? I suppose a)-9, b)-3. But I don't think it's important if it's easier to avoid bugs with the other numbers. I don't know in which case is it easier to avoid some bugs/loopholes, but I guess it's in the first c...
- 18 Dec 2013, 00:27
- Forum: Equilibris
- Topic: Bug reports
- Replies: 99
- Views: 139177
I don't quite understand your thought. What sense could it make to have -13 Luck or +19 Morale? What would the difference between -13 and -10 look like? a) You have -13 luck. Visit Rainbow and get a Leprechauns Ring and you have -9. If you have -10 instead of -13, you end at -6 instead. b) Your Cha...
- 17 Dec 2013, 20:30
- Forum: Equilibris
- Topic: Bug reports
- Replies: 99
- Views: 139177
range is limited to +10/-10. I suppose having some more than +10 or some less than -10 could make sense. I mean, you can lose up to 9 morale during battle for losing total hp of your army, there's some Vial that decreases morale by 10, there are +morale artifacts, +luck/morale buildings, Leadership...
- 16 Dec 2013, 22:16
- Forum: Equilibris
- Topic: Bug reports
- Replies: 99
- Views: 139177
the conclusions were: Conclusions (In general decreases will bug, increases won't) Before you first load a game on a given map, all +/- morale and luck scripts work okay. After you load the game, increase scripts will still work fine, but all decrease scripts will effectively give permament (!) max...
- 15 Dec 2013, 00:24
- Forum: Screenshots
- Topic: Aragorn the Lucky
- Replies: 7
- Views: 5556
Aragorn the Lucky
Quest gate at (154, 129) is supposed to decrease luck. But you can only decrease luck and morale until player first loads the game after starting the map. Else, the result is like in the picture. It's a bug in scripts and it's also present in Winds of War. Equilibris (at least until 3.51) didn't fix...
- 14 Dec 2013, 22:36
- Forum: Screenshots
- Topic: Aragorn the Lucky
- Replies: 7
- Views: 5556
Aragorn the Lucky
Right click this army on adventure map. What number does it show now? 258? Afaik, all decrease morale and decrease luck scripts bug out after you load the game, both with and without Equi. Now, Aragorn will probably have maximum luck in every fight until the end of the map. Unless it's some other bug.
- 14 Nov 2013, 19:35
- Forum: Screenshots
- Topic: Fast-moving Bandits
- Replies: 16
- Views: 8236
Fast-moving Bandits
"Upcoming version"? Does it mean some new version will be released soon? Do you have a list of changes?
- 12 Nov 2013, 21:18
- Forum: Screenshots
- Topic: Fast-moving Bandits
- Replies: 16
- Views: 8236
Fast-moving Bandits
The trick is that when you split a stack, you can use Endurance Potion again and it will affect the new stack (and nobody else). So, you could just keep splitting the Bandits, leaving just 1 in the old stack every time, and keep using Endurance Potions for as longas you have Bandits and Potions. Sou...