Search found 56 matches
- 07 Mar 2009, 10:24
- Forum: Might and Magic
- Topic: Might & Magic 10; been in development for years + teaser
- Replies: 829
- Views: 383068
Agreed. I'm too think that option number one is mostly probable (~99%). By whatever reason this is not mentioned openly, so that other options can be suspected. But if MMX uses .exe-files of MM6-8, all other completly clear. This is automaticaly means usage of MM6-8 engine and technically similar gr...
- 07 Mar 2009, 09:48
- Forum: Might and Magic
- Topic: MM6,7,8 executable files (versions and sizes)
- Replies: 10
- Views: 6285
- 06 Mar 2009, 21:41
- Forum: Might and Magic
- Topic: Might & Magic 10; been in development for years + teaser
- Replies: 829
- Views: 383068
- 06 Mar 2009, 20:12
- Forum: Heroes I-IV
- Topic: Russian Heroes
- Replies: 11
- Views: 5291
- 06 Mar 2009, 18:45
- Forum: Might and Magic
- Topic: Might & Magic 10; been in development for years + teaser
- Replies: 829
- Views: 383068
- 06 Mar 2009, 08:46
- Forum: Might and Magic
- Topic: MM6,7,8 executable files (versions and sizes)
- Replies: 10
- Views: 6285
- 05 Mar 2009, 13:59
- Forum: Might and Magic
- Topic: MM6,7,8 executable files (versions and sizes)
- Replies: 10
- Views: 6285
No, I have not any sources or other info. I'm using .exe to figure out, how things work, as any other author of patches. And this is pretty easy in case of MM6-8 because of relative engine simplicity (good old times). About .dll and patches of others... I hope to do pretty big modernization of MM6-8...
- 05 Mar 2009, 08:35
- Forum: Might and Magic
- Topic: MM6,7,8 executable files (versions and sizes)
- Replies: 10
- Views: 6285
- 05 Mar 2009, 04:50
- Forum: Might and Magic
- Topic: MM6,7,8 executable files (versions and sizes)
- Replies: 10
- Views: 6285
MM6,7,8 executable files (versions and sizes)
Hello All. In order to make my (ongoing) patches as universal as possible I'm need some information about various versions of .exe files of MM6,7,8 games. May be somebody can check and post here version (from it "Properties") and size of his/her executables (mm6.exe, mm7.exe and/or mm8.exe...
- 27 Feb 2009, 22:33
- Forum: Might and Magic
- Topic: Better textures for MM7 in D3D mode
- Replies: 10
- Views: 27035
Several 3D-only (without interface) screenshots of MM7, natively rendered in 1024x768 resolution in D3D Mode, i.e. with hardware acceleration (.gif in .zip)
Harmondail.zip
TForest.zip
Deija.zip
Tatalia.zip
Barkada.zip
Erathia.zip
Erathia2.zip[/url]
Harmondail.zip
TForest.zip
Deija.zip
Tatalia.zip
Barkada.zip
Erathia.zip
Erathia2.zip[/url]
- 23 Feb 2009, 21:13
- Forum: Might and Magic
- Topic: Better textures for MM7 in D3D mode
- Replies: 10
- Views: 27035
I'm interested in HWL format. Looks like you know more about it. Can you share it please? Sorry, forgot to answer this. I will publish complete .hwl format description as part of documentation of MMResTool v.0.3 (which will have support of packing/unpacking of .hwl files from/to .bmps and support o...
- 22 Feb 2009, 17:30
- Forum: Might and Magic
- Topic: Better textures for MM7 in D3D mode
- Replies: 10
- Views: 27035
- 21 Feb 2009, 18:01
- Forum: Might and Magic
- Topic: Better textures for MM7 in D3D mode
- Replies: 10
- Views: 27035
Small note (if somebody did not know :) Do not forget forget to _force_ maximal levels of antialiasing and anisotropic filtering for Direct3D mode (in 3D Graphic Accelerator settings in Windows or such). Because MM7 engine don't know about them (at it's time). So playing MM7 in D3D mode with its &qu...
- 21 Feb 2009, 15:58
- Forum: Might and Magic
- Topic: Better textures for MM7 in D3D mode
- Replies: 10
- Views: 27035
Thanks! About different colors of creatures.. Software engine used for each creature 8-bit picture from 4 (for monsters) to 10 (for citizens) palletes. This allow it to show creatures with various color of clothes, skin etc. Hardware engine uses 15-bit pictures without support of palletes. So to min...
- 21 Feb 2009, 15:19
- Forum: Might and Magic
- Topic: Better textures for MM7 in D3D mode
- Replies: 10
- Views: 27035
I'm seems can not attach anything here, even pictures. Can send some samples by e-mail, if it is really needed. Because better to try and see. All differences must be quite visible (if it work with your version of game, I mean). Mail me to mmtool@mail.ru if something not work (or simply to report if...
- 20 Feb 2009, 23:49
- Forum: Might and Magic
- Topic: Better textures for MM7 in D3D mode
- Replies: 10
- Views: 27035
Better textures for MM7 in D3D mode
If somebody interesting, I'm made console tool to convert textures and sprites from software mode files ("bitmaps.lod" and "sprites.lod") to hardware accelerated mode files ("d3dbitmap.hwl" and "d3dsprite.hwl"). This can be useful to provide better image quali...