Search found 25 matches

by namad
Feb 16 2009, 13:54
Forum: Might and Magic
Topic: MM7 resolution mod
Replies: 10
Views: 8913

is this compatible with maestro's mod?

is this compatible with maestro's mod?
by namad
Feb 16 2009, 12:25
Forum: Might and Magic
Topic: !!!_Maestro MOD (installation)_!!!
Replies: 42
Views: 19993

i have 64bit xp

is there some sorta chart for which new class can gm what? it's kindof a pain to have to create multiple parties and then learn every skill with all of them to compare what ranks each class can attain? or are all the gm'able skills for every class possible starting skills? (that might be true?) if e...
by namad
Feb 16 2009, 10:24
Forum: Might and Magic
Topic: How did you first get into Might and Magic?
Replies: 31
Views: 5662

i got the original darkside of xeen back on floppy disks!

i got the original darkside of xeen back on floppy disks! and then some of my first ever cds were homm1 and world of xeen .. played em both on my 486 25mhz computer with like a 40meg harddrive :-p


those games were leaps and bounds above most of the other games of the time
by namad
Feb 16 2009, 10:14
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 487
Views: 207642

turn-based recovery bug

turn-based recovery bug... do any of the versions of your patch fix the turn-based recovery bug i've read so much about? i've having trouble wanting to play mm6 again in a world where all the skills and time modifiers end up doing nothing? cause there's supposedly the turn-based recovery bug and a b...
by namad
Feb 15 2009, 17:15
Forum: Might and Magic
Topic: !!!_Maestro MOD (installation)_!!!
Replies: 42
Views: 19993

so... maestro mod uses mm7revmod1? but mm7revmodRevisionF is

so... maestro mod uses mm7revmod1? but mm7revmodRevisionF is the most current?


so does maestro incorporate the latest big daddy updates? or does it not? i'm confused?

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