Search found 748 matches
- 17 Feb 2009, 11:11
- Forum: Might and Magic
- Topic: What's your favourite way of slaughtering peasants in MM6-8?
- Replies: 20
- Views: 6794
- 16 Feb 2009, 10:06
- Forum: Might and Magic
- Topic: What's your favourite way of slaughtering peasants in MM6-8?
- Replies: 20
- Views: 6794
- 16 Feb 2009, 07:19
- Forum: Might and Magic
- Topic: What's your favourite way of slaughtering peasants in MM6-8?
- Replies: 20
- Views: 6794
I don't remember but didn't Armageddon in MM6 also lower team reputation? Not really Armageddon spell itself, but killing innoncents. Try this spell at Dragon Sands where no peasants, and your reputation will not change! However, Shrapmetals and Dragon Breath spells seem to lower reputation when us...
- 13 Feb 2009, 13:40
- Forum: Might and Magic
- Topic: MM7Rev4modR1 a mod for might and magic 7 has been released!
- Replies: 544
- Views: 411920
- 12 Feb 2009, 08:15
- Forum: Might and Magic
- Topic: What's your favourite way of slaughtering peasants in MM6-8?
- Replies: 20
- Views: 6794
In MM6 not all methods actually work. 'Berserk a guard' - there is no guards, no Berserk spell, and monsters do not attack each other. Berserk the peasants - there is no Berserk spell, and monsters do not attack each other. Slaughter a guard, reanimate it, and then provoke the peasant - there is no ...
- 11 Feb 2009, 12:40
- Forum: Might and Magic
- Topic: What's your favourite way of slaughtering peasants in MM6-8?
- Replies: 20
- Views: 6794
- 08 Feb 2009, 07:16
- Forum: Might and Magic
- Topic: Info about MM6, 7, 8 Mods
- Replies: 31
- Views: 8282
- 05 Feb 2009, 12:19
- Forum: Might and Magic
- Topic: Might and Magic 8 - DnB version
- Replies: 8
- Views: 4449
- 05 Feb 2009, 11:38
- Forum: Might and Magic
- Topic: MM9 general help questions
- Replies: 25
- Views: 14728
Preserve one Basilisk skin for the Gladiator promo. 4-leaf clover is the Luck symbol (as a horseshoe). So it used to gain skill points. Now they differ in quality and can give you more than 1 skillpoint. Red and Green stones seem to be useless (only to sell), however the others contain spells. Their...
- 05 Feb 2009, 09:36
- Forum: Might and Magic
- Topic: MM6 help Transfering Savegames
- Replies: 16
- Views: 8613
- 02 Feb 2009, 07:23
- Forum: Might and Magic
- Topic: MM6 resolution mod
- Replies: 5
- Views: 18368
- 29 Jan 2009, 17:44
- Forum: Might and Magic
- Topic: M&M 8, what's your favourite race?
- Replies: 53
- Views: 13910
- 27 Jan 2009, 17:16
- Forum: Might and Magic
- Topic: M&M: The New Order (MMTNO)
- Replies: 78
- Views: 35563
I think about Crafting skill instead of all these enchanting spells. Crafting require special materials, mostly rare. The probabilty of successful crafting depends on skill level. To craft you must have an item, ingridients, and know the recipe (possibly inside the game, possibly as a player). Witho...
- 26 Jan 2009, 20:21
- Forum: Might and Magic
- Topic: M&M: The New Order (MMTNO)
- Replies: 78
- Views: 35563
- 24 Jan 2009, 19:37
- Forum: Might and Magic
- Topic: M&M: The New Order (MMTNO)
- Replies: 78
- Views: 35563
- 24 Jan 2009, 11:37
- Forum: Might and Magic
- Topic: M&M: The New Order (MMTNO)
- Replies: 78
- Views: 35563
IMNSHO the 2nd video as informative as two or three screenshots. (Well, Zelda theme is awesome :) maybe it's to be used in the next demo? XD) More errors: 1) Timothy gives a tower key and grands expirence for every piece of cheese you brought. (This feature requires to reenter his house). 2) When I ...
- 21 Jan 2009, 16:54
- Forum: Might and Magic
- Topic: M&M: The New Order (MMTNO)
- Replies: 78
- Views: 35563
Oh, must correct myself - there was no 'I' inventory shortcut in MM6-8, but it would be very useful. This shortcut key is present on party browsing mode: S for Stats, K for sKills, I for Inventory, A for Awards, Esc for Exit. It would be very nice to have alternative 3D action style controls. To ha...
- 20 Jan 2009, 07:56
- Forum: Might and Magic
- Topic: M&M: The New Order (MMTNO)
- Replies: 78
- Views: 35563
The more interface flexibility the better. Note that the sorcerers in MM serie already have too much advantages to fighters. Quick spell list will make them even more prefferable. Maybe to balance the features, it's good to add some 'magiclike' features to fighters, like special moves or combos to a...
- 19 Jan 2009, 09:08
- Forum: Might and Magic
- Topic: M&M: The New Order (MMTNO)
- Replies: 78
- Views: 35563
why not add a way to put your favorite spells for each character into a choice menu you can pop up? The reason is the goal of quick spells: to cast necessary spells as quick as possible in the arcade mode. Therefore it must not more than 1 button for 1 spell. Offensive spells search a target automa...
- 18 Jan 2009, 16:08
- Forum: Might and Magic
- Topic: M&M: The New Order (MMTNO)
- Replies: 78
- Views: 35563
I suggest you to remake a bit your dialogue system: now it is two-level (House-2DEvent) with 2D events linked to scripts, that is very inflexible. In MM, dialogue system was three level (House - 2dEvent - Topics) and those topics was linked to scripts. What is advantage? You can set up topic list of...