Search found 96 matches
- 29 Nov 2008, 06:41
- Forum: Might and Magic
- Topic: New Sorpigal with Source
- Replies: 24
- Views: 7661
New Sorpigal with Source
New Sorpigal: Source I guess it's a go then Here's my work on the stable: Stable WIP 1.0 Stable WIP 1.4 Stable WIP 1.6 Stable WIP 1.9 I'm thinking I'll probably use bump mapping on the outside to make the texture look more 'real', though I'm not quite sure if the Source engine can handle bump mappi...
- 29 Nov 2008, 05:54
- Forum: Might and Magic
- Topic: [NSFW] vladimir-maestro's MM7 mod
- Replies: 172
- Views: 87514
- 27 Nov 2008, 03:54
- Forum: Might and Magic
- Topic: Might & Magic Advertisement?
- Replies: 8
- Views: 2891
- 26 Nov 2008, 04:32
- Forum: Might and Magic
- Topic: Might & Magic 10; been in development for years + teaser
- Replies: 829
- Views: 383164
I wouldn't like to have arcomage on an important quest.Am i the only person i got bored on visiting all the taverns to finish the arco quest? Also the difficulty in my opinion must be medium to hard but not extremely hard. If you want to punish yourself you can take 4 clerics :tired: No, you're jus...
- 25 Nov 2008, 16:38
- Forum: Might and Magic
- Topic: Sprite Success!!!
- Replies: 18
- Views: 5255
In theory you could just set up camera angles in your 3d modeler, create and rig your model, and just render it from all views. The first one would be a pain, but you should be able to use the first one as a template for the others. The sprite needs to be higher resolution IMO, but if it takes to lo...
- 25 Nov 2008, 16:31
- Forum: Might and Magic
- Topic: Maestro MOD Patches
- Replies: 168
- Views: 48913
- 25 Nov 2008, 16:25
- Forum: Might and Magic
- Topic: Might & Magic 10; been in development for years + teaser
- Replies: 829
- Views: 383164
Arcomage was really fun, I would really like to see it in Might and Magic 10, with one key change: The ability to build your own deck. I'm not quite sure how the game mechanic would work, maybe there could be chests located in an imaginary (impossible to get to) to store cards, with one chest acting...
- 24 Nov 2008, 23:37
- Forum: Might and Magic
- Topic: MM8 Mod?
- Replies: 35
- Views: 17910
- 24 Nov 2008, 00:38
- Forum: Might and Magic
- Topic: Maestro MOD Patches
- Replies: 168
- Views: 48913
- 24 Nov 2008, 00:28
- Forum: Might and Magic
- Topic: MM8 Mod?
- Replies: 35
- Views: 17910
- 21 Nov 2008, 20:01
- Forum: Might and Magic
- Topic: Maestro MOD Patches
- Replies: 168
- Views: 48913
- 21 Nov 2008, 19:56
- Forum: Might and Magic
- Topic: old one or Ashan?
- Replies: 12
- Views: 3066
- 21 Nov 2008, 15:20
- Forum: Might and Magic
- Topic: Maestro MOD Patches
- Replies: 168
- Views: 48913
For the record: My mm7.exe is only 12kb, since I am running Windows Vista x64 I could not patch it myself, but Vladimir patched it and it's working fine. I thought it was probably a NOCD version, since this computer is shared, but I then realized that the MM7 disc was in the drive. I also have a MM7...
- 20 Nov 2008, 21:02
- Forum: Might and Magic
- Topic: Saying Hello + Some questions and Announcement of a new mod.
- Replies: 20
- Views: 6190
- 20 Nov 2008, 19:40
- Forum: Might and Magic
- Topic: Maestro MOD Patches
- Replies: 168
- Views: 48913
Some bad news: My Hard Disc colapsed. That one which stored MM MOD and stuff for that. :disagree: I need some dayes to restore information. 8| ------------- I have no idea how to change starting skills. If i knoew - I would change barbarian swork -> axe. I think it is EXE coded. I still gather bug ...
- 20 Nov 2008, 19:17
- Forum: Might and Magic
- Topic: Might & Magic 10; been in development for years + teaser
- Replies: 829
- Views: 383164
You need perception in the Supreme Temple of Baa in MM6 I think, and there's this Eep chapel thing in MM8 that's almost impossible without it.bungleau wrote:IIRC, there's only been one place that required Perception... temple of Baa in MM7, methinks. It's never done a lot for me... kind of like diplomacy.
- 20 Nov 2008, 01:20
- Forum: Might and Magic
- Topic: Maestro MOD Patches
- Replies: 168
- Views: 48913
- 20 Nov 2008, 01:08
- Forum: Might and Magic
- Topic: Maestro MOD Patches
- Replies: 168
- Views: 48913
- 19 Nov 2008, 22:58
- Forum: Might and Magic
- Topic: Might & Magic 10; been in development for years + teaser
- Replies: 829
- Views: 383164
Well, at the least you could include names. For example in the VARN place (can't remember what it's called) the passwords are names of USS Enterprise NCC-1701 characters.
http://en.wikipedia.org/wiki/List_of_St ... characters you can use that for names in easter eggs/ mystical stuff (ie Ancients)
http://en.wikipedia.org/wiki/List_of_St ... characters you can use that for names in easter eggs/ mystical stuff (ie Ancients)
- 19 Nov 2008, 19:18
- Forum: Might and Magic
- Topic: Might & Magic 10; been in development for years + teaser
- Replies: 829
- Views: 383164