Search found 96 matches

by DarthVadre
29 Nov 2008, 06:41
Forum: Might and Magic
Topic: New Sorpigal with Source
Replies: 24
Views: 7661

New Sorpigal with Source

New Sorpigal: Source I guess it's a go then Here's my work on the stable: Stable WIP 1.0 Stable WIP 1.4 Stable WIP 1.6 Stable WIP 1.9 I'm thinking I'll probably use bump mapping on the outside to make the texture look more 'real', though I'm not quite sure if the Source engine can handle bump mappi...
by DarthVadre
29 Nov 2008, 05:54
Forum: Might and Magic
Topic: [NSFW] vladimir-maestro's MM7 mod
Replies: 172
Views: 87514

I would really like to see new goblin sprites... but that might take quite a lot of work to make
by DarthVadre
27 Nov 2008, 03:54
Forum: Might and Magic
Topic: Might & Magic Advertisement?
Replies: 8
Views: 2891

by DarthVadre
26 Nov 2008, 04:32
Forum: Might and Magic
Topic: Might & Magic 10; been in development for years + teaser
Replies: 829
Views: 383164

I wouldn't like to have arcomage on an important quest.Am i the only person i got bored on visiting all the taverns to finish the arco quest? Also the difficulty in my opinion must be medium to hard but not extremely hard. If you want to punish yourself you can take 4 clerics :tired: No, you're jus...
by DarthVadre
25 Nov 2008, 16:38
Forum: Might and Magic
Topic: Sprite Success!!!
Replies: 18
Views: 5255

In theory you could just set up camera angles in your 3d modeler, create and rig your model, and just render it from all views. The first one would be a pain, but you should be able to use the first one as a template for the others. The sprite needs to be higher resolution IMO, but if it takes to lo...
by DarthVadre
25 Nov 2008, 16:31
Forum: Might and Magic
Topic: Maestro MOD Patches
Replies: 168
Views: 48913

As I've offered before, I'll host the mod, though I'd like to see the mod recompiled before I upload it.
by DarthVadre
25 Nov 2008, 16:25
Forum: Might and Magic
Topic: Might & Magic 10; been in development for years + teaser
Replies: 829
Views: 383164

Arcomage was really fun, I would really like to see it in Might and Magic 10, with one key change: The ability to build your own deck. I'm not quite sure how the game mechanic would work, maybe there could be chests located in an imaginary (impossible to get to) to store cards, with one chest acting...
by DarthVadre
24 Nov 2008, 23:37
Forum: Might and Magic
Topic: MM8 Mod?
Replies: 35
Views: 17910

i would love to play a true MM solo game i've beaten mm8 solo and beaten mm7 solo on the dark path
by DarthVadre
24 Nov 2008, 00:38
Forum: Might and Magic
Topic: Maestro MOD Patches
Replies: 168
Views: 48913

Even with BDJ's mod the game was really buggy with 3d acceleration for me. For example, E. Island had fireflies instead of goblins and I couldn't save the game.
by DarthVadre
24 Nov 2008, 00:28
Forum: Might and Magic
Topic: MM8 Mod?
Replies: 35
Views: 17910

MM8 was a really stupid game, but had a great engine with lots of potential. In my opinion a mod made in MM8 would be the best. I think someone should build that sci-fi city NWC planned on ;)
by DarthVadre
21 Nov 2008, 20:01
Forum: Might and Magic
Topic: Maestro MOD Patches
Replies: 168
Views: 48913

I guess I was wrong. The graphics and names are changed, but it's using the old skill-table. Is it possible to patch MM7-Rel.exe?
by DarthVadre
21 Nov 2008, 19:56
Forum: Might and Magic
Topic: old one or Ashan?
Replies: 12
Views: 3066

Ashan's fine, but it really doesn't fit under the Might and Magic title.
Hmm... maybe I should buy Might and Magic from Ubisoft... that wouldn't be too hard... just need to build up a few million USD and I'll be on a way. Give me 10 years (2018) and I'll see what I can do in the meantime.
by DarthVadre
21 Nov 2008, 15:20
Forum: Might and Magic
Topic: Maestro MOD Patches
Replies: 168
Views: 48913

For the record: My mm7.exe is only 12kb, since I am running Windows Vista x64 I could not patch it myself, but Vladimir patched it and it's working fine. I thought it was probably a NOCD version, since this computer is shared, but I then realized that the MM7 disc was in the drive. I also have a MM7...
by DarthVadre
20 Nov 2008, 21:02
Forum: Might and Magic
Topic: Saying Hello + Some questions and Announcement of a new mod.
Replies: 20
Views: 6190

If you could get real pictures for the party that would be really awesome.
I'll send you a picture for the mod in about a month, when I have contacts, as I'm nearly blind with my glasses off, and I'm fairly sure they don't have glasses in Might and Magic.
by DarthVadre
20 Nov 2008, 19:40
Forum: Might and Magic
Topic: Maestro MOD Patches
Replies: 168
Views: 48913

Some bad news: My Hard Disc colapsed. That one which stored MM MOD and stuff for that. :disagree: I need some dayes to restore information. 8| ------------- I have no idea how to change starting skills. If i knoew - I would change barbarian swork -> axe. I think it is EXE coded. I still gather bug ...
by DarthVadre
20 Nov 2008, 19:17
Forum: Might and Magic
Topic: Might & Magic 10; been in development for years + teaser
Replies: 829
Views: 383164

bungleau wrote:IIRC, there's only been one place that required Perception... temple of Baa in MM7, methinks. It's never done a lot for me... kind of like diplomacy.
You need perception in the Supreme Temple of Baa in MM6 I think, and there's this Eep chapel thing in MM8 that's almost impossible without it.
by DarthVadre
20 Nov 2008, 01:20
Forum: Might and Magic
Topic: Maestro MOD Patches
Replies: 168
Views: 48913

darknessfood wrote:No, he made the mod this mod runs on :)!
I know I was wondering if he did professional development or anything like that.
by DarthVadre
20 Nov 2008, 01:08
Forum: Might and Magic
Topic: Maestro MOD Patches
Replies: 168
Views: 48913

BDJ it seems you know the game process quite well. Did you do professional game development?
by DarthVadre
19 Nov 2008, 22:58
Forum: Might and Magic
Topic: Might & Magic 10; been in development for years + teaser
Replies: 829
Views: 383164

Well, at the least you could include names. For example in the VARN place (can't remember what it's called) the passwords are names of USS Enterprise NCC-1701 characters.

http://en.wikipedia.org/wiki/List_of_St ... characters you can use that for names in easter eggs/ mystical stuff (ie Ancients)
by DarthVadre
19 Nov 2008, 19:18
Forum: Might and Magic
Topic: Might & Magic 10; been in development for years + teaser
Replies: 829
Views: 383164

Yeah, and references to Star Trek as well. Especially if VARN is involved...

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