Search found 96 matches

by DarthVadre
Dec 6 2008, 18:49
Forum: Might and Magic
Topic: Hmm dragon qeastion
Replies: 13
Views: 2105

The problem I always saw was dragons were creatures. Might and Magic 8 made them intelligent beings. I still don't think dragons should be playable.
by DarthVadre
Dec 4 2008, 20:40
Forum: Might and Magic
Topic: Courier Quests
Replies: 6
Views: 3588

I could've used this a couple months ago. I had to start a new game and rush to the quest to see what it said since I had forgot :lol:
by DarthVadre
Dec 4 2008, 20:37
Forum: Might and Magic
Topic: Might & Magic 10; been in development for years + teaser
Replies: 829
Views: 258138

Anything going on with this? I mean, I joined the forums just for MMX
by DarthVadre
Dec 4 2008, 20:35
Forum: Might and Magic
Topic: New Sorpigal with Source
Replies: 24
Views: 4265

Just thought I'd let everyone know I'm still working on this.
by DarthVadre
Dec 4 2008, 18:49
Forum: Might and Magic
Topic: MM8 Paper doll for the future
Replies: 22
Views: 3981

Deyja wrote:
DarthVadre wrote:So was this official 3DO material or is this a fan made goblin?


official 3DO material ;)


Nice. I wonder how long that would take to recreate :)
by DarthVadre
Dec 4 2008, 18:45
Forum: Might and Magic
Topic: MM8 Paper doll for the future
Replies: 22
Views: 3981

So was this official 3DO material or is this a fan made goblin?
by DarthVadre
Dec 4 2008, 10:47
Forum: Might and Magic
Topic: [NSFW] vladimir-maestro's MM7 mod
Replies: 172
Views: 62906

That makes me wonder... how much does the MMX team actually know about modding the engine? Too bad the project's on hold for now.
by DarthVadre
Dec 4 2008, 10:44
Forum: Might and Magic
Topic: Saying Hello + Some questions and Announcement of a new mod.
Replies: 20
Views: 2961

In English that doesn't flow the best, it feels more like poetry from the 19th century with a smaller vocabulary.
BTW if English is your second language you're doing great.
by DarthVadre
Dec 4 2008, 10:40
Forum: Might and Magic
Topic: MM map-exporting
Replies: 12
Views: 1463

That's really cool I'm still planing on making my own New Sorpigal map but it would be nice to use the real one as reference.
by DarthVadre
Dec 3 2008, 23:31
Forum: Might and Magic
Topic: [NSFW] vladimir-maestro's MM7 mod
Replies: 172
Views: 62906

Hey I'm wondering:
In BDJ's mod it says 'have fun exploring Vori'. What's that about? Did Might and Magic 7 have secret maps? If that's the case that's quite a waste of space.
by DarthVadre
Dec 3 2008, 23:28
Forum: Might and Magic
Topic: Progress through Maestro's Mod
Replies: 217
Views: 43839

vladimir-maestro wrote:MM8 is better game with more races! I wish Trolls to be replaced with Lizardmen ;)


I've always wanted to play a peasant game starting out as a lizardman on Daggerwound Islands. Or a Regnan pirate. That would be fun
by DarthVadre
Dec 3 2008, 23:23
Forum: Might and Magic
Topic: [NSFW] vladimir-maestro's MM7 mod
Replies: 172
Views: 62906

Captain, as things heat up, they expand, and are therefor less dense, and if the object becomes lighter than the air, it will float on the heavier air.

Ok I was just coming up with some stupid excuse for that. It's probably enchanted or something. :disagree:
by DarthVadre
Dec 3 2008, 19:52
Forum: Might and Magic
Topic: [NSFW] vladimir-maestro's MM7 mod
Replies: 172
Views: 62906

Vladimir-maestro, do you mind if I host the mod for download on my website?
by DarthVadre
Dec 3 2008, 19:46
Forum: Might and Magic
Topic: MM8 Paper doll for the future
Replies: 22
Views: 3981

Wow it looks like a pretty even vote
by DarthVadre
Dec 1 2008, 17:50
Forum: Might and Magic
Topic: New Sorpigal with Source
Replies: 24
Views: 4265

Corlagon wrote:That's some very nice work so far. You are using the original MM6 textures, right?


Unfortunately yes, which means when you approach the building the textures will be low resolution. I'm just too lazy to recreate the textures right now (as with my skill it would take hours per texture).
by DarthVadre
Dec 1 2008, 8:36
Forum: Might and Magic
Topic: New Sorpigal with Source
Replies: 24
Views: 4265

And now for Stable WIP 1.9! The sign is going to be a separate object so it can 'hang' from the sign post (thanks to Source's physics), and swing in the 'wind'.

Now I just have to finish the windows and I'm done.
by DarthVadre
Dec 1 2008, 1:01
Forum: Might and Magic
Topic: New Sorpigal with Source
Replies: 24
Views: 4265

And now *drum roll* Stable WIP 1.6!
You can expect a fully textured building within the next 24 hours.

I'll be working on the general store by tomorrow. It will take a little longer since it has much more detail to model, but I'll probably have more time to work on it as well.
by DarthVadre
Nov 30 2008, 21:34
Forum: Might and Magic
Topic: New Sorpigal with Source
Replies: 24
Views: 4265

Talin_Trollbane wrote:looks too plastic, but if ya use some wood textures and age it abit (think oblivion) it will look nice.


That's because most of it isn't textured yet.
by DarthVadre
Nov 30 2008, 0:33
Forum: Might and Magic
Topic: New Sorpigal with Source
Replies: 24
Views: 4265

I guess I better get to work with models...
Stable WIP 1.0
Stable WIP 1.4

Feedback please
by DarthVadre
Nov 29 2008, 16:55
Forum: Might and Magic
Topic: New Sorpigal with Source
Replies: 24
Views: 4265

DaveO wrote:I voted no mainly since I'm not convinced Source could handle more than a few monsters at a time. The M&M series has been known for hordes of monsters from MM1 to MM8.


I guess you haven't played Left 4 Dead...

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