Search found 88 matches

by solitaire345
17 Sep 2012, 20:52
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 494335

I get this error in the MMExtension console when I launch the game with party scripts installed and the game quits: ——————————————————————————————————————————————————————————————————————————————— G:\MMVIII\Scripts\General\Choose Party.lua:135: attempt to call field 'autohook' (a nil value) stack tra...
by solitaire345
20 Aug 2012, 19:19
Forum: Heroes I-IV
Topic: How long will take maintenance?
Replies: 10
Views: 10308

There's still message on the wiki page that it's on maintenance till 08.05
by solitaire345
17 Jul 2012, 16:43
Forum: Might and Magic
Topic: MM7Rev4modR1 a mod for might and magic 7 has been released!
Replies: 544
Views: 412679

What about save editor? mm7che.exe
by solitaire345
07 Jun 2012, 13:14
Forum: Might and Magic
Topic: Might and Magic for Mac?
Replies: 5
Views: 3868

Oops. Sorry for misinformation.. But do these work on new macs, or only the older ones? And what is that Native Operating Systems interface?
by solitaire345
06 Jun 2012, 12:05
Forum: Might and Magic
Topic: Might and Magic for Mac?
Replies: 5
Views: 3868

No native builds for these games exist. However first five games and Swords of Xeen can be played with dos box (that emulates DOS environment). Newer games can probably be launched with wine , though you will have to compile wine yourself. This will work only if you have a new (x86) mac. Older versi...
by solitaire345
15 Apr 2012, 14:33
Forum: Modcrafting Guild
Topic: Heroes of Might & Magic III: Horn of the Abyss
Replies: 421
Views: 638709

The grail makes any terrain for Cove units to count as native terrain. The building that is available after building upgraded pirates dwelling allows second upgrade for them. Resource silo produces 1 sulfur/day Grotto (third row, middle building in town hall) allows to trade creatures for artifacts ...
by solitaire345
06 Apr 2012, 14:17
Forum: Might and Magic
Topic: MM7 Draw Distance.
Replies: 6
Views: 4883

I see problems in implementing this into existing exe with no source code published. It's possible, however it is probably a hard task and not much worth doing.
by solitaire345
13 Mar 2012, 17:07
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Replies: 613
Views: 412369

You are still opening your savegame, not actual memory aren't you? This is how memory editor looks like: http://i284.photobucket.com/albums/ll24/solitaire345/memview.png However the value at the address Grayface provided isn't 13 for some reason. Maybe because I just installed MM6 and didn't apply p...
by solitaire345
12 Mar 2012, 16:22
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Replies: 613
Views: 412369

This address is for game data stored in RAM, not in savegame.
by solitaire345
08 Feb 2012, 16:14
Forum: Heroes I-IV
Topic: Homm3 crash
Replies: 5
Views: 3063

I just checked internet and read that Lenovo IdeaPad S10e resolution is 1024 x 576 px. Is that maximum resolution, that this laptop can offer? If yes, then I fear you won't be able to run HoMM, because it needs at least 800x600 resolution
by solitaire345
08 Feb 2012, 14:48
Forum: Heroes I-IV
Topic: Homm3 crash
Replies: 5
Views: 3063

It might have been caused by DEP (I had similar problem recently). Try to disable it completely (Step-by-step instruction is here)
by solitaire345
13 Jan 2012, 19:33
Forum: Might and Magic
Topic: DirectX fail although I have ver 9
Replies: 6
Views: 3569

I always fail the RAM test on Heroes 3 Installation .
This one? If you have a lot of RAM (IIRC 2GB) the installer overflows and sees your RAM size as negative. Obviously RAM test fails. Simply ignore it.
by solitaire345
19 Dec 2011, 15:57
Forum: Might and Magic
Topic: DirectX fail although I have ver 9
Replies: 6
Views: 3569

Most of these installers fail to recognize newer DirectX versions. Just ignore it. And your second "bug" about one character (if I understand you correctly) is a new "feature": in MM8 you start with one main character and various characters may join you later. You can also dismis...
by solitaire345
20 Nov 2011, 13:45
Forum: Heroes I-IV
Topic: homemade portraits for HoMM IV
Replies: 39
Views: 27012

You can download some new portraits from http://modhomm3.free.fr/. Click on "Portraits" under "Heroes4" category in the list to the left. Although most of them don't look consistent with original HoMM IV portraits
by solitaire345
28 Sep 2011, 12:23
Forum: Might and Magic
Topic: A story based off of the plot of MM7
Replies: 3
Views: 3550

Indeed a great idea to write a story based on M&M. I have been out of good fantasy novels lately, so I'll definitely read all this :) However I don't think money should be called 'dollars' - it reads somehow weird to me. I better like gold coins as it was in the game.. Also before becoming 'dead...
by solitaire345
25 Aug 2011, 12:07
Forum: Heroes I-IV
Topic: Hey Kalah, Resedit doesn't exist
Replies: 4
Views: 4824

Well, resedit is useful for viewing resources from HoMM IV. At least for now I don't know tool that would open the graphic files from HoMM IV
by solitaire345
23 Aug 2011, 19:36
Forum: Wake of Gods
Topic: Dare I ask : 3.59 timing update?
Replies: 37
Views: 34301

If for some reason you need newer windows (or any other OS), you can have XP running in virtual machine.
by solitaire345
23 Aug 2011, 19:14
Forum: Wake of Gods
Topic: Dare I ask : 3.59 timing update?
Replies: 37
Views: 34301

I know. But for efficient testing players should also use ERA instead of old exes, because when someone creates a map/mod for ERA and an user tries to play it with 3.58f, the process of helping the user might become pretty painful.. Some people fail at installing it..
by solitaire345
23 Aug 2011, 15:22
Forum: Wake of Gods
Topic: Dare I ask : 3.59 timing update?
Replies: 37
Views: 34301

ERA is the next version of HoMM III WoG. It even reports it's version as 3.59
by solitaire345
22 Aug 2011, 19:09
Forum: Wake of Gods
Topic: Can't install help please
Replies: 24
Views: 24073

All new files are stored in the installer. During installation they are extracted and added to LOD with bitlib.exe. You may try install it in windows and copy h3bitmap.lod back to your game directory in linux.

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