@idanyo
No there're too many w s c l in that sentence:
"As the winds blow, the seasons change, and only at the end of all can the doors be opened."
Search found 136 matches
- 05 May 2021, 18:52
- Forum: Might and Magic
- Topic: Has anyone REALLY solved the Temple of Baa puzzle in MM6?
- Replies: 19
- Views: 20794
- 25 Apr 2021, 18:43
- Forum: Might and Magic
- Topic: ArcoMage HD: opensource clone of the card game, 13 Langs + Erathian, Desktop / Mobile Browsers, AI / Multiplayer
- Replies: 9
- Views: 11039
Re: ArcoMage HD: opensource clone of the card game, 10 Langs + Erathian, Desktop / Mobile Browsers, AI / Network
Following today's fix, I think the Multiplayer Mode seems OK now, I mean it looks solid and it's not easy to find any problem like before. I simulated a high latency (slow Internet) environment and it seems fine. But I'll do some more tests nevertheless... Singleplayer Mode should be always stable s...
- 11 Apr 2021, 22:01
- Forum: Might and Magic
- Topic: [MM6] Toggle UI Script
- Replies: 17
- Views: 6243
Re: [MM6] Script to remove UI
Ok it actually doesn't increase the viewport size... I mean it does but it doesn't really allow you to have a wider view, instead it just resizes the original view area to fit the whole screen. Anyway, nice job!
- 11 Apr 2021, 16:51
- Forum: Might and Magic
- Topic: ArcoMage HD: opensource clone of the card game, 13 Langs + Erathian, Desktop / Mobile Browsers, AI / Multiplayer
- Replies: 9
- Views: 11039
Re: ArcoMage HD: web-based open-source clone of the card game, 8 earth languages + Erathian, mobile devices supported
The forum system is buggy and I can't edit the original post any more. I sent a PM to Pol.
- 11 Apr 2021, 16:41
- Forum: Might and Magic
- Topic: [MM6] Toggle UI Script
- Replies: 17
- Views: 6243
Re: [MM6] Script to remove UI
Oh it may not be very convenient but definitely nice to have, as it increases the viewport area in the original game
- 06 Apr 2021, 20:19
- Forum: Might and Magic
- Topic: ArcoMage HD: opensource clone of the card game, 13 Langs + Erathian, Desktop / Mobile Browsers, AI / Multiplayer
- Replies: 9
- Views: 11039
Re: ArcoMage HD: web-based open-source clone of the card game, 7 languages...
Some update of ArcoMage HD : since the initial alpha release, I've added surrender feature for some rare situation , fixed several bugs including negative resources and new game that crashes the program . With the help of Google Translate, DeepL, original MMVIII's Arcomage images & OCR, I comple...
- 31 Mar 2021, 21:35
- Forum: Might and Magic
- Topic: ArcoMage HD: opensource clone of the card game, 13 Langs + Erathian, Desktop / Mobile Browsers, AI / Multiplayer
- Replies: 9
- Views: 11039
ArcoMage HD: opensource clone of the card game, 13 Langs + Erathian, Desktop / Mobile Browsers, AI / Multiplayer
English, French, German, Simplified Chinese, Traditional Chinese, Spanish, Italian, Russian, Czech, Polish, Brazilian Portuguese, Japanese, Ukrainian fully available. I wrote a simple AI, with ajustable difficulty level. It has Multiplayer Mode now! TypeScript React stack and runs in modern browser....
- 06 Mar 2021, 21:30
- Forum: Might and Magic
- Topic: party.bin in Might And Magic 6 saves
- Replies: 8
- Views: 3055
Re: party.bin in Might And Magic 6 saves
The opensource MM8LevelEditor in Java can do that
- 22 Feb 2021, 17:45
- Forum: Might and Magic
- Topic: Does anyone have the Hour of Power audio?
- Replies: 2
- Views: 1787
Re: Does anyone have the Hour of Power audio?
Open <MM6/7_folder>/Sounds/Audio.snd with MMArchive, find the audio file and extract it.
- 22 Nov 2020, 18:13
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7358523
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
GitLab has some problem, I can't log in onto it. -- Edit: now I can, and the issue has been post here Bug report for Rodril's vanilla version: In "Data/Tables/NPC professions.txt" file, line 21 (Merchant)'s "Prof name (Global.txt)" colume value should be 293, not 369. Game.Global...
- 07 Nov 2020, 11:43
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 251205
Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Hi, in traditional (non mouselook) mode, can the team fly forward and backward at the same altitude if the team is looking down, like in the original unpatched game? Is there any option?
- 27 Oct 2020, 11:16
- Forum: Might and Magic
- Topic: Question about copyright
- Replies: 6
- Views: 3003
Re: Question about copyright
First, you'll make your game strictly non commercial: you do not ever make money from it Then you can choose one of the following paths: 1. you use MM's engine and/or assets of the original MM games 2. you don't use MM's engine, or any assets of the original MM games (however if you choose this path...
- 25 Oct 2020, 11:44
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7358523
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
MMMerge bug report: In a magic system, the 10th spell can never appear in the level-3 magic guilds in Antagarich and Jadame. Fire: Inferno Air: Fly Water: Ice Blast Earth: Death Blossom Spirit: Shared Life Mind: Psychic Shock Body: Flying Fist They can appear and be purchased in their level-4 magic ...
- 25 Sep 2020, 14:47
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7358523
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Ah got it. It seems these free quest completion bugs and dialogue mess are due to Version 2020-08-16's changes in the file Scripts/Structs/After/RemoveNPCTablesLimits.lua. Although I don't fully understand what these changes were made for and how they result in the bugs, rolling back to RemoveNPCTab...
- 25 Sep 2020, 14:12
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7358523
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
I want to report some bugs that were reported by other players from a Chinese MM community. And I saw you have already spotted the bugs and been discussing them. Lord Markham gave me the Feather for a quest by Norbert Thrush from Erathia while I was on the Emerald Island. He shouldn't have that dial...
- 20 Jul 2020, 18:48
- Forum: Might and Magic
- Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
- Replies: 67
- Views: 101919
Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
using dgVoodoo 2 when i trying teleport to other world i got error all time. if i start game without dgVoodoo it's ok[/url] Sure. You don't need dgVoodoo at all, I quote the "UPDATE" block from the original post: UPDATE: Note that GrayFace's MM7 and MM8 Patch version 2.1 (July 2018) and l...
- 22 Apr 2020, 15:27
- Forum: Might and Magic
- Topic: MM6 skill emphasis mod (#74)
- Replies: 297
- Views: 67211
Re: MM6 skill emphasis mod
Looks good. Great job!
- 21 Apr 2020, 18:41
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7358523
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
With mmarch , I compared the files in MM678 Merged 2020-03-30.zip + MM678 Update 2020-04-19.zip with those in MM678 Merged 2020-04-19.zip They're not the same. The difference: [m]: modified [-]: deleted [+]: added [m] Data\icons.lod: [-] Data\icons.lod:cd1.evt not sure if this one matters [-] Data\i...
- 02 Apr 2020, 11:10
- Forum: Might and Magic
- Topic: mmarch: command line tool to handle (extract add compare res..) H3/MM678 archive [upd 21 Apr 2020]
- Replies: 0
- Views: 2058
mmarch: command line tool to handle (extract add compare res..) H3/MM678 archive [upd 21 Apr 2020]
Command line tool to handle Heroes of Might and Magic 3 and Might and Magic 6, 7, 8 resource archive files (e.g. lod files) GitHub homepage and detailed manual/readme: https://github.com/might-and-magic/mmarch Download mmarch v3.2 (2020-04-21): https://github.com/might-and-magic/mmarch/releases/down...
- 01 Apr 2020, 11:56
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7358523
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
I've updated my command line tool "mmarch" ( GitHub Homepage , CH topic ), making it able to compare two or more game folders and make an NSIS-compiled .exe installation file. This detailed tutorial/demostration shows how to make a .exe MMMerge Update Patch with mmarch. With the new featur...