Search found 1033 matches

by vladimir-maestro
09 Mar 2023, 10:39
Forum: Might and Magic
Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
Replies: 103
Views: 53884

Re: Maestro's Augmentation mod for MM7 - begins!

It sounds like the future version of the "Augmentation mod" is going to be most entertaining and addictive. :-D Maybe I can help in some way. All the redones that I did I did not create new palettes. I used the palettes that come with the games. It was accomplished by using corel draw. Th...
by vladimir-maestro
08 Mar 2023, 21:32
Forum: Might and Magic
Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
Replies: 103
Views: 53884

Re: Maestro's Augmentation mod for MM7 - begins!

For example, some of the monster use spells. Harps, Gorgoles, and others. Goblins summon other Goblins etc. I believe that having monster summoning other monsters may not work because of the amount of memory already being used by the game. :) It is a simple matter of copy paste from one monster.tex...
by vladimir-maestro
08 Mar 2023, 06:32
Forum: Might and Magic
Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
Replies: 103
Views: 53884

Re: Maestro's Augmentation mod for MM7 - begins!

DaveHer wrote: 07 Mar 2023, 05:18 One thing you might want to consider is to have monsters behave the same way they do in MM7Rev4mod.
David
for example? more complete answer could result to positive consequences. :D
by vladimir-maestro
05 Mar 2023, 17:08
Forum: Might and Magic
Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
Replies: 103
Views: 53884

Re: Maestro's Augmentation mod for MM7 - begins!

The only thing I ask is if there is a way to translate it into Spanish, if you can't, how can I translate it manually? It is more than anything for comfort but otherwise I have no problem playing it in English. very good question. actually i was thinking about it (other languages). well if you got ...
by vladimir-maestro
04 Mar 2023, 19:50
Forum: Might and Magic
Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
Replies: 103
Views: 53884

Re: Maestro's Augmentation mod for MM7 - begins!

hello there!

so almost 2 weeks passed.
any update from community? how did you find the mod? anything you wish to change or not? any mob-height problems?
by vladimir-maestro
26 Feb 2023, 16:45
Forum: Might and Magic
Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
Replies: 103
Views: 53884

Re: Maestro's Augmentation mod for MM7 - begins!

rampage77t wrote: 26 Feb 2023, 02:54 I don't know why but I downloaded it for the fourth time and now it works correctly, thanks for the answer
something in the atmosphere :D glad that it worked!
by vladimir-maestro
25 Feb 2023, 17:27
Forum: Might and Magic
Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
Replies: 103
Views: 53884

Re: Maestro's Augmentation mod for MM7 - begins!

rampage77t wrote: 25 Feb 2023, 16:53 I downloaded the file 3 times and it tells me that it is damaged
something wrong on your side: noone had the same thing.
maybe you need to update your archive-program or use another computer to unpack archive ;)
by vladimir-maestro
25 Feb 2023, 16:31
Forum: Might and Magic
Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
Replies: 103
Views: 53884

Re: Maestro's Augmentation mod for MM7 - begins!

@ vladimir-maestro I have a powerful machine. Nvidia Geforce GTX 1660 Super with 6GB memory and 32GB computer memory and I had problems with graphics. Movement too slow. :( David thats why - you can find new EXE file in archive. you can have all RAM of the world and game will lag cause original EXE...
by vladimir-maestro
21 Feb 2023, 14:16
Forum: Might and Magic
Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
Replies: 103
Views: 53884

Re: Maestro's Augmentation mod for MM7 - begins!

Happy birthday indeed! The new assets look delicious. Care to share what's planned for 0.2 onwards? well i'm planning to do a video about that soon. but i guess small sneaky-peek won't hurt: i'm working under char and inventory system now. planning to add MUCH MORE EXTRA playable chars, about 50-60...
by vladimir-maestro
20 Feb 2023, 20:42
Forum: Might and Magic
Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
Replies: 103
Views: 53884

Re: Maestro's Augmentation mod for MM7 - begins!

reeeload wrote: 20 Feb 2023, 20:05 Happy birthday Maestro! Thanks for this unexpected surprise.
thanks!
by vladimir-maestro
19 Feb 2023, 21:18
Forum: Might and Magic
Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
Replies: 103
Views: 53884

Maestro's Augmentation mod for MM7 - continues! v0.2a is here

Today 20feb - i;ve got a birthday! So i've decided to make a present for entire community - release a mod for MM7 - Augmentation mod. https://www.youtube.com/watch?v=bmUexrN8tcc (sorry, but russian language only in video) "Augmentation 0.2a" by Maestro for Might and Magic 7. This modificat...
by vladimir-maestro
16 Sep 2022, 16:00
Forum: Might and Magic
Topic: [New Mod] Custom Dungeon Mod for MM7 is out!
Replies: 74
Views: 64236

Re: [New Mod] Custom Dungeon Mod for MM7 is out!

i've noticed that you edit your outdoor maps inside editor by hands.
do you know that you can do it in a 3D editor - just use only vertical moves

Image

then you can just import such map as usual OBJ
by vladimir-maestro
02 Jul 2022, 09:12
Forum: Might and Magic
Topic: >> Adding a new Mobs to MM games (full easiest tutotial)
Replies: 5
Views: 3131

Re: >> Adding a new Mobs to MM games (full easiest tutotial)

found artifacts in DefTool3 while editing sprites. :wall: just compare accurate photoshot VS DefTool. looks like more colors were fused. 8| we will think about it but for better effect i recommend use slow photoshop method for now. DefTool (curent version) is fast but no so pixel accurate. i guess t...
by vladimir-maestro
15 Jun 2022, 11:08
Forum: Might and Magic
Topic: >> Adding a new Mobs to MM games (full easiest tutotial)
Replies: 5
Views: 3131

>> Adding a new Mobs to MM games (full easiest tutotial)

Hello! Today I'll show you how to import new sprites into MM games the easiest way (wanted to do this tutorial long-long ago) The point is to replace that guys on mine ones: https://i.ibb.co/VTnb6yd/000.jpg So lets start: 1) You will need an MM game with patches and modding tools from Grayface (his ...
by vladimir-maestro
11 Jun 2022, 17:56
Forum: Might and Magic
Topic: [New Mod] Custom Dungeon Mod for MM7 is out!
Replies: 74
Views: 64236

Re: [New Mod] Custom Dungeon Mod for MM7 is out!

Modelling of Amber Town is Finished wow! nice progress! but i want to warn you about engine restrictions: engine could work only with 4.000 polys at the map without glitches and bugs. it needed to be upgraded to expand that limits but it's possible. actually we are working on engine to make it more...
by vladimir-maestro
01 Apr 2022, 08:39
Forum: Might and Magic
Topic: MM8,5 - Echo of Destruction
Replies: 366
Views: 249916

Re: MM8,5 - Echo of Destruction

yes. sadly but mm8,5 stopped for now and will not be released in the nearest future. i'll keep you up-to-date if something changes
by vladimir-maestro
04 Nov 2021, 11:56
Forum: Might and Magic
Topic: MM8,5 - Rejected materials (free gift for mod-makers)
Replies: 19
Views: 16517

Re: MM8,5 - Rejected materials (free gift for mod-makers)

so much time have passed since then.
i wonder if someone had used something from that post?

and yes, i'm alive and fine. just remembered my log/pass )

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