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by zipi
Dec 26 2008, 11:50
Forum: Might and Magic
Topic: Might And Magic 7 questions/BDJ tutorials WHERE???
Replies: 14
Views: 5689

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some assembly programming experience can help much. Ohh, and it's good that you opened this topic, cause i wanted to correct BDJ's tutorial. It's about that the first hex is not the opcode, but it means how long is the forthcoming command in bytes. Eg: you open an evt file. it starts with let's say ...
by zipi
Dec 25 2008, 12:29
Forum: Might and Magic
Topic: Might And Magic 7 questions/BDJ tutorials WHERE???
Replies: 14
Views: 5689

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if BDJ doesn't mind, i'm hosting these tutorials since the last time it disappeared. you can always get it from: http://www.iwiwiw.hu/mm/BDJ
by zipi
Dec 24 2008, 21:13
Forum: Might and Magic
Topic: MM6: Metamorphosis - monster's corner
Replies: 86
Views: 21784

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long time no see, didn't had much time in the last months i see you had made some nice progress with modding ;) i would love to mod the original mm7, extending the events, maybe the graphic system too what do you say vladimir? moding mm6-7-8, or making a new game? i still have sources for mmapviewer...
by zipi
Aug 2 2008, 22:07
Forum: Might and Magic
Topic: Which engine do you like, and would like to see modded?
Replies: 8
Views: 2396

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i mean the main differences between the two game, like party creation (in the begining in MM7, and in the whole game in MM8) and light-dark magic using (only one is available in MM7, but you can have both in MM8)
by zipi
Aug 1 2008, 17:46
Forum: Might and Magic
Topic: Which engine do you like, and would like to see modded?
Replies: 8
Views: 2396

Which engine do you like, and would like to see modded?

the subject speaks for itself. which one wins, we will mod it :)
by zipi
Aug 1 2008, 16:58
Forum: Might and Magic
Topic: To Vladimir, Sendoh, and zipi
Replies: 15
Views: 3637

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so let's get it clear. we join our forces with team MMX? we go the modding way not the new engine way? which one should we mod MM7/MM8? should we decompile the exe fully or make dll? my answers: yes, modding, MM7, make dll i think cause decompiling it fully takes lot of time, and it is very hard to ...
by zipi
Jul 7 2008, 13:30
Forum: Might and Magic
Topic: Modder's Corner Opened
Replies: 19
Views: 4303

i've put up the documents here: http://www.iwiwiw.hu/mm/BDJ
by zipi
Jul 7 2008, 12:17
Forum: Might and Magic
Topic: Modder's Corner Opened
Replies: 19
Views: 4303

for all your questions the answer is, that it is coded into the MM7.exe file
by zipi
Jul 4 2008, 8:00
Forum: Might and Magic
Topic: Might and Magic 6-8 resource editors
Replies: 10
Views: 4681

by zipi
Jul 3 2008, 14:04
Forum: Might and Magic
Topic: event language compiler/decompiler
Replies: 34
Views: 8775

good news, i found the author of mm_mapviewer and he sent me the source code of the program. so the time of modding the whole game is near :) vladimir-maestro can you please describe a little bit more, what you would like, because i don't understand it. do you want lod=> xml and xml=>lod? cause i th...
by zipi
Jul 2 2008, 8:08
Forum: Might and Magic
Topic: event language compiler/decompiler
Replies: 34
Views: 8775

some very good news!! with the help of mm8leveleditor, BDJ and GrayFace the commands are 99% translated (soon i will post the new version). the two next steps are these: -make a compiler so modders can make their own events -prepare the next project MM7editor MM7editor will be an environment for mak...
by zipi
Jul 1 2008, 21:30
Forum: Might and Magic
Topic: Looking for Author of MM7Rev4modR1 or good MODer
Replies: 21
Views: 7575

i vote on dragons ;)
by zipi
Jun 30 2008, 20:44
Forum: Might and Magic
Topic: event language compiler/decompiler
Replies: 34
Views: 8775

MM7 debug mode: MM7_debug.zip
to use it, click on credits and open a blv or odm file.
by zipi
Jun 30 2008, 20:41
Forum: Might and Magic
Topic: Might and Magic 6-8 resource editors
Replies: 10
Views: 4681

and maybe you can use the MM7 debug mode: MM7_debug.zip
to use it, click on credits and open a blv or odm file.
by zipi
Jun 30 2008, 19:04
Forum: Might and Magic
Topic: Might and Magic 6-8 resource editors
Replies: 10
Views: 4681

hmm, maybe i can find something useful in the source.. i go and look into it edit: just found something: http://gamerhome.net/bbs/digest.php?authorid=213649 (use google translator if you don't know chinese) a guy named mm8leveleditor (maybe, he made the mm8leveleditor tool?) writes about opening hwl...
by zipi
Jun 30 2008, 17:10
Forum: Might and Magic
Topic: Need Help - MM7Rev4mod (Wizard Quest)
Replies: 4
Views: 2067

somebody should have done a FAQ already ;|
by zipi
Jun 30 2008, 12:57
Forum: Might and Magic
Topic: event language compiler/decompiler
Replies: 34
Views: 8775

are you interested in the decompilation process? i'm using ida pro and hex-rays. already found the function responsible for interpreting the evt files. but without knowing the correct structures in the memory, it isn't good for anything. found an ingame level-debugger (see above). found some other d...
by zipi
Jun 29 2008, 21:24
Forum: Might and Magic
Topic: event language compiler/decompiler
Replies: 34
Views: 8775

grayface
thanks that was exactly what i was looking for.
may i ask how do you get that information?
i think i can use it in the decompilation too :)
by zipi
Jun 27 2008, 17:16
Forum: Might and Magic
Topic: Sprite import is possible in MM7?
Replies: 10
Views: 2995

at first i tried with icons.lod :D my fault...
but after trying with sprites.lod it worked too
i'm using mm8leveleditor 3.47
by zipi
Jun 27 2008, 14:26
Forum: Might and Magic
Topic: Sprite import is possible in MM7?
Replies: 10
Views: 2995

i tryed it with one file, and it worked. :|

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