Search found 897 matches
- 27 Nov 2019, 17:35
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7479034
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
I concur with the troll lich being perhaps a little bit too much liberty. Then again, it should be fine for Unlocker play. Canonically trolls never did any magic, but it should be fair game for the regular Unlocker cast. This kind of stuff is really fun to mess around with, so yeah, I can only seco...
- 25 Nov 2019, 01:56
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7479034
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
• Lesser Earth Elemental casts blades at Level 9 Master while Earth elemental casts rock blast at Level 5 Master, also Vanilla bug, I think (V, B). I think this was intentional in the vanilla game for balancing purposes; blades is a very weak spell while rock blast is quite powerful (especially use...
- 23 Nov 2019, 18:21
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 412170
Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
I was recently playing the Randomizer mod for Might and Magic 6 ( https://www.celestialheavens.com/forum/10/17044 ), and encountered a bug where sometimes Meteor Shower and Starburst wouldn't work when quick cast in turn-based mode only. This seems to happen when the enemies are too far away. It doe...
- 23 Nov 2019, 17:33
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7479034
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Shouldn't Goblins be an available race if you start in Enroth?
- 12 Nov 2019, 06:28
- Forum: Might and Magic
- Topic: The Chaos Conspiracy has been released!
- Replies: 942
- Views: 660558
Re: The Chaos Conspiracy has been released!
Perception never worked like that in MM6. All it did was let you dodge traps or open the doors in the Supreme (Superior?) Temple of Baa. Being able to see flashing red items with Perception was introduced in MM7. It also allows you to loot skull piles and trash heaps without getting a condition. An...
- 10 Nov 2019, 08:16
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7479034
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Just because of curiosity: How can you distinguish a female and male dragon? :D :D Hmm.. I generally imagine them as being able to switch genders - like fish. It makes sense as a useful trait in most fantasy worlds where they're depicted as going extinct. Anyway, in that case the more dominant/bigg...
- 09 Nov 2019, 04:11
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7479034
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
I was looking at those weapon lists and was wondering if you guys have thought about resizing some of the inventory sprites to make them more uniform for similar weapons. I think it could help make them feel more connected. For instance the Supreme Flail is slated to be a top tier mace but it's curr...
- 10 Jan 2019, 12:59
- Forum: Might and Magic
- Topic: mm6 conditions
- Replies: 13
- Views: 14009
Re: mm6 conditions
Can't seem to find any info on this anywhere or in my recollection: Is there a way to counter conditions other than wearing an item this gives immunity to a certain condition. That is, does Protection from Poison decrease the likeliness getting poisoned or maybe diseased? Or does Prot. from Magic c...
- 09 Jun 2018, 03:33
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7479034
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
As for Castle Darkmoor - yes, in original MM6 it did periodically cast Dispel Magic, removing all the buffs from the party. The green light effect like with the spell never appeared though, obviously, since it was introduced in MM7. This is wrong. The dispel effect came from Maddening Eyes, but due...
- 05 Apr 2018, 23:08
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 552
- Views: 10221532
Re: GrayFace MM7 Patch v2.0 [Sep 21, 2015]
Is it possible to slow down walking when in turn-based mode? I assume there should be a way to limit the speed right? I think we're supposed to be able to take 5 individual steps instead of just leaping in one direction.
- 18 Oct 2017, 16:57
- Forum: Might and Magic
- Topic: Modifying Mass Distortion to Always Hit
- Replies: 3
- Views: 3219
Re: Modifying Mass Distortion to Always Hit
Make it deal energy damage?
Edit: never mind. I thought it acted as just a damage spell that could be resisted.
Edit: never mind. I thought it acted as just a damage spell that could be resisted.
- 31 Jul 2017, 19:29
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 412170
Re: GrayFace MM6 Patch v2.0 [Sep 21, 2015]
Possible bug: Character has a Lionheart Sword of the Dragon, Lionheart Sword of Darkness, Elite Halberd of the Dragon, and Elite Halberd of Darkness. If Lionheart Sword of the Dragon/Elite Halberd of Darkness are equipped, recovery time is 35. If Lionheart Sword of Darkness/Elite Halberd of the Dra...
- 23 Jun 2017, 21:07
- Forum: Might and Magic
- Topic: Was the name "Cuisinart" an inside joke or developer prank?
- Replies: 4
- Views: 4503
Re: Was the name "Cuisinart" an inside joke or developer prank?
If you imagine your party members as vegetables, and the Cuisinarts as slicing and dicing you, then you kinda get the joke they were going for I think.
- 09 May 2017, 00:07
- Forum: Might and Magic
- Topic: MM6 New Sorpigal Rooftop Jump Challenge
- Replies: 13
- Views: 8962
Re: MM6 New Sorpigal Rooftop Jump Challenge
Well, that was fun! Crossing the road was really difficult
- 08 May 2017, 12:17
- Forum: Might and Magic
- Topic: Things about MM6, mostly regarding GrayFace patch
- Replies: 11
- Views: 7452
Re: Things about MM6, mostly regarding GrayFace patch
That's surprising. Perhaps the tooltip could be changed?GrayFace wrote:Halved on Expert, eliminated on Master.GrayFace wrote:Would check.Graff wrote:-Does becoming an expert/master in shield reduce the recovery penalty or only add to armor class? Wondering if it's better for a cleric to have weapon only.
- 04 May 2017, 22:59
- Forum: Might and Magic
- Topic: Interesting M&M7 style game
- Replies: 4
- Views: 3682
Re: Interesting M&M7 style game
Sad that nothing has come of it, it looks really promising. I'm not sure about the base building aspects, but a Might and Magic clone with roguelike features would be my dream game.
- 04 May 2017, 22:40
- Forum: Might and Magic
- Topic: Rendering anomaly (@GrayFace)
- Replies: 3
- Views: 2342
Re: Rendering anomaly (@GrayFace)
Looks like a fractal actually. But glad to hear you solved it
- 19 Apr 2017, 15:50
- Forum: Might and Magic
- Topic: How to get Vampire's cape??(MM7)
- Replies: 7
- Views: 4422
Re: How to get Vampire's cape??(MM7)
Yeah, I've never seen a Super Vampire. Is the cape he drops proof that you've completed the dungeon for the Advisor quest? Because I think the way it works now is if you just enter the place you've completed the quest.
- 16 Apr 2017, 13:28
- Forum: Might and Magic
- Topic: Why are Cuisinarts called that?
- Replies: 2
- Views: 2529
Re: Why are Cuisinarts called that?
http://mightandmagic.wikia.com/wiki/Cuisinart_(MM2) Cuisinarts are incredibly strong, capable of dealing an average of about 2000 points or more of damage per round to their opponents. They also have the deadly frenzy ability which allows them to attack up to six party members at once with a similar...
- 28 Mar 2017, 12:06
- Forum: Might and Magic
- Topic: Map of World of Enroth (or C.O.L.O.N.Y.)
- Replies: 218
- Views: 142930
Re: Map of World of Enroth (or C.O.L.O.N.Y.)
@overall: the ice is caused by the Sword of Frost.