Search found 897 matches

by Macros the Black
27 Nov 2019, 17:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7479034

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I concur with the troll lich being perhaps a little bit too much liberty. Then again, it should be fine for Unlocker play. Canonically trolls never did any magic, but it should be fair game for the regular Unlocker cast. This kind of stuff is really fun to mess around with, so yeah, I can only seco...
by Macros the Black
25 Nov 2019, 01:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7479034

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

• Lesser Earth Elemental casts blades at Level 9 Master while Earth elemental casts rock blast at Level 5 Master, also Vanilla bug, I think (V, B). I think this was intentional in the vanilla game for balancing purposes; blades is a very weak spell while rock blast is quite powerful (especially use...
by Macros the Black
23 Nov 2019, 18:21
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Replies: 613
Views: 412170

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

I was recently playing the Randomizer mod for Might and Magic 6 ( https://www.celestialheavens.com/forum/10/17044 ), and encountered a bug where sometimes Meteor Shower and Starburst wouldn't work when quick cast in turn-based mode only. This seems to happen when the enemies are too far away. It doe...
by Macros the Black
23 Nov 2019, 17:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7479034

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Shouldn't Goblins be an available race if you start in Enroth?
by Macros the Black
12 Nov 2019, 06:28
Forum: Might and Magic
Topic: The Chaos Conspiracy has been released!
Replies: 942
Views: 660558

Re: The Chaos Conspiracy has been released!

Perception never worked like that in MM6. All it did was let you dodge traps or open the doors in the Supreme (Superior?) Temple of Baa. Being able to see flashing red items with Perception was introduced in MM7. It also allows you to loot skull piles and trash heaps without getting a condition. An...
by Macros the Black
10 Nov 2019, 08:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7479034

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Just because of curiosity: How can you distinguish a female and male dragon? :D :D Hmm.. I generally imagine them as being able to switch genders - like fish. It makes sense as a useful trait in most fantasy worlds where they're depicted as going extinct. Anyway, in that case the more dominant/bigg...
by Macros the Black
09 Nov 2019, 04:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7479034

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I was looking at those weapon lists and was wondering if you guys have thought about resizing some of the inventory sprites to make them more uniform for similar weapons. I think it could help make them feel more connected. For instance the Supreme Flail is slated to be a top tier mace but it's curr...
by Macros the Black
10 Jan 2019, 12:59
Forum: Might and Magic
Topic: mm6 conditions
Replies: 13
Views: 14009

Re: mm6 conditions

Can't seem to find any info on this anywhere or in my recollection: Is there a way to counter conditions other than wearing an item this gives immunity to a certain condition. That is, does Protection from Poison decrease the likeliness getting poisoned or maybe diseased? Or does Prot. from Magic c...
by Macros the Black
09 Jun 2018, 03:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7479034

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

As for Castle Darkmoor - yes, in original MM6 it did periodically cast Dispel Magic, removing all the buffs from the party. The green light effect like with the spell never appeared though, obviously, since it was introduced in MM7. This is wrong. The dispel effect came from Maddening Eyes, but due...
by Macros the Black
05 Apr 2018, 23:08
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 10221532

Re: GrayFace MM7 Patch v2.0 [Sep 21, 2015]

Is it possible to slow down walking when in turn-based mode? I assume there should be a way to limit the speed right? I think we're supposed to be able to take 5 individual steps instead of just leaping in one direction.
by Macros the Black
18 Oct 2017, 16:57
Forum: Might and Magic
Topic: Modifying Mass Distortion to Always Hit
Replies: 3
Views: 3219

Re: Modifying Mass Distortion to Always Hit

Make it deal energy damage?
Edit: never mind. I thought it acted as just a damage spell that could be resisted. :wall:
by Macros the Black
31 Jul 2017, 19:29
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Replies: 613
Views: 412170

Re: GrayFace MM6 Patch v2.0 [Sep 21, 2015]

Possible bug: Character has a Lionheart Sword of the Dragon, Lionheart Sword of Darkness, Elite Halberd of the Dragon, and Elite Halberd of Darkness. If Lionheart Sword of the Dragon/Elite Halberd of Darkness are equipped, recovery time is 35. If Lionheart Sword of Darkness/Elite Halberd of the Dra...
by Macros the Black
23 Jun 2017, 21:07
Forum: Might and Magic
Topic: Was the name "Cuisinart" an inside joke or developer prank?
Replies: 4
Views: 4503

Re: Was the name "Cuisinart" an inside joke or developer prank?

If you imagine your party members as vegetables, and the Cuisinarts as slicing and dicing you, then you kinda get the joke they were going for I think.
by Macros the Black
09 May 2017, 00:07
Forum: Might and Magic
Topic: MM6 New Sorpigal Rooftop Jump Challenge
Replies: 13
Views: 8962

Re: MM6 New Sorpigal Rooftop Jump Challenge

Well, that was fun! Crossing the road was really difficult :D
by Macros the Black
08 May 2017, 12:17
Forum: Might and Magic
Topic: Things about MM6, mostly regarding GrayFace patch
Replies: 11
Views: 7452

Re: Things about MM6, mostly regarding GrayFace patch

GrayFace wrote:
GrayFace wrote:
Graff wrote:-Does becoming an expert/master in shield reduce the recovery penalty or only add to armor class? Wondering if it's better for a cleric to have weapon only.
Would check.
Halved on Expert, eliminated on Master.
That's surprising. Perhaps the tooltip could be changed?
by Macros the Black
04 May 2017, 22:59
Forum: Might and Magic
Topic: Interesting M&M7 style game
Replies: 4
Views: 3682

Re: Interesting M&M7 style game

Sad that nothing has come of it, it looks really promising. I'm not sure about the base building aspects, but a Might and Magic clone with roguelike features would be my dream game.
by Macros the Black
04 May 2017, 22:40
Forum: Might and Magic
Topic: Rendering anomaly (@GrayFace)
Replies: 3
Views: 2342

Re: Rendering anomaly (@GrayFace)

Looks like a fractal actually. But glad to hear you solved it :)
by Macros the Black
19 Apr 2017, 15:50
Forum: Might and Magic
Topic: How to get Vampire's cape??(MM7)
Replies: 7
Views: 4422

Re: How to get Vampire's cape??(MM7)

Yeah, I've never seen a Super Vampire. Is the cape he drops proof that you've completed the dungeon for the Advisor quest? Because I think the way it works now is if you just enter the place you've completed the quest.
by Macros the Black
16 Apr 2017, 13:28
Forum: Might and Magic
Topic: Why are Cuisinarts called that?
Replies: 2
Views: 2529

Re: Why are Cuisinarts called that?

http://mightandmagic.wikia.com/wiki/Cuisinart_(MM2) Cuisinarts are incredibly strong, capable of dealing an average of about 2000 points or more of damage per round to their opponents. They also have the deadly frenzy ability which allows them to attack up to six party members at once with a similar...
by Macros the Black
28 Mar 2017, 12:06
Forum: Might and Magic
Topic: Map of World of Enroth (or C.O.L.O.N.Y.)
Replies: 218
Views: 142930

Re: Map of World of Enroth (or C.O.L.O.N.Y.)

@overall: the ice is caused by the Sword of Frost.

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