Search found 897 matches
- 19 Jul 2023, 18:01
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7064521
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I present you the Orlock's work - he redrew female sprites and it looks pretty neat! Here's some bmp examples: One of the most beautiful redrawns I've seen, hopefully Rodril applies them to the Merge as it makes the game more complete. hear hear! They look amazing. Adventurer's Inn behaviors Hey, f...
- 14 Jul 2023, 17:28
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7064521
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I was messing around with the race skills file to see what could be done to make it a bit more balanced and noticed a strange issue. It seems that you can make it so a race gets just a skill minimum, instead of a bonus on top of the class skills. If you give the Vampire race E/0/0 instead of E/2/0 f...
- 21 Jun 2023, 15:14
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 258
- Views: 92496
Re: Multiplayer for MMMerge [alpha 18.06.2023]
Since you don't need to wait on other party members to attack, I think lategame when recovery times are very low you should be attacking faster in multiplayer when everyone only controls one party member. If I am right, then maybe the recovery time caps and base recovery times for weapons should be...
- 19 Jun 2023, 00:02
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 258
- Views: 92496
Re: Multiplayer for MMMerge [alpha 18.06.2023]
Since you don't need to wait on other party members to attack, I think lategame when recovery times are very low you should be attacking faster in multiplayer when everyone only controls one party member. If I am right, then maybe the recovery time caps and base recovery times for weapons should be ...
- 11 Jun 2023, 04:18
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7064521
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Suggestions: - Racial skills bonuses look a bit random. I would make a few changes. E.g. I would give the dwarves a bonus to the repair skill. In general, I like the idea of racial bonuses (finally I can create a dwarf-knight with an axe). However, I would make a little more of these changes - to h...
- 19 May 2023, 19:00
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 258
- Views: 92496
Re: Multiplayer for MMMerge [alpha 18.05.2023]
Holy shit! Is PVP possible, or only through "accidentally" hitting each other with projectiles? It would be pretty awesome if we could fight each other and make bets in the arena. And if we could take our singleplayer party or solo character and go online with it to play with other people.
- 13 Feb 2023, 23:14
- Forum: Heroes I-IV
- Topic: Auto-Adjusting Random Terrain (HoMM 3 Mod Idea/Suggestion)
- Replies: 0
- Views: 681
Auto-Adjusting Random Terrain (HoMM 3 Mod Idea/Suggestion)
I've only played HotA so maybe this already exists in a mod, but I had an idea for the map editor that I think would be cool. A problem you run into when playing custom maps is that the terrain is pre-selected by the mapmaker. If the map allows choosing any faction, one player can get lucky and star...
- 22 Apr 2021, 00:22
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 411388
Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
-A rock in the abandoned temple of baa is mentioned here: http://alexko72.narod.ru/secret.html . Is this also broken? What was it? Based on the screenshots I assume this is about the rocks that are roughly in a circle there. I think those show up on the minimap as a small white square when you use ...
- 09 Apr 2021, 11:43
- Forum: Might and Magic
- Topic: mm6 my best parties (Over 20 years of experience)
- Replies: 7
- Views: 12479
Re: mm6 my best parties (Over 20 years of experience)
Assuming that you use the Grayface patch, why Axe+Dagger, instead of Axe+Sword? The recovery time difference doesn't matter because it uses the recovery time of the axe in either case... Other than that, I agree with Axe being better than spear/mace IF you don't have access to light magic. Without D...
- 22 Feb 2021, 12:58
- Forum: Might and Magic
- Topic: Do MM6 spells properly work with the GreyFace patch?
- Replies: 1
- Views: 1657
Re: Do MM6 spells properly work with the GreyFace patch?
I don't think it fixes them, but most of the spells weren't really broken. By that I mean that the spells work mechanically, they just get resisted very often. It's more a case of bad design or overbalancing by the devs. Mass Fear and Turn Undead are broken in turnbased mode, but work in realtime. I...
- 19 Feb 2021, 19:30
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 411388
Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Maybe the Horn of Ros could grant GM ID Monster skill, in addition to showing hit points? Or a similar kind of effect. It would allow for more tactical use of different spells, especially in MM6 with all the "magic" immunities, it would be nice to know when a relatively high level enemy is...
- 07 Feb 2021, 14:34
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 411388
Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
And I also noticed that in monsters.txt the Noble Titans were casting "Psychic Shock t ,M,18". Not sure if it matters; they seem to have no trouble casting the spell anyways. The game only checks the 1st word. Oh right, I should have realized; when you change it to a spell the enemies can...
- 04 Feb 2021, 02:05
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 411388
Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Some of the chests in the Warlord's Fortress now display this message instead of opening: "You were unable to pick the lock." I don't remember ever seeing that message before. Were they duplicate chests that were made to just not open with one of the more recent patches? (it seems there we...
- 09 Dec 2020, 12:19
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 250343
Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Done, thanks.cthscr wrote:Take 'mapstats.txt' from EnglishT.lod, change 'Refill Days' column value for row '20'/'Merchant House of Alvar' to something like 67200. Put file into DataFiles directory.
Goblinwatch has refill value of 672 days set in mapstats.txt. As well as Castle Harmondale.
- 22 Nov 2020, 22:50
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 250343
Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Strange, the axe seems to have reset itself at some point. I left it in a dismissed character's inventory, and today I saw that it had regained it's enchantment. I went to the seer afterwards, and the axe he gave me also had the enchantment this time. Confusing, but hey I have my axe back
- 20 Nov 2020, 18:23
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 250343
Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Completing the promotion quest for Minotaurs takes the Axe of Balthazar from your inventory. When you then go to the seer and say "I lost it" he gives you back the axe, even after having completed the quest. This is good, because it's almost best-in-slot for minotaurs. But unfortunately, i...
- 09 Apr 2020, 14:49
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7064521
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Expert Perception door in Superior Temple of Baa cannot be opened by characters with Expert Perception . <snip> Most of the doors only require perception level 4 (iirc you don't even need be an expert). Only one door requires master level 8 instead. However, that door can be skipped: it only leads ...
- 06 Dec 2019, 22:53
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7064521
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Same thing as with Free Haven. You have to get to Silver Cove on foot (or by Town Portal) before coach and boat travel is allowed. That's how it's always been.Kahooli wrote:Also no boats from Mysty Islands to Silver Cove. What's going on???
- 30 Nov 2019, 14:57
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7064521
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
I was under the impression that the reason Earth Elementals are so dangerous compared to other planes is that their spells do Physical damage instead of Earth damage. Do correct me if I'm wrong on this or just thinking something else entirely, from my own experience stuff like Plane of Fire is a wa...
- 30 Nov 2019, 13:09
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7064521
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Should not a bigger monster cast stronger spells? And what about greater Earth elementals who NEVER cast mass distortion (which is also quite powerful)? In current status, it's easier to kill greater elementals than mid-level elementals. Well, I wouldn't know about the greater earth elementals. The...