I consider losing the NPCs to be a normal part of the game. Can't have you getting *too* attached to them, can we?
In any case, I thought that quest was one of the best, game-wise. To become a higher priest, you must first find the holy chalice, then restore the temple. Sweet!
Search found 157 matches
- 27 Dec 2008, 04:03
- Forum: Might and Magic
- Topic: Maestro's MM6 MOD
- Replies: 57
- Views: 25316
- 26 Dec 2008, 03:35
- Forum: Might and Magic
- Topic: Progress through Maestro's Mod
- Replies: 217
- Views: 68402
- 26 Dec 2008, 03:30
- Forum: Might and Magic
- Topic: Progress through Maestro's Mod
- Replies: 217
- Views: 68402
On the MM boards from days gone by, some folks (Kalravoia, apparently, since I don't remember well enough ;) ) created games with a peasant party. What makes a peasant party? Simple. You start with absolutely nothing. No gold. No equipment. No skills. No attributes (all attributes are zero!) No leve...
- 25 Dec 2008, 03:34
- Forum: Might and Magic
- Topic: Progress through Maestro's Mod
- Replies: 217
- Views: 68402
- 23 Dec 2008, 04:26
- Forum: Might and Magic
- Topic: Progress through Maestro's Mod
- Replies: 217
- Views: 68402
- 22 Dec 2008, 05:30
- Forum: Might and Magic
- Topic: Progress through Maestro's Mod
- Replies: 217
- Views: 68402
Minor crash update... when returning to Emerald Island, i've discovered (unfortunately) that if I go into inventory during turn-based battle and try to switch to another character's inventory, the game crashes. Gotta stop doing that... ;) I *think* I've got the latest sound patch from Maestro, but I...
- 22 Dec 2008, 02:15
- Forum: Might and Magic
- Topic: MM7 spoiler thread
- Replies: 17
- Views: 6750
- 21 Dec 2008, 16:43
- Forum: Might and Magic
- Topic: MM6: Metamorphosis - monster's corner
- Replies: 86
- Views: 35006
- 19 Dec 2008, 13:18
- Forum: Might and Magic
- Topic: Progress through Maestro's Mod
- Replies: 217
- Views: 68402
- 19 Dec 2008, 13:16
- Forum: Might and Magic
- Topic: MM7 spoiler thread
- Replies: 17
- Views: 6750
- 18 Dec 2008, 18:55
- Forum: Might and Magic
- Topic: Progress through Maestro's Mod
- Replies: 217
- Views: 68402
Hmmm.... given that Hairbaugh no longer exists, that frees up an item (letter to Hairbaugh) that could be used for something else... say.... Festival of the Five Moons notes 1. No promotions allowed except priests, since it's a holy festival. 2. Rogues have been known to cheat before, and probably w...
- 18 Dec 2008, 05:16
- Forum: Might and Magic
- Topic: Progress through Maestro's Mod
- Replies: 217
- Views: 68402
- 17 Dec 2008, 05:08
- Forum: Might and Magic
- Topic: !!!_Maestro MOD (installation)_!!!
- Replies: 42
- Views: 31943
I finally swapped my C:/D: and G: drives, so I'm reinstalling from scratch... literally! One question, Vlad... do I need to install any of the patches (Mok, 1.1, etc.) before installing your mod? Or are those all included? Thanks! *EDIT* WTF? While running new_class.exe manually, Windows piped up ab...
- 14 Dec 2008, 19:29
- Forum: Might and Magic
- Topic: Questions about Maestro Mod(s)
- Replies: 37
- Views: 10292
- 14 Dec 2008, 02:44
- Forum: Might and Magic
- Topic: Maestro MOD Patches
- Replies: 168
- Views: 48914
Those game settings worked. Kennel is cleared. All I can say... man, do I like Berzerk and Paralyze... :D *edit* Crash, crash, and more crash... completed the priest of light quest, and after getting the promo, trying to access the inventory screen results in an internal error. I've got a pretty bas...
- 14 Dec 2008, 02:43
- Forum: Might and Magic
- Topic: Progress through Maestro's Mod
- Replies: 217
- Views: 68402
- 14 Dec 2008, 02:37
- Forum: Might and Magic
- Topic: Questions about Maestro Mod(s)
- Replies: 37
- Views: 10292
Re: Questions about Maestro Mod(s)
No dumb questions here, as far as I can see... ;) Sorry but I have a few dumb questions. I have searched through the threads and can't find these answers. 1. I have played the BDJ Rev4 Mod for MM7. Is the Maestro Mod for MM7 different? The Maestro Mod is an additional enhancement to the BDJ mod, aka...
- 12 Dec 2008, 19:16
- Forum: Might and Magic
- Topic: ALL MODDERS READ!!Major untapped modding potental for MM9
- Replies: 25
- Views: 17427
- 12 Dec 2008, 19:02
- Forum: Might and Magic
- Topic: Maestro's MM6 MOD
- Replies: 57
- Views: 25316
- 12 Dec 2008, 16:18
- Forum: Might and Magic
- Topic: Might & Magic 10; been in development for years + teaser
- Replies: 829
- Views: 383176