Search found 368 matches

by koval321
10 Nov 2012, 11:22
Forum: Hall of the Heretics
Topic: Half-Life 3
Replies: 6
Views: 4802

HL3 must be made on new engine, otherwise would get scores not better than 7/10 so if they do anything is probably researching it, and for sure its top top secret
by koval321
10 Nov 2012, 11:11
Forum: Might and Magic
Topic: M&M8 Alchemy mod 2 (v2.7)
Replies: 22
Views: 27013

z
by koval321
10 Nov 2012, 10:59
Forum: Might and Magic
Topic: Might & Magic Jumper Series (MM6 Oblivion mod Rename)
Replies: 122
Views: 96386

This look good, can wait

Have question about oblivion modding, after install Morrowind have tool: TES construction set, but cant find similar on Oblivion disc
by koval321
10 Nov 2012, 10:44
Forum: Might and Magic
Topic: MM8,5 - Rejected materials (free gift for mod-makers)
Replies: 19
Views: 16673

How difficulty is to generate such characters, and what software you use?
I like all of them, old and new concepts. In my opinion some class are good as half-naked barbarians, mages, and other like knights, clerics, thieves should begin clothed.
by koval321
18 Sep 2012, 15:44
Forum: Might and Magic
Topic: Might and Magic X: Project Update September 1st, 2012
Replies: 9
Views: 7306

Liking the planning. Planning is such an important factor in any project. No plan mean chaos it get nowhere, but constantly update previously plan also lead to walk in circles. Am hope they report progress and not give new plan every month. You known like this story for example: Today I have great ...
by koval321
18 Sep 2012, 15:19
Forum: Might and Magic
Topic: MM8: Solo Necromancer - Infinite Fun
Replies: 15
Views: 17921

With mm8che program you can make custom professions, it is probably designed for cheat but unlike to other mm here such tool is necessary, no blame for use it. Am recently finished game with my classic team of four elemental mages (not necromancers, because am not given them dark skill) Well you can...
by koval321
24 Aug 2012, 13:51
Forum: Might and Magic
Topic: M&M8 Alchemy mod 2 (v2.7)
Replies: 22
Views: 27013

z
by koval321
19 Aug 2012, 14:14
Forum: Might and Magic
Topic: M&M8 Alchemy mod 2 (v2.7)
Replies: 22
Views: 27013

z
by koval321
17 Aug 2012, 12:36
Forum: Might and Magic
Topic: M&M8 Alchemy mod 2 (v2.7)
Replies: 22
Views: 27013

z
by koval321
15 Aug 2012, 06:27
Forum: Might and Magic
Topic: M&M8 Alchemy mod 2 (v2.7)
Replies: 22
Views: 27013

z
by koval321
14 Aug 2012, 17:27
Forum: Might and Magic
Topic: M&M8 Alchemy mod 2 (v2.7)
Replies: 22
Views: 27013

M&M8 Alchemy mod 2 (v2.7)

[Alchemy]
Flasks: small 50% size
all catalysts stronger


5 leather armor
4 chain armor
5 staff
4 helm
5 belt
1 cloak
10 shield
6 mace
3 plate armor
by koval321
13 Aug 2012, 09:24
Forum: Might and Magic
Topic: MM8,5 - Echo of Destruction
Replies: 366
Views: 252759

will you ever use other archive than 7z ?
by koval321
13 Aug 2012, 09:23
Forum: Might and Magic
Topic: Might and Magic X: Project Update August 1st, 2012
Replies: 6
Views: 4831

what is "tutorial"
by koval321
25 Jun 2012, 08:48
Forum: Might and Magic
Topic: New tricks with M&M6 interface
Replies: 4
Views: 4307

Am now experiment with new monsters, before I made around 40 new monsters for Dungeon Master mod Ravenhood 3 from M&M paperdolls (and new items used in Suicide Squad / Medieval Balance) Each monster have 3 frames of animation walk, attack, block. They actualy could work as monsters in M&M ga...
by koval321
04 Jun 2012, 17:26
Forum: Might and Magic
Topic: New tricks with M&M6 interface
Replies: 4
Views: 4307

New tricks with M&M6 interface

Am experiment with new gfx and found that it is possible to make ornate frame around playing window, similar to earlier M&M 3-5.

Image
by koval321
02 Jun 2012, 17:27
Forum: Might and Magic
Topic: [MOD] M&M6 New Challenge
Replies: 6
Views: 8079

Concept of this mod is visualised in altered menu: bloody mess
(btw its from dragon lance, see below)

Am actualy created it for own use because am play mm6 again, and found that game was too easy.

Image
by koval321
02 Jun 2012, 05:05
Forum: Might and Magic
Topic: [MOD] M&M6 New Challenge
Replies: 6
Views: 8079

It affect most of monsters (at least 95%), they have twice more HP, deal more damage by weapons and spells, sometime have different attack method by schoot arrow and affect on player mostly by boss as fear or insane. Any other changes was deliberately NOT made to leave game closest to original as po...
by koval321
01 Jun 2012, 15:27
Forum: Might and Magic
Topic: [MOD] M&M6 New Challenge
Replies: 6
Views: 8079

[MOD] M&M6 New Challenge

Its for players who wish to beat the same game again on higher difficulty level. Every monsters are at least twice stronger. Beside this nothing really changed, the same plot and quests etc.

Download: M&M6 New Challenge 1.0.zip

Image
by koval321
28 May 2012, 17:47
Forum: Might and Magic
Topic: MM8,5 - Echo of Destruction
Replies: 366
Views: 252759

ok I found where lay problem 7z on my comp dont unpack whole content, am recently download anvil of davn packed in this archive and it always unpack some about 60%. The same was probably with your file it dont unpack full exe thats why it does not work. EDIT Worst thing is that when am trying to del...
by koval321
28 May 2012, 05:49
Forum: Might and Magic
Topic: Might and Magic X: Project Update (!) May 1st, 2012
Replies: 18
Views: 9057

In contrast I consider this idea is bad. No one Might and Magic game limits some content by experience level. Anytime you can go anywhere. The only limits are geographic placement and traffic schedule. How about those ones who play without training for higher score? This artificial limit may preven...

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