Search found 368 matches
- 10 Nov 2012, 11:22
- Forum: Hall of the Heretics
- Topic: Half-Life 3
- Replies: 6
- Views: 4802
- 10 Nov 2012, 11:11
- Forum: Might and Magic
- Topic: M&M8 Alchemy mod 2 (v2.7)
- Replies: 22
- Views: 27013
- 10 Nov 2012, 10:59
- Forum: Might and Magic
- Topic: Might & Magic Jumper Series (MM6 Oblivion mod Rename)
- Replies: 122
- Views: 96386
- 10 Nov 2012, 10:44
- Forum: Might and Magic
- Topic: MM8,5 - Rejected materials (free gift for mod-makers)
- Replies: 19
- Views: 16673
- 18 Sep 2012, 15:44
- Forum: Might and Magic
- Topic: Might and Magic X: Project Update September 1st, 2012
- Replies: 9
- Views: 7306
Liking the planning. Planning is such an important factor in any project. No plan mean chaos it get nowhere, but constantly update previously plan also lead to walk in circles. Am hope they report progress and not give new plan every month. You known like this story for example: Today I have great ...
- 18 Sep 2012, 15:19
- Forum: Might and Magic
- Topic: MM8: Solo Necromancer - Infinite Fun
- Replies: 15
- Views: 17921
With mm8che program you can make custom professions, it is probably designed for cheat but unlike to other mm here such tool is necessary, no blame for use it. Am recently finished game with my classic team of four elemental mages (not necromancers, because am not given them dark skill) Well you can...
- 24 Aug 2012, 13:51
- Forum: Might and Magic
- Topic: M&M8 Alchemy mod 2 (v2.7)
- Replies: 22
- Views: 27013
- 19 Aug 2012, 14:14
- Forum: Might and Magic
- Topic: M&M8 Alchemy mod 2 (v2.7)
- Replies: 22
- Views: 27013
- 17 Aug 2012, 12:36
- Forum: Might and Magic
- Topic: M&M8 Alchemy mod 2 (v2.7)
- Replies: 22
- Views: 27013
- 15 Aug 2012, 06:27
- Forum: Might and Magic
- Topic: M&M8 Alchemy mod 2 (v2.7)
- Replies: 22
- Views: 27013
- 14 Aug 2012, 17:27
- Forum: Might and Magic
- Topic: M&M8 Alchemy mod 2 (v2.7)
- Replies: 22
- Views: 27013
M&M8 Alchemy mod 2 (v2.7)
[Alchemy]
Flasks: small 50% size
all catalysts stronger
5 leather armor
4 chain armor
5 staff
4 helm
5 belt
1 cloak
10 shield
6 mace
3 plate armor
Flasks: small 50% size
all catalysts stronger
5 leather armor
4 chain armor
5 staff
4 helm
5 belt
1 cloak
10 shield
6 mace
3 plate armor
- 13 Aug 2012, 09:24
- Forum: Might and Magic
- Topic: MM8,5 - Echo of Destruction
- Replies: 366
- Views: 252759
- 13 Aug 2012, 09:23
- Forum: Might and Magic
- Topic: Might and Magic X: Project Update August 1st, 2012
- Replies: 6
- Views: 4831
- 25 Jun 2012, 08:48
- Forum: Might and Magic
- Topic: New tricks with M&M6 interface
- Replies: 4
- Views: 4307
- 04 Jun 2012, 17:26
- Forum: Might and Magic
- Topic: New tricks with M&M6 interface
- Replies: 4
- Views: 4307
New tricks with M&M6 interface
Am experiment with new gfx and found that it is possible to make ornate frame around playing window, similar to earlier M&M 3-5.
- 02 Jun 2012, 17:27
- Forum: Might and Magic
- Topic: [MOD] M&M6 New Challenge
- Replies: 6
- Views: 8079
- 02 Jun 2012, 05:05
- Forum: Might and Magic
- Topic: [MOD] M&M6 New Challenge
- Replies: 6
- Views: 8079
It affect most of monsters (at least 95%), they have twice more HP, deal more damage by weapons and spells, sometime have different attack method by schoot arrow and affect on player mostly by boss as fear or insane. Any other changes was deliberately NOT made to leave game closest to original as po...
- 01 Jun 2012, 15:27
- Forum: Might and Magic
- Topic: [MOD] M&M6 New Challenge
- Replies: 6
- Views: 8079
[MOD] M&M6 New Challenge
Its for players who wish to beat the same game again on higher difficulty level. Every monsters are at least twice stronger. Beside this nothing really changed, the same plot and quests etc.
Download: M&M6 New Challenge 1.0.zip
Download: M&M6 New Challenge 1.0.zip
- 28 May 2012, 17:47
- Forum: Might and Magic
- Topic: MM8,5 - Echo of Destruction
- Replies: 366
- Views: 252759
ok I found where lay problem 7z on my comp dont unpack whole content, am recently download anvil of davn packed in this archive and it always unpack some about 60%. The same was probably with your file it dont unpack full exe thats why it does not work. EDIT Worst thing is that when am trying to del...
- 28 May 2012, 05:49
- Forum: Might and Magic
- Topic: Might and Magic X: Project Update (!) May 1st, 2012
- Replies: 18
- Views: 9057
In contrast I consider this idea is bad. No one Might and Magic game limits some content by experience level. Anytime you can go anywhere. The only limits are geographic placement and traffic schedule. How about those ones who play without training for higher score? This artificial limit may preven...