Search found 368 matches
- 25 Mar 2016, 21:13
- Forum: Might and Magic
- Topic: [M&M7 mod] Return from Land of the Dead
- Replies: 18
- Views: 12178
Re: Working on M&M7 mod
Is possible to add more armors?
- 24 Mar 2016, 00:24
- Forum: Might and Magic
- Topic: [M&M7 mod] Return from Land of the Dead
- Replies: 18
- Views: 12178
Re: Working on M&M7 mod
Am modify only these txt files, don't known much about mm7 moding yet
Decided make brand new graphics for this mod and that will take some time, have some new ideas.
Decided make brand new graphics for this mod and that will take some time, have some new ideas.
- 23 Mar 2016, 14:37
- Forum: Might and Magic
- Topic: [M&M7 mod] Return from Land of the Dead
- Replies: 18
- Views: 12178
Re: Working on M&M7 mod
I made tests and some monster stats changed found working in test: rats, bats, spiders, dragonflies, goblins, vampire, necromancer, bandit, ghost but in other only name changed and stats are the same found not working in test: guard, griffin, dragon I will still continue this mod, at least something...
- 21 Mar 2016, 18:10
- Forum: Might and Magic
- Topic: [M&M7 mod] Return from Land of the Dead
- Replies: 18
- Views: 12178
[M&M7 mod] Return from Land of the Dead
Version 1.18 Link: Mod Version18.rar Its not total conversion, just standard mod which improve few things to game content Majority of monsters have new stats (attack methods, affliction, hp, name, resistance, treasure) Its recommended to have diversity in team (mage, cleric, knight etc. because mons...
- 11 Feb 2016, 08:51
- Forum: Might and Magic
- Topic: My M&M Mods
- Replies: 5
- Views: 9568
Re: My M&M Mods
Suicide Squad and Medieval Balance is the same mod, major idea was to change graphic and balance might vs magic, am also replaced skill teachers to taverns so its easier to find them, but move circus games to tavern make game too easy. First I changed only items gfx and then experiment with portrait...
- 08 Feb 2016, 20:14
- Forum: Might and Magic
- Topic: Day of the Serious Destroyer - Difficulty Mod for MM8
- Replies: 23
- Views: 25621
Re: [Mod] Might & Magic VIII - Day of the serious Destroyer
you can easy walk to boat on water without healer, maybe 2-3 flasks of healing potion (walk in combat mode) am always skip dagger wound island
- 04 Feb 2016, 11:08
- Forum: Might and Magic
- Topic: Day of the Serious Destroyer - Difficulty Mod for MM8
- Replies: 23
- Views: 25621
Re: [Mod] Might & Magic VIII - Day of the serious Destroyer
I played it many times and found some shortcuts like for example: Skip dagger wound island by walk on water in combat mode to boat Fast cash and level up by Cauri Blackthorne quest Trade between Shaodwspire and Ravenshore Buy armageddon spell and level up to max Skip all main quest by take 4 plane c...
- 28 Dec 2015, 15:24
- Forum: Might and Magic
- Topic: I still not finished M&M 9 and 10
- Replies: 1
- Views: 1605
I still not finished M&M 9 and 10
It was easier for me to go back from M&M 6-8 to World of Xeen (which am completed) than further and with each new game is more difficulty in terms of feel confusing, so in fact I would probably rather choose to play M&M3 than M&MX. I still give try MM9 but playing it its just awkward, to...
- 15 Dec 2015, 20:28
- Forum: Might and Magic
- Topic: M&M8 Solo Speedrun
- Replies: 3
- Views: 2434
Re: M&M8 Solo Speedrun
Am made second run with knight, just invisibility to get crystals, then get crystal key (skip all main quests) Third run with vampire, I thought that this time will change tactic to use mind magic but monsters was immune to it so again invisibility Dagger wound island may be skip by walk on water to...
- 12 Dec 2015, 21:59
- Forum: Might and Magic
- Topic: M&M8 Solo Speedrun
- Replies: 3
- Views: 2434
M&M8 Solo Speedrun
M&M8 solo necromancer completed in one day without tricks or cheats at beginning am invest only in dark magic and go trough temple on sparks level 1, toxic cloud water magic town portal and trade between shadowspire and revenshore to 100 000 visit magic shops and buy regeneration mana and health...
- 11 Dec 2015, 23:23
- Forum: Might and Magic
- Topic: Anybody solo M&M8 ?
- Replies: 7
- Views: 5098
Re: Anybody solo M&M8 ?
Completed and in my opinion it was easy, invested skills mostly in dark magic and meditation, wasted some time on trade and quests, train useless skills etc. Acromage or obelisc rubbish, playing again probably would finish it much faster. Actually am think about make speedrun solo now LOL Probably f...
- 03 Dec 2015, 23:46
- Forum: Might and Magic
- Topic: Anybody solo M&M8 ?
- Replies: 7
- Views: 5098
Re: Anybody solo M&M8 ?
Am pick Necromancer because magic is real power, 1 shoot is true but I learn that fight in real time may actually help. For example in temple am shoot sparks like machine gun and retreat, it go pretty easy, in turn based almost not doable
- 03 Dec 2015, 11:30
- Forum: Might and Magic
- Topic: Anybody solo M&M8 ?
- Replies: 7
- Views: 5098
Anybody solo M&M8 ?
and what is best profession
- 22 May 2015, 23:21
- Forum: Might and Magic
- Topic: Might and Magic II playthrough complete
- Replies: 17
- Views: 9160
- 22 May 2015, 22:54
- Forum: Might and Magic
- Topic: Who liked Ubisoft's M&M X?
- Replies: 26
- Views: 15669
Part 9 and 10 have too much similarities to other games (Wizardry 8 and Grimrock) and lost too much from own style (in 9 bother me inventory in 10 almost everything) beside this you can also add lack of quality (9 have terrible maps, 10 broken balance and its almost linear game, even worst from 9) A...
- 24 Dec 2014, 13:59
- Forum: Might and Magic
- Topic: MM8,5 - Echo of Destruction
- Replies: 366
- Views: 252552
This is some good points with am agree. Normally modifications make sense max to 10 years after game release. Here is exception because series actually stop at part 8 and its best we have to mod, parts 9, 10 was watered down. Part 9 seem to be made on modified Wizardry 8 engine and 10 on Grimrock en...
- 19 Nov 2014, 23:32
- Forum: Might and Magic
- Topic: M&M 6-8 as HoMM3 campaigns
- Replies: 6
- Views: 5210
Have completed New Sorpigal map, full playable as single map
Am finished it 3x in testing, end battle is difficulty but possible
HoMM3 in general is better play with spellcaster heroes as they are stronger
Its available here: http://www.moddb.com/mods/mm6-campaign
Am finished it 3x in testing, end battle is difficulty but possible
HoMM3 in general is better play with spellcaster heroes as they are stronger
Its available here: http://www.moddb.com/mods/mm6-campaign
- 17 Nov 2014, 23:55
- Forum: Might and Magic
- Topic: M&M 6-8 as HoMM3 campaigns
- Replies: 6
- Views: 5210
Am arrange everything into labirynths so it take much longer to get everywhere. Beside this resources are scarce so it really take long time to beat it. During tests it take me few hours to barely explore area and yet there will be also underground part (dungeon quests) Its not another HoMM map as y...
- 16 Nov 2014, 19:02
- Forum: Might and Magic
- Topic: M&M 6-8 as HoMM3 campaigns
- Replies: 6
- Views: 5210
Am already made New Sorpigal map in basic version. Have no experience and must learn few things. What am found that is really need to remade it different way as original game, for example am created there labirynths from trees, flowers etc. so it would take longer to get into some places. So goblins...
- 16 Nov 2014, 08:31
- Forum: Might and Magic
- Topic: M&M 6-8 as HoMM3 campaigns
- Replies: 6
- Views: 5210
M&M 6-8 as HoMM3 campaigns
Here is my concept: Each map would be actual representation of M&M game maps For example in M&M6 campaign: first map would be New Sorpigal, after complete you heroes would go to Castle Ironfist, and then to Free Haven etc Every detail of such area would be marked on map for example goblins c...