Search found 100 matches
- 11 Feb 2008, 12:40
- Forum: Heroes V-VI
- Topic: Proposals for next patch
- Replies: 49
- Views: 12329
I don't see how it is useful except in battles against mages, which is extremely limited. It's inferior to the Energy Channel of the Archmage, too. It is now clear to me that you don't understand how the damper ability works. It doesn't protect against spelldamage or any damage done by enemy heroes...
- 11 Feb 2008, 09:49
- Forum: Mapmaking Guild
- Topic: Looking for the following commands
- Replies: 1
- Views: 1535
These things are not done by mapmaking but modding. Visit this forum to find plenty of tutorials about the basics of modding (packing, unpacking, installing, editing xdb files): http://heroescommunity.com/forumdisplay.php3?FID=18 After you understand the basics, you will need to find and edit the fo...
- 11 Feb 2008, 09:31
- Forum: Heroes V-VI
- Topic: Proposals for next patch
- Replies: 49
- Views: 12329
I think the fleeing and the performance of the Ai are top priorities. For balance i would like to see the invisibililty changed, Although I haven't got a good idea how. Also the jump distance from the horned leapers could be a little shorter (if the horned demons are unchanged) I don't understand wh...
- 11 Feb 2008, 09:25
- Forum: Mapmaking Guild
- Topic: Tutorial for creating reflective waters
- Replies: 2
- Views: 1659
- 11 Feb 2008, 09:06
- Forum: Heroes V-VI
- Topic: The ultimate powergaming thread
- Replies: 3
- Views: 1884
What are the nice mods to get more units, more experience, develop your favourite skill set faster? Since Nival rebalanced the ultimate skill path, there are no such mods created after Toe, because in most cases the simply destroy they balance of the game. If you are looking for a balanced increase...
- 11 Feb 2008, 08:55
- Forum: Heroes V-VI
- Topic: Are the AIs all "Warriors"?
- Replies: 4
- Views: 2243
To answer your question, the H5 Ai is not always warrior. It will randomly be warrior,explorer, builder or victim. I haven't got any info about the differences in heroes 5. I only know these settings can be used by mapmakers. Here is the link to the mod that creates a hard level without cheating: ht...
- 05 Feb 2008, 00:37
- Forum: Heroes V-VI
- Topic: About the AI cheating
- Replies: 33
- Views: 11559
@HOMMV_NOOB: Then you should try hard with the mod installed (not expert) @Kildar: That's the effect you get when the cheating is turned off. Nival surely created a huge gap between hard and normal, this mods corrects it as much as possible. But the possibilities for a modder are still limited becau...
- 04 Feb 2008, 20:18
- Forum: Mapmaking Guild
- Topic: Tutorial for creating reflective waters
- Replies: 2
- Views: 1659
Tutorial for creating reflective waters
This is going to be a very small tutorial, because creating reflective waters is very simple. It just seems to me that a lot of mapmakers haven't found the way to do this. Already since the first version of HOMM5 is released I have seen plenty of custom maps released with in my opinion ugly transpar...
- 04 Feb 2008, 15:50
- Forum: Heroes V-VI
- Topic: About the AI cheating
- Replies: 33
- Views: 11559
- 04 Feb 2008, 15:22
- Forum: Heroes V-VI
- Topic: Best academy Hero for long maps...
- Replies: 9
- Views: 16725
- 04 Feb 2008, 15:15
- Forum: Heroes V-VI
- Topic: About the AI cheating
- Replies: 33
- Views: 11559
Here is the link for the mod (for 3.0 and 1.6):
http://heroescommunity.com/viewthread.php3?TID=24772
And here the AI-testing topic, take in mind this was before TOE and there are AI improvements done in patches:
http://heroescommunity.com/viewthread.php3?TID=22542
http://heroescommunity.com/viewthread.php3?TID=24772
And here the AI-testing topic, take in mind this was before TOE and there are AI improvements done in patches:
http://heroescommunity.com/viewthread.php3?TID=22542
- 23 Jan 2008, 20:30
- Forum: Modcrafting Guild
- Topic: Heroes of Axeoth: H3/H4 heroes to H5 conversion
- Replies: 7
- Views: 12258
This mod actually makes XL random maps playable. I had the bug where the in-program RMG doesn't work properly, but I can open up the TOE map editor and run the RMG packaged there. This is new to me, most people say it makes xl maps playable because of the performance improvements caused by the new ...
- 15 Jan 2008, 11:32
- Forum: Heroes V-VI
- Topic: Erathia/Axeoth vs. Ashan: The verdict and our future.
- Replies: 6
- Views: 3569
I agree the move from h3 to h4 was the cheapest, but I do not agree h4 was a copy paste of H3. H4 had a completely new and much more interesting adventure map, spell system and class system. In fact they only copied the heroes and some creatures. I think h4 would have been more succesful if they had...
- 14 Jan 2008, 23:25
- Forum: Mapmaking Guild
- Topic: New Multiplayer Map for Tribes
- Replies: 2
- Views: 1629
- 14 Jan 2008, 23:19
- Forum: Heroes V-VI
- Topic: Erathia/Axeoth vs. Ashan: The verdict and our future.
- Replies: 6
- Views: 3569
- 11 Jan 2008, 23:17
- Forum: Heroes V-VI
- Topic: normal vs hard
- Replies: 19
- Views: 6521
- 11 Jan 2008, 23:14
- Forum: Modcrafting Guild
- Topic: what happend to elrath.com?
- Replies: 34
- Views: 24560
- 11 Jan 2008, 11:44
- Forum: Mapmaking Guild
- Topic: Waiting for Campaigns feat. "The Lord Of The Rings"
- Replies: 17
- Views: 8962
I believe since the movies are getting older and there are good Lord of the Rings games available (BFME and LOTR online), the fanbase for LOTR stuff in other games is getting smaller. I personally haven't seen anything yet, but on the other hand orcs are only recently available since TOE, and it wou...
- 10 Jan 2008, 19:05
- Forum: Heroes V-VI
- Topic: normal vs hard
- Replies: 19
- Views: 6521
I don't mean scripting bugs, and probably 'bugs' is not the right word for all things that can happen. Besides impassable area's I can give you a few examples: -Some maps can have a unusual layout, very large distances between players or very powerful monsterstacks. -Some maps are not properly optim...
- 10 Jan 2008, 15:49
- Forum: Heroes V-VI
- Topic: normal vs hard
- Replies: 19
- Views: 6521
The AI will just like human players act slightly different on every map. It is also very difficult to judge the AI on user-build maps because they often contain bugs. There is only one thing I'm almost 100% sure of: There is a 'hard-coded' mechanism on hard and heroic that makes the AI much stronger...