Search found 100 matches
- 14 Jun 2015, 09:45
- Forum: Heroes V-VI
- Topic: Might & Magic: Heroes 5.5 (unofficial)
- Replies: 75
- Views: 77269
Might & Magic: Heroes 5.5 (unofficial)
http://s6.postimg.org/wjj67jtnl/rndlogo3.jpg V556 RC6 Released (6 feb 2016)!!! MMH5.5 on Moddb MMH5.5 on Facebook MMH5.5 is a huge fan made modification for H5TOE or H5 GOG Bundle and a spiritual successor to the popular WOG modification for H3. The goal of MMH5.5 to combine the majority of great f...
- 22 Feb 2015, 17:45
- Forum: Mapmaking Guild
- Topic: HOMM 5 Multiplayer maps
- Replies: 22
- Views: 16057
- 11 Aug 2010, 20:48
- Forum: Heroes V-VI
- Topic: [Unofficial Expansion] The HOMM5 Role Playing Edition
- Replies: 36
- Views: 27230
I have updated the mod to version 1.0: Download (50mb): http://www.mediafire.com/?mvwlx2b725lkzep Version 1.0 is divided into 2 cores, an ashan core and an axeoth core. The Axeoth core creates the possibility to play the game with 308 heroes from HOMM3/4. This is done with great thanks to Simonak wh...
- 27 Apr 2010, 22:55
- Forum: Heroes V-VI
- Topic: [Unofficial Expansion] The HOMM5 Role Playing Edition
- Replies: 36
- Views: 27230
- 24 Apr 2010, 18:08
- Forum: Heroes V-VI
- Topic: [Unofficial Expansion] The HOMM5 Role Playing Edition
- Replies: 36
- Views: 27230
- 13 Apr 2010, 13:05
- Forum: Heroes V-VI
- Topic: [Unofficial Expansion] The HOMM5 Role Playing Edition
- Replies: 36
- Views: 27230
@robertukas: sorry for late reply, but cepheus is right, creating more skillslots is close to impossible and that also applies to the formula for creature growth. I agree often the last 50% of the game is boring, but I think this is often related to the way maps are designed. In a strategy or RPG ga...
- 02 Apr 2010, 18:47
- Forum: Heroes V-VI
- Topic: [Unofficial Expansion] The HOMM5 Role Playing Edition
- Replies: 36
- Views: 27230
- 14 Feb 2010, 23:16
- Forum: Heroes V-VI
- Topic: [Unofficial Expansion] The HOMM5 Role Playing Edition
- Replies: 36
- Views: 27230
Well i guess that's something... but the idea was to make the official mode have better names... oh well, it's your work, you get the final say. The problem is a 'better name' scheme doesn't really exist. During the process I changed class names many times. The problem is: for every person who like...
- 13 Feb 2010, 17:05
- Forum: Heroes V-VI
- Topic: [Unofficial Expansion] The HOMM5 Role Playing Edition
- Replies: 36
- Views: 27230
Allright, as a prize for ultimate stubbornness over minor things I will reward you with the ability to easily adjust all classnames to your own taste ;) Open H5-RPE-Core09.h5u with a zip program that can edit text files (I recommend 7zip, do not learn your OS always to open h5u files with it!) Go to...
- 12 Feb 2010, 21:31
- Forum: Heroes V-VI
- Topic: [Unofficial Expansion] The HOMM5 Role Playing Edition
- Replies: 36
- Views: 27230
This mod certainly doesn't seem conservative to me. Lol, yeah :D , but it is still a lot more conservative then rebuilding H3 in H5 What about Sage then? Or Battle Sage (see, it's close to Battle Mage smile_teeth )! Do you really think those class names would fit a hero like Kragh? Warlord should d...
- 12 Feb 2010, 18:19
- Forum: Heroes V-VI
- Topic: [Unofficial Expansion] The HOMM5 Role Playing Edition
- Replies: 36
- Views: 27230
For NCF creatures check the following:
http://heroescommunity.com/viewthread.p ... genumber=1
http://heroescommunity.com/viewthread.p ... genumber=1
Extract the archive to anywhere and read the included readmeAnd where to put the files?
- 12 Feb 2010, 15:18
- Forum: Heroes V-VI
- Topic: [Unofficial Expansion] The HOMM5 Role Playing Edition
- Replies: 36
- Views: 27230
UPDATE: If you want to use ncf creatures you need to download the new (fixed) framework v091!: Framework Version 0.91 As i said a million times, H5 lacks variety... Perhaps, but somehow people always liked my conservative mods more. About the other names I don't now, take in mind the names are conne...
- 11 Feb 2010, 21:46
- Forum: Heroes V-VI
- Topic: [Unofficial Expansion] The HOMM5 Role Playing Edition
- Replies: 36
- Views: 27230
Pretty much how I was thinking, the current idea is referring to the H5 campaign storyline with humans following a demonic church. In heroes 3 several inferno heroes were human. A demon as being 'pure evil' is basically part of an evil belief system itself and as such it cannot oppose it's own belie...
- 11 Feb 2010, 11:12
- Forum: Heroes V-VI
- Topic: [Unofficial Expansion] The HOMM5 Role Playing Edition
- Replies: 36
- Views: 27230
- 10 Feb 2010, 15:31
- Forum: Heroes V-VI
- Topic: [Unofficial Expansion] The HOMM5 Role Playing Edition
- Replies: 36
- Views: 27230
A simple split-up would have worked for me but the new skil classes look interesting. A simple split-up with racials was the original intention but it didn't work out. If you want some history and more info on the project you can visit the following threads: http://heroescommunity.com/viewthread.ph...
- 09 Feb 2010, 20:03
- Forum: Heroes V-VI
- Topic: [Unofficial Expansion] The HOMM5 Role Playing Edition
- Replies: 36
- Views: 27230
This works exclusively for Tribes of the East patch 3.1. The game must be run from the exe file included in the archive (H5_RPE_Game.exe). The mainmenu is reverted back to the original because it is more representative. In the end I would like to have a new menu theme, but there are currently other ...
- 09 Feb 2010, 12:54
- Forum: Heroes V-VI
- Topic: [Unofficial Expansion] The HOMM5 Role Playing Edition
- Replies: 36
- Views: 27230
One thing, though, I'd like to see is the Beastmasters boosting abilities, the beasties to get +1 speed and/or initiative like in H3. How do you think of that? even though i don't know which class you are referring to (there are no beastmasters) i think i can already answer your question: it is imp...
- 09 Feb 2010, 00:04
- Forum: Heroes V-VI
- Topic: [Unofficial Expansion] The HOMM5 Role Playing Edition
- Replies: 36
- Views: 27230
[Unofficial Expansion] The HOMM5 Role Playing Edition
http://img193.imageshack.us/img193/6202/logodca.jpg Hi to all HOMM fans! Today I will present to you a new descendent in the HOMM series. The HOMM5: Role playing edition (currently version 0.9 Beta). This huge mod took me almost a year to build, but together with all the pre-work me and other peopl...
- 12 Feb 2008, 14:23
- Forum: Modcrafting Guild
- Topic: Warmonger's optimalization pack
- Replies: 6
- Views: 6754
Neutral stack increase is now 11/12/15% and on heroic it equals insane 20% every week. Believe me, on hard it works very fine. Just makes the neutrals be challenging all the time and provide sufficient amount of exp. I'll have to finish a number of games to tell how does it work in lategame though....
- 11 Feb 2008, 13:44
- Forum: Heroes V-VI
- Topic: Proposals for next patch
- Replies: 49
- Views: 12468
Can you really blame me for misunderstanding? I surely cannot blame you, and that was not what I said. Some ingame descriptions have never been correct (like swift striker for example) and a lot are not sufficient. It is true it only protects the neighboring creatures and in a lot of occassions I w...