Well enough to be still alive.
NCF thread
Search found 125 matches
- 29 Aug 2010, 06:18
- Forum: Modcrafting Guild
- Topic: How moddable is Heroes V?
- Replies: 1
- Views: 3519
- 02 Jun 2010, 05:55
- Forum: Modcrafting Guild
- Topic: Official VCMI project thread
- Replies: 99
- Views: 308089
VCMI 0.81 was released!
- 02 Dec 2009, 09:50
- Forum: Modcrafting Guild
- Topic: Official VCMI project thread
- Replies: 99
- Views: 308089
VCMI 0.75 was released.
- 28 Nov 2009, 06:26
- Forum: Modcrafting Guild
- Topic: Official VCMI project thread
- Replies: 99
- Views: 308089
Development version 0.74c has been released. It contaiins lots of bugfixes and minor features and interface tweaks. Full list can be seen on Mantis Bugtracker . It is pretty much what 0.75 will offer, but additional testing is needed. Unfortunatelly none of us had enough time to work on brand new, b...
- 09 Nov 2009, 09:47
- Forum: Wake of Gods
- Topic: Creature exp is miscalculated?
- Replies: 6
- Views: 5399
- 01 Nov 2009, 16:42
- Forum: Wake of Gods
- Topic: Tired of old heroes music?
- Replies: 13
- Views: 9569
- 03 Oct 2009, 12:09
- Forum: Modcrafting Guild
- Topic: Official VCMI project thread
- Replies: 99
- Views: 308089
- 20 Sep 2009, 16:57
- Forum: Modcrafting Guild
- Topic: Official VCMI project thread
- Replies: 99
- Views: 308089
Development version 0.73c
Contains all main features 0.74 should have, although some of them may not work completely and correctly. Meant for testers, by 1st October all new features will be tested and fixed.
Adventure AI is disabled.
Contains all main features 0.74 should have, although some of them may not work completely and correctly. Meant for testers, by 1st October all new features will be tested and fixed.
Adventure AI is disabled.
- 08 Sep 2009, 19:02
- Forum: Modcrafting Guild
- Topic: Heroes of Might & Magic III: Horn of the Abyss
- Replies: 421
- Views: 638755
- 05 Sep 2009, 07:53
- Forum: Modcrafting Guild
- Topic: Official VCMI project thread
- Replies: 99
- Views: 308089
Teaser! 0.74 is sheduled at October 1st, but the amount of new content will be significant: -1440x900 (below) and 1280x960 resolutions http://i4.photobucket.com/albums/y104/Zamolxis/VCMI%202009/2009-09-05_1440x900.jpg -town sieges -creature banks -basic adventure AI -combined artifacts -necromancy -...
- 31 Aug 2009, 13:48
- Forum: Wake of Gods
- Topic: Explain to me. For the last time, the great features of WoG
- Replies: 2
- Views: 2884
- 24 Aug 2009, 19:27
- Forum: Mapmaking Guild
- Topic: The Streets of Al-Safir
- Replies: 32
- Views: 18963
- 22 Aug 2009, 06:45
- Forum: Wake of Gods
- Topic: Additional WoG monsters ideas
- Replies: 9
- Views: 8387
Both for Wog and h5 every dai i see dozens of people sharing their 'ideas'. Most of them is plain stupid and uninspired so I don't even read such posts anymore. There is no problem with creativity, but creation. Someone has to take his time, effort and skills and MAKE new content. And there is only ...
- 14 Aug 2009, 13:35
- Forum: Mapmaking Guild
- Topic: Map size (H3)
- Replies: 10
- Views: 4691
- 11 Aug 2009, 05:51
- Forum: Mapmaking Guild
- Topic: The Streets of Al-Safir
- Replies: 32
- Views: 18963
- 09 Aug 2009, 04:41
- Forum: Modcrafting Guild
- Topic: Official VCMI project thread
- Replies: 99
- Views: 308089
- 08 Aug 2009, 07:37
- Forum: Modcrafting Guild
- Topic: Official VCMI project thread
- Replies: 99
- Views: 308089
- 06 Aug 2009, 05:25
- Forum: Modcrafting Guild
- Topic: Official VCMI project thread
- Replies: 99
- Views: 308089
How about the link in above post?I haven't found how to turn on new features though.
As to bugs, go >>>>Here
- 02 Aug 2009, 04:49
- Forum: Modcrafting Guild
- Topic: Official VCMI project thread
- Replies: 99
- Views: 308089
- 01 Aug 2009, 17:15
- Forum: Modcrafting Guild
- Topic: Official VCMI project thread
- Replies: 99
- Views: 308089