Search found 125 matches
- 01 Aug 2009, 15:36
- Forum: Modcrafting Guild
- Topic: Official VCMI project thread
- Replies: 99
- Views: 292195
- 01 Aug 2009, 11:39
- Forum: Modcrafting Guild
- Topic: Official VCMI project thread
- Replies: 99
- Views: 292195
Official VCMI project thread
http://vcmi.eu/logo.png Introduction The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from scratch, giving it new and extended possibilities. We are hoping to support mods and new towns already made by fans, but abandoned because of game code limitations. VCMI is fan-made open-so...
- 03 Jul 2009, 09:59
- Forum: Mapmaking Guild
- Topic: [H5] Restricting AI Player from passing Gates?
- Replies: 6
- Views: 4282
- 02 Nov 2008, 18:33
- Forum: Mapmaking Guild
- Topic: TOE - combat scripts
- Replies: 8
- Views: 4115
The problem is that there is actually no condition I could base on, no turn counter or whatever. I tried to use AttackerHeroMove as a clock, but for human-controlled hero it gives 100+ iterations before I get control. Never seen a billion of Warlords before ;) It worked when I put return not nil; in...
- 02 Nov 2008, 18:16
- Forum: Mapmaking Guild
- Topic: TOE - combat scripts
- Replies: 8
- Views: 4115
There is NO description of things like CastSpell or DefenderHeroMove which appears in H5 final battle and gives pretty nice possibilities. These functions need to refer to some objects and trigger at right moment, as such their use is close to zero. For example GetDefenderCreatures () returns nil ar...
- 02 Nov 2008, 18:06
- Forum: Mapmaking Guild
- Topic: How much time to make a map
- Replies: 75
- Views: 24933
Melee Mill (tiny,2 players) - 2 hours and some people do like it, lol Cyclophobia (tiny, singleplayer) - one month (so much it takes to learn the scripts :S ) Wanna Be Hero (normal with underground, singleplayer) - it seems to be almost two months by now, however it's not finished yet. 1500+ lines s...
- 02 Nov 2008, 17:58
- Forum: Mapmaking Guild
- Topic: TOE - combat scripts
- Replies: 8
- Views: 4115
- 29 May 2008, 11:54
- Forum: Heroes V-VI
- Topic: Best level 5 spell
- Replies: 53
- Views: 20501
1.Puppet Master - this one helped me defeat 20K Matrons somewhere in the month 4 :D The power of this spell is simply unlimited. 2.Vampirism - Winning all the battles flawlessly is more than good. For only ten mana?... 3.Deep Freeze - the only destructive spell which is effective against really masi...
- 02 Mar 2008, 06:37
- Forum: Modcrafting Guild
- Topic: Modding FAQ
- Replies: 10
- Views: 10962
- 18 Feb 2008, 11:55
- Forum: Heroes V-VI
- Topic: Whats your favorite skill?
- Replies: 28
- Views: 12630
- 16 Feb 2008, 12:08
- Forum: Heroes V-VI
- Topic: The ultimate powergaming thread
- Replies: 3
- Views: 1898
- 13 Feb 2008, 16:34
- Forum: Modcrafting Guild
- Topic: Modding FAQ
- Replies: 10
- Views: 10962
- 12 Feb 2008, 15:03
- Forum: Modcrafting Guild
- Topic: Warmonger's optimalization pack
- Replies: 6
- Views: 6754
I think it is more an issue for mapmakers to place more mixed neutral stacks in late game area's to make the game more challenging. Sure it is, but I can't find too many maps of resonable size where this was done. All in all, it's easier to use the mod than create another map ;| I make these change...
- 12 Feb 2008, 10:43
- Forum: Modcrafting Guild
- Topic: Warmonger's optimalization pack
- Replies: 6
- Views: 6754
Warmonger's optimalization pack
So, I did it! I edited RPG stats for the following values: Neutral stack increase is now 11/12/15% and on heroic it equals insane 20% every week. Believe me, on hard it works very fine. Just makes the neutrals be challenging all the time and provide sufficient amount of exp. I'll have to finish a nu...
- 11 Feb 2008, 16:51
- Forum: Heroes V-VI
- Topic: Proposals for next patch
- Replies: 49
- Views: 12468
- 11 Feb 2008, 07:13
- Forum: Mapmaking Guild
- Topic: Looking for the following commands
- Replies: 1
- Views: 1547
Looking for the following commands
I was looking for some complex instruction or tutorial featuring all the commands, but did not suceed. Here's what I'm looking for: -Change weekly stacks growth -Manage Moon Weeks, actually remove some of them -Change experience from battles gain DONE Thanks in advance. Also, if there is any good so...
- 10 Feb 2008, 16:23
- Forum: Heroes V-VI
- Topic: Spells reward bug
- Replies: 8
- Views: 2083
- 10 Feb 2008, 12:12
- Forum: Heroes V-VI
- Topic: Spells reward bug
- Replies: 8
- Views: 2083
Spells reward bug
SInce I installed TotE, strange bug occurs. After defeating guards in building like Pyramid or Dragon Utopia I'm given spells which my hero can't cast - for example Puppet Master while I know only light magic. As hero can't learn these spells, they got lost... and I find it very difficult to pick th...
- 10 Feb 2008, 08:10
- Forum: Modcrafting Guild
- Topic: Modding FAQ
- Replies: 10
- Views: 10962
- 09 Feb 2008, 17:04
- Forum: Modcrafting Guild
- Topic: Modding FAQ
- Replies: 10
- Views: 10962