Search found 118 matches
- 17 Jul 2008, 16:56
- Forum: Might and Magic
- Topic: To Vladimir, Sendoh, and zipi
- Replies: 15
- Views: 4837
I'm in. I'm currently studying MM8 code. I've found various event language related things, .blv and .odm loading code, spells casting, a function in which every action taken is handled and has its identifier (attacking with 'A' key is 23, opening spell book is 105 etc.). Event language can be easil...
- 17 Jul 2008, 03:05
- Forum: Might and Magic
- Topic: To Vladimir, Sendoh, and zipi
- Replies: 15
- Views: 4837
To Vladimir, Sendoh, and zipi
Hey guys, I know I've already talked to you on other occassions but I was just noticing we all seem to be interested in modding the MM6-8 series and we all seem to have alot of good ideas and individual strengths at different areas of modding, so I suggest instead of the 4 of us all going off in dif...
- 17 Jul 2008, 02:57
- Forum: Might and Magic
- Topic: event language compiler/decompiler
- Replies: 34
- Views: 13949
- 08 Jul 2008, 21:48
- Forum: Might and Magic
- Topic: event language compiler/decompiler
- Replies: 34
- Views: 13949
My english not so bad as you may think. Problem is in leksics that people use. I know architectural leksics well but not programming leksics ;| OK, well, let's try it, and Big Daddy if you're paying attention to this at all please feel free to correct me if you know an easier way. Alright, first un...
- 08 Jul 2008, 20:02
- Forum: Might and Magic
- Topic: event language compiler/decompiler
- Replies: 34
- Views: 13949
Email me I will tell you how to get around that.Sendoh wrote:i get a java error while trying to open global.evt in mm8level editor
motter25420@yahoo.com
- 08 Jul 2008, 16:14
- Forum: Might and Magic
- Topic: event language compiler/decompiler
- Replies: 34
- Views: 13949
Another stupid question: Is there a way to modificate LOD files (original one) with new sprites? I meen an EXE-programm that do all the things automatical!!! You put it in DATA folder, where all LOD files are, program automatic open LOD and replace existing files into new ones? It is more easier to...
- 06 Jul 2008, 12:30
- Forum: Might and Magic
- Topic: Looking for Author of MM7Rev4modR1 or good MODer
- Replies: 21
- Views: 10891
Hello, I am currently in the process of doing a MM6 mod so I am real busy but if you have any specific questions I will do my best to help you. I'd also wonder if you could do me a favor, your graphics are awesome, and I wanted to modify some of the sprites in my MM6 mod so maybe you could do some o...
- 01 Jun 2008, 02:17
- Forum: Might and Magic
- Topic: event language compiler/decompiler
- Replies: 34
- Views: 13949
Re: .
yes, i've already read the tutorials and extracted the useful information from it. I would be grateful if you would send the global.evt file :) The most important would be to contact BDJ, but i couldn't. i think he knows a lot. i decompiled the event files from the mod and saw a lot of still unknow...
- 31 May 2008, 02:49
- Forum: Might and Magic
- Topic: Status on the MM6 mod
- Replies: 10
- Views: 5211
Status on the MM6 mod
Hello all, just wanted to update you on the progress and to let you know what the mod is going to be like. 1st off - some of the new monsters - Giants, witches to name a few, thanks to a friend of mine named Sarah for the Sprites, I will get some screenshots of them soon 2nd - Good/Evil path, SMALL ...
- 30 May 2008, 21:37
- Forum: Might and Magic
- Topic: event language compiler/decompiler
- Replies: 34
- Views: 13949
This sounds like a good idea, have you looked on BDJ's blog? He has some tutorials that may help you, I am currently doing a mod for MM6 and I can send you Global.evt that I have parsed out in text and have left notes on the lines of code explaining what they do. There is a slight diff in the op cod...
- 15 May 2008, 17:29
- Forum: Might and Magic
- Topic: Might & Magic Warlords Project
- Replies: 71
- Views: 32106
I would like to help...
If you guys will have me, you can view my posts here as well as at TelpsMM7 Tavern but real quick I can tell you I am pretty proficient with hex editing the data files in MM6-8, I have over a year's worth experience modding the games with the MM8Leveleditor and mostly I have the time and desire to l...
- 13 May 2008, 01:33
- Forum: Might and Magic
- Topic: Suggestions for MM6 mod
- Replies: 24
- Views: 12003
First things first: Are you able to create an ARMSMASTER skill to give to the Knight, Archer and Paladin? With corresponding NPC trainers. Can you modify the plate/chain armor skills to make it like in MM7 so that the paladin, archer, knight can benefit from physical dmg reduction. Without major ch...
- 09 May 2008, 06:59
- Forum: Might and Magic
- Topic: Suggestions for MM6 mod
- Replies: 24
- Views: 12003
Matt, Good to hear about the MM6 mod! I wish you the best in this venture and look forward to playing the finished product! If I can be of some limited assistance to you, please let me know. BDJ Thanks BDJ, although you might regret offering to help after I'm bugging you nonstop ha ha. Seriously I ...
- 08 May 2008, 21:53
- Forum: Might and Magic
- Topic: Suggestions for MM6 mod
- Replies: 24
- Views: 12003
Suggestions for MM6 mod
Hello all, due to the big success of BDJ's mod I am planning to do a mod for MM6 and would like some input on what you'd like to see. Keep in mind I'm not as good as BDJ and also the event language in 6 is different from 7 but I can still do just about all the same kinda things you saw in BDJ's mod....
- 02 May 2008, 04:29
- Forum: Might and Magic
- Topic: MMArchive v1.0.3 and other modding tools [April 14]
- Replies: 22
- Views: 26922
- 16 Feb 2008, 23:02
- Forum: Might and Magic
- Topic: Editing question: Monster spells
- Replies: 12
- Views: 6798
Re: Editing question: Monster spells
Which spells can actually be used by monsters besides the ones that are already used by monsters. I did a few tests: blades, implosion do not work. Are there spells not used by a monster in the game (MMVI in this case) that can be used by monsters? Blades will work, pm me if you want to know how to...
- 01 Dec 2007, 18:46
- Forum: Might and Magic
- Topic: Is there a "Q" in MM7?
- Replies: 28
- Views: 12358
- 01 Dec 2007, 18:42
- Forum: Might and Magic
- Topic: A Public Offer to the Celestial Heavens MM Community
- Replies: 24
- Views: 12224
Hey BDJ you know the Otter's got your back on this one. for the rest of you that are interested in getting started you can E-mail me, I'm pretty good with mm8leveleditor (even tho it's called mm8 it can mod both 6 and 7 as well) and with hex editing which are pretty much gonna be mandatory tools for...