Search found 118 matches

by motter28218
17 Jul 2008, 16:56
Forum: Might and Magic
Topic: To Vladimir, Sendoh, and zipi
Replies: 15
Views: 4837

I'm in. I'm currently studying MM8 code. I've found various event language related things, .blv and .odm loading code, spells casting, a function in which every action taken is handled and has its identifier (attacking with 'A' key is 23, opening spell book is 105 etc.). Event language can be easil...
by motter28218
17 Jul 2008, 03:05
Forum: Might and Magic
Topic: To Vladimir, Sendoh, and zipi
Replies: 15
Views: 4837

To Vladimir, Sendoh, and zipi

Hey guys, I know I've already talked to you on other occassions but I was just noticing we all seem to be interested in modding the MM6-8 series and we all seem to have alot of good ideas and individual strengths at different areas of modding, so I suggest instead of the 4 of us all going off in dif...
by motter28218
17 Jul 2008, 02:57
Forum: Might and Magic
Topic: event language compiler/decompiler
Replies: 34
Views: 13949

With https://www.celestialheavens.com/forums/viewtopic.php?t=8718 it can be done easier. 1) Make a copy of the lod. 2) Replace all "ttn1" with 4 letters prefix of your new monster. Most probably this will only modify file headers. 3) Open LodCompare. Select original LOD as Original and ne...
by motter28218
08 Jul 2008, 21:48
Forum: Might and Magic
Topic: event language compiler/decompiler
Replies: 34
Views: 13949

My english not so bad as you may think. Problem is in leksics that people use. I know architectural leksics well but not programming leksics ;| OK, well, let's try it, and Big Daddy if you're paying attention to this at all please feel free to correct me if you know an easier way. Alright, first un...
by motter28218
08 Jul 2008, 20:02
Forum: Might and Magic
Topic: event language compiler/decompiler
Replies: 34
Views: 13949

Sendoh wrote:i get a java error while trying to open global.evt in mm8level editor :S
Email me I will tell you how to get around that.

motter25420@yahoo.com
by motter28218
08 Jul 2008, 16:14
Forum: Might and Magic
Topic: event language compiler/decompiler
Replies: 34
Views: 13949

Another stupid question: Is there a way to modificate LOD files (original one) with new sprites? I meen an EXE-programm that do all the things automatical!!! You put it in DATA folder, where all LOD files are, program automatic open LOD and replace existing files into new ones? It is more easier to...
by motter28218
06 Jul 2008, 12:30
Forum: Might and Magic
Topic: Looking for Author of MM7Rev4modR1 or good MODer
Replies: 21
Views: 10891

Hello, I am currently in the process of doing a MM6 mod so I am real busy but if you have any specific questions I will do my best to help you. I'd also wonder if you could do me a favor, your graphics are awesome, and I wanted to modify some of the sprites in my MM6 mod so maybe you could do some o...
by motter28218
01 Jun 2008, 02:17
Forum: Might and Magic
Topic: event language compiler/decompiler
Replies: 34
Views: 13949

Re: .

yes, i've already read the tutorials and extracted the useful information from it. I would be grateful if you would send the global.evt file :) The most important would be to contact BDJ, but i couldn't. i think he knows a lot. i decompiled the event files from the mod and saw a lot of still unknow...
by motter28218
31 May 2008, 02:49
Forum: Might and Magic
Topic: Status on the MM6 mod
Replies: 10
Views: 5211

Status on the MM6 mod

Hello all, just wanted to update you on the progress and to let you know what the mod is going to be like. 1st off - some of the new monsters - Giants, witches to name a few, thanks to a friend of mine named Sarah for the Sprites, I will get some screenshots of them soon 2nd - Good/Evil path, SMALL ...
by motter28218
30 May 2008, 21:37
Forum: Might and Magic
Topic: event language compiler/decompiler
Replies: 34
Views: 13949

This sounds like a good idea, have you looked on BDJ's blog? He has some tutorials that may help you, I am currently doing a mod for MM6 and I can send you Global.evt that I have parsed out in text and have left notes on the lines of code explaining what they do. There is a slight diff in the op cod...
by motter28218
15 May 2008, 17:29
Forum: Might and Magic
Topic: Might & Magic Warlords Project
Replies: 71
Views: 32106

I would like to help...

If you guys will have me, you can view my posts here as well as at TelpsMM7 Tavern but real quick I can tell you I am pretty proficient with hex editing the data files in MM6-8, I have over a year's worth experience modding the games with the MM8Leveleditor and mostly I have the time and desire to l...
by motter28218
13 May 2008, 01:33
Forum: Might and Magic
Topic: Suggestions for MM6 mod
Replies: 24
Views: 12003

First things first: Are you able to create an ARMSMASTER skill to give to the Knight, Archer and Paladin? With corresponding NPC trainers. Can you modify the plate/chain armor skills to make it like in MM7 so that the paladin, archer, knight can benefit from physical dmg reduction. Without major ch...
by motter28218
09 May 2008, 06:59
Forum: Might and Magic
Topic: Suggestions for MM6 mod
Replies: 24
Views: 12003

Matt, Good to hear about the MM6 mod! I wish you the best in this venture and look forward to playing the finished product! If I can be of some limited assistance to you, please let me know. BDJ Thanks BDJ, although you might regret offering to help after I'm bugging you nonstop ha ha. Seriously I ...
by motter28218
08 May 2008, 21:53
Forum: Might and Magic
Topic: Suggestions for MM6 mod
Replies: 24
Views: 12003

Suggestions for MM6 mod

Hello all, due to the big success of BDJ's mod I am planning to do a mod for MM6 and would like some input on what you'd like to see. Keep in mind I'm not as good as BDJ and also the event language in 6 is different from 7 but I can still do just about all the same kinda things you saw in BDJ's mod....
by motter28218
02 May 2008, 04:29
Forum: Might and Magic
Topic: MMArchive v1.0.3 and other modding tools [April 14]
Replies: 22
Views: 26922

I'm still not quite clear on what these tools do. What do you mean make a mod smaller? Do they allow you to easier edit the event language?
by motter28218
16 Feb 2008, 23:02
Forum: Might and Magic
Topic: Editing question: Monster spells
Replies: 12
Views: 6798

Re: Editing question: Monster spells

Which spells can actually be used by monsters besides the ones that are already used by monsters. I did a few tests: blades, implosion do not work. Are there spells not used by a monster in the game (MMVI in this case) that can be used by monsters? Blades will work, pm me if you want to know how to...
by motter28218
01 Dec 2007, 18:46
Forum: Might and Magic
Topic: Is there a "Q" in MM7?
Replies: 28
Views: 12358

In the NWC dungeon there is a villager with enormous HP, however he doesn't attack you back, but still takes forever to kill, forget his name tho.
by motter28218
01 Dec 2007, 18:42
Forum: Might and Magic
Topic: A Public Offer to the Celestial Heavens MM Community
Replies: 24
Views: 12224

Hey BDJ you know the Otter's got your back on this one. for the rest of you that are interested in getting started you can E-mail me, I'm pretty good with mm8leveleditor (even tho it's called mm8 it can mod both 6 and 7 as well) and with hex editing which are pretty much gonna be mandatory tools for...

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