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Search found 181 matches
- 20 Jun 2007, 14:31
- Forum: Articles
- Topic: Rise of the Necromancer → Target
- Replies: 10
- Views: 12965
- 19 Jun 2007, 20:41
- Forum: Articles
- Topic: The True Blade → The Drawing of the Blade
- Replies: 9
- Views: 6360
The True Blade → The Drawing of the Blade
It's my first time playing HOMM4, and this is my very first scenario. I must say it's way out of hand. By Day 4, Week 4, of Month 2, I couldn't move fast enough, but never mind because Teal is vanquished. I have all the towns built up to maximum. I have maybe a score of Lords at level 2, pumping out...
- 19 Jun 2007, 20:41
- Forum: Articles
- Topic: The True Blade → The Drawing of the Blade
- Replies: 9
- Views: 6360
The True Blade → The Drawing of the Blade
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/219
https://www.celestialheavens.com/219
- 16 Jun 2007, 22:51
- Forum: Articles
- Topic: Hack & Slash → Grave Robber
- Replies: 3
- Views: 11693
Hack & Slash → Grave Robber
There are interesting maps, and then there are irritating maps. This is an irritating map, designed to cause you stress no matter how good a player you are. * You cannot capture enemy towns although you can easily assemble an overwhelming force against them if you are focussed and march down into th...
- 16 Jun 2007, 22:51
- Forum: Articles
- Topic: Hack & Slash → Grave Robber
- Replies: 3
- Views: 11693
Hack & Slash → Grave Robber
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/214
https://www.celestialheavens.com/214
- 16 Jun 2007, 04:16
- Forum: Articles
- Topic: Hack & Slash → A Cage in the Hand
- Replies: 1
- Views: 6043
Hack & Slash → A Cage in the Hand
Under "Second Leg": The enemy will in fact go through the gates if they have found the appropriate Border Guard Tent. If you hit the Haven town before they discover the tent, and can keep them away from the tent for the rest of the game, you will have a less stressful time. Otherwise, with...
- 16 Jun 2007, 04:16
- Forum: Articles
- Topic: Hack & Slash → A Cage in the Hand
- Replies: 1
- Views: 6043
Hack & Slash → A Cage in the Hand
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https://www.celestialheavens.com/213
https://www.celestialheavens.com/213
- 15 Jun 2007, 14:35
- Forum: Articles
- Topic: Hack & Slash → Black Sheep
- Replies: 10
- Views: 13445
Hack & Slash → Black Sheep
As cash seemed to be plentiful during the early game, I recommend picking the Upgraded Orc Tower instead. It takes resources and gold to build, and even with Tactics, careful use of the Orcs and finishing whittled down stacks with Wolves and Goblins can reduce losses. Do NOT use Automatic Combat! Th...
- 15 Jun 2007, 14:32
- Forum: Articles
- Topic: Hack & Slash → Black Sheep
- Replies: 10
- Views: 13445
Hack & Slash → Black Sheep
Like "Driving for the Boots" in the Gem campaign, this map may be impossible at the default "Hard" difficulty because Red has multiple castles and monster lairs. On Month 1, Week 3, Day 7, I hadn't penetrated the border forts yet, and was still moving out of my area with 6 Thunde...
- 15 Jun 2007, 14:32
- Forum: Articles
- Topic: Hack & Slash → Black Sheep
- Replies: 10
- Views: 13445
Hack & Slash → Black Sheep
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https://www.celestialheavens.com/212
https://www.celestialheavens.com/212
- 13 Jun 2007, 15:09
- Forum: Articles
- Topic: Songs for the Father → For King and Country
- Replies: 1
- Views: 4678
Songs for the Father → For King and Country
It can also help if you have the Fly spell from the previous map. Out-building the AI is boring attrition and may in fact be impossible. If they assemble a very large stack (and they have a lot of strong creature generators to do that), you will probably need Expert-level Town Portal to assemble an ...
- 13 Jun 2007, 15:09
- Forum: Articles
- Topic: Songs for the Father → For King and Country
- Replies: 1
- Views: 4678
Songs for the Father → For King and Country
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https://www.celestialheavens.com/289
https://www.celestialheavens.com/289
- 13 Jun 2007, 15:04
- Forum: Articles
- Topic: Song for the Father → United Front
- Replies: 1
- Views: 5429
Song for the Father → United Front
If you transferred mostly mage heroes with the Destroy Undead spell, you can have a very quick start here even if you have a negligible army, as your heroes can destroy the undead guards and seize resources without their army having to fight.
Try to get the Fly spell before leaving this map.
Try to get the Fly spell before leaving this map.
- 13 Jun 2007, 15:04
- Forum: Articles
- Topic: Song for the Father → United Front
- Replies: 1
- Views: 5429
Song for the Father → United Front
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/288
https://www.celestialheavens.com/288
- 13 Jun 2007, 15:02
- Forum: Articles
- Topic: Song for the Father → Safe Passage
- Replies: 3
- Views: 5066
Song for the Father → Safe Passage
Despite what the campaign information says, only Nimbus and SIX heroes transferred. The next map randomly generated a new hero.
- 13 Jun 2007, 14:48
- Forum: Articles
- Topic: New Beginnings → Retrieving the Cowl
- Replies: 2
- Views: 6783
New Beginnings → Retrieving the Cowl
The teleporter exits may mean you will lose your first Rampart (which you technically don't need, as you deliver the artifact to another Rampart). Instead of trying to out-build the AI and splitting your army into two stacks, empty the city of troops and let them have it, and instead drive into thei...
- 13 Jun 2007, 14:38
- Forum: Articles
- Topic: New Beginnings → Driving for the Boots
- Replies: 4
- Views: 9013
New Beginnings → Driving for the Boots
Before week 2, build Homesteads. On the first day of week 2, build Upgraded Homesteads and use them to kill the stacks in your area. Best combined with Gem and Expert Earth and Water magic, which lets you use Forgetfulness against ranged attackers, and Slow against all targets. Try not to lose any G...
- 13 Jun 2007, 14:38
- Forum: Articles
- Topic: New Beginnings → Driving for the Boots
- Replies: 4
- Views: 9013
New Beginnings → Driving for the Boots
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/266
https://www.celestialheavens.com/266
- 13 Jun 2007, 14:26
- Forum: Articles
- Topic: Liberation → Tunnels & Troglodytes
- Replies: 4
- Views: 8460
Liberation → Tunnels & Troglodytes
It is possible that you waited too long. The weak Dungeons near your side of the entrance are, I believe, so that you will not be overwhelmed in the early game. The AI has a strong dungeon, as well as a LOT of creature generators (including a dragon cave), farther back. Definitely explore the sea as...
- 13 Jun 2007, 14:24
- Forum: Articles
- Topic: Restoration of Erathia → Steadwick's Fall
- Replies: 8
- Views: 11775
Restoration of Erathia → Steadwick's Fall
For unclear reasons, the AI positioned Kendal just outside Steadwick, and two heroes garrisoned in Steadwick. None of them chased my scout, nor did they move to recapture resources. This, of course, is far different from the very first incarnation when Kendal would go for a swan-lake type resource t...