Search found 181 matches

by Grail Quest
20 Jun 2007, 14:31
Forum: Articles
Topic: Rise of the Necromancer → Target
Replies: 10
Views: 12965

Rise of the Necromancer → Target

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/275
by Grail Quest
19 Jun 2007, 20:41
Forum: Articles
Topic: The True Blade → The Drawing of the Blade
Replies: 9
Views: 6360

The True Blade → The Drawing of the Blade

It's my first time playing HOMM4, and this is my very first scenario. I must say it's way out of hand. By Day 4, Week 4, of Month 2, I couldn't move fast enough, but never mind because Teal is vanquished. I have all the towns built up to maximum. I have maybe a score of Lords at level 2, pumping out...
by Grail Quest
19 Jun 2007, 20:41
Forum: Articles
Topic: The True Blade → The Drawing of the Blade
Replies: 9
Views: 6360

The True Blade → The Drawing of the Blade

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/219
by Grail Quest
16 Jun 2007, 22:51
Forum: Articles
Topic: Hack & Slash → Grave Robber
Replies: 3
Views: 11693

Hack & Slash → Grave Robber

There are interesting maps, and then there are irritating maps. This is an irritating map, designed to cause you stress no matter how good a player you are. * You cannot capture enemy towns although you can easily assemble an overwhelming force against them if you are focussed and march down into th...
by Grail Quest
16 Jun 2007, 22:51
Forum: Articles
Topic: Hack & Slash → Grave Robber
Replies: 3
Views: 11693

Hack & Slash → Grave Robber

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/214
by Grail Quest
16 Jun 2007, 04:16
Forum: Articles
Topic: Hack & Slash → A Cage in the Hand
Replies: 1
Views: 6043

Hack & Slash → A Cage in the Hand

Under "Second Leg": The enemy will in fact go through the gates if they have found the appropriate Border Guard Tent. If you hit the Haven town before they discover the tent, and can keep them away from the tent for the rest of the game, you will have a less stressful time. Otherwise, with...
by Grail Quest
16 Jun 2007, 04:16
Forum: Articles
Topic: Hack & Slash → A Cage in the Hand
Replies: 1
Views: 6043

Hack & Slash → A Cage in the Hand

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/213
by Grail Quest
15 Jun 2007, 14:35
Forum: Articles
Topic: Hack & Slash → Black Sheep
Replies: 10
Views: 13445

Hack & Slash → Black Sheep

As cash seemed to be plentiful during the early game, I recommend picking the Upgraded Orc Tower instead. It takes resources and gold to build, and even with Tactics, careful use of the Orcs and finishing whittled down stacks with Wolves and Goblins can reduce losses. Do NOT use Automatic Combat! Th...
by Grail Quest
15 Jun 2007, 14:32
Forum: Articles
Topic: Hack & Slash → Black Sheep
Replies: 10
Views: 13445

Hack & Slash → Black Sheep

Like "Driving for the Boots" in the Gem campaign, this map may be impossible at the default "Hard" difficulty because Red has multiple castles and monster lairs. On Month 1, Week 3, Day 7, I hadn't penetrated the border forts yet, and was still moving out of my area with 6 Thunde...
by Grail Quest
15 Jun 2007, 14:32
Forum: Articles
Topic: Hack & Slash → Black Sheep
Replies: 10
Views: 13445

Hack & Slash → Black Sheep

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/212
by Grail Quest
13 Jun 2007, 15:09
Forum: Articles
Topic: Songs for the Father → For King and Country
Replies: 1
Views: 4678

Songs for the Father → For King and Country

It can also help if you have the Fly spell from the previous map. Out-building the AI is boring attrition and may in fact be impossible. If they assemble a very large stack (and they have a lot of strong creature generators to do that), you will probably need Expert-level Town Portal to assemble an ...
by Grail Quest
13 Jun 2007, 15:09
Forum: Articles
Topic: Songs for the Father → For King and Country
Replies: 1
Views: 4678

Songs for the Father → For King and Country

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/289
by Grail Quest
13 Jun 2007, 15:04
Forum: Articles
Topic: Song for the Father → United Front
Replies: 1
Views: 5429

Song for the Father → United Front

If you transferred mostly mage heroes with the Destroy Undead spell, you can have a very quick start here even if you have a negligible army, as your heroes can destroy the undead guards and seize resources without their army having to fight.

Try to get the Fly spell before leaving this map.
by Grail Quest
13 Jun 2007, 15:04
Forum: Articles
Topic: Song for the Father → United Front
Replies: 1
Views: 5429

Song for the Father → United Front

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/288
by Grail Quest
13 Jun 2007, 15:02
Forum: Articles
Topic: Song for the Father → Safe Passage
Replies: 3
Views: 5066

Song for the Father → Safe Passage

Despite what the campaign information says, only Nimbus and SIX heroes transferred. The next map randomly generated a new hero.
by Grail Quest
13 Jun 2007, 14:48
Forum: Articles
Topic: New Beginnings → Retrieving the Cowl
Replies: 2
Views: 6783

New Beginnings → Retrieving the Cowl

The teleporter exits may mean you will lose your first Rampart (which you technically don't need, as you deliver the artifact to another Rampart). Instead of trying to out-build the AI and splitting your army into two stacks, empty the city of troops and let them have it, and instead drive into thei...
by Grail Quest
13 Jun 2007, 14:38
Forum: Articles
Topic: New Beginnings → Driving for the Boots
Replies: 4
Views: 9013

New Beginnings → Driving for the Boots

Before week 2, build Homesteads. On the first day of week 2, build Upgraded Homesteads and use them to kill the stacks in your area. Best combined with Gem and Expert Earth and Water magic, which lets you use Forgetfulness against ranged attackers, and Slow against all targets. Try not to lose any G...
by Grail Quest
13 Jun 2007, 14:38
Forum: Articles
Topic: New Beginnings → Driving for the Boots
Replies: 4
Views: 9013

New Beginnings → Driving for the Boots

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/266
by Grail Quest
13 Jun 2007, 14:26
Forum: Articles
Topic: Liberation → Tunnels & Troglodytes
Replies: 4
Views: 8460

Liberation → Tunnels & Troglodytes

It is possible that you waited too long. The weak Dungeons near your side of the entrance are, I believe, so that you will not be overwhelmed in the early game. The AI has a strong dungeon, as well as a LOT of creature generators (including a dragon cave), farther back. Definitely explore the sea as...
by Grail Quest
13 Jun 2007, 14:24
Forum: Articles
Topic: Restoration of Erathia → Steadwick's Fall
Replies: 8
Views: 11775

Restoration of Erathia → Steadwick's Fall

For unclear reasons, the AI positioned Kendal just outside Steadwick, and two heroes garrisoned in Steadwick. None of them chased my scout, nor did they move to recapture resources. This, of course, is far different from the very first incarnation when Kendal would go for a swan-lake type resource t...

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