Search found 1621 matches

by GrayFace
15 Dec 2021, 23:34
Forum: Might and Magic
Topic: Is there any way to force MM7 with grayface's to not use the integrated intel card?
Replies: 19
Views: 5289

Re: Is there any way to force MM7 with grayface's to not use the integrated intel card?

Okay, first install MMExtension and set it "D3D Device" to 1 in the registry for MM8 (HKEY_LOCAL_MACHINE\SOFTWARE\New World Computing\Might and Magic Day of the Destroyer\1.0).
Then save this script as Scripts\General\test.lua:

Code: Select all

mem.nop(0x49AFCD)
mem.nop(0x49DCCE)
by GrayFace
15 Dec 2021, 20:22
Forum: Might and Magic
Topic: Is there any way to force MM7 with grayface's to not use the integrated intel card?
Replies: 19
Views: 5289

Re: Is there any way to force MM7 with grayface's to not use the integrated intel card?

I think I'll make a test version for you to run to see what's the problem.
by GrayFace
15 Dec 2021, 08:24
Forum: Might and Magic
Topic: Is there any way to force MM7 with grayface's to not use the integrated intel card?
Replies: 19
Views: 5289

Re: Is there any way to force MM7 with grayface's to not use the integrated intel card?

tomchen1989 wrote: 14 Dec 2021, 21:24 Set that to 0/1/2 in Registry and it's still not working.
Did setting it to 2 cause a crash?
by GrayFace
13 Dec 2021, 13:41
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 894
Views: 370647

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

cthscr wrote: 10 Dec 2021, 05:20 Right now it is small - up to 300k. But I can easily increase it up to 4M.
Forgot to say I've added compression the day I asked about it. Of course, no LZMA, just ZLib that's already in the game. EnableLuaDataCompression(true) enables it.
by GrayFace
13 Dec 2021, 13:09
Forum: Might and Magic
Topic: Is there any way to force MM7 with grayface's to not use the integrated intel card?
Replies: 19
Views: 5289

Re: Is there any way to force MM7 with grayface's to not use the integrated intel card?

I don't know if it could work after user find the item in Registry and change the value. mm8setup.exe has no option to switch to dedicated GPU, but sometimes a hidden option in GUI is still settable in Registry and can be effective. It's "D3D Device" in [HKEY_LOCAL_MACHINE\SOFTWARE\New Wo...
by GrayFace
07 Dec 2021, 12:45
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 894
Views: 370647

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

cthscr wrote: 22 Nov 2021, 06:17 Won't you please add some compressor (LZMA maybe)?
For Lua data to base MMExt? How much does it weigh in the MMMerge?
by GrayFace
21 Nov 2021, 21:23
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 341
Views: 201935

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Hello, somewhere between fighting wasps in Alvar and then entering the dungeon with a thousand doors in Ironsand, I got a water breathing spell on my necromancer and vampire (not the rest of the party). The spell lasts for 279.429 days . You mean Water Walk? Send me the save game. Edit: I realise n...
by GrayFace
20 Nov 2021, 09:29
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 894
Views: 370647

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

The problem is, I don't think I know how to create a binary file using lua, and I'm unsure why a binary is preferable to a script. Like this: io.SaveString([[c:\file.dat]], s), where s is that binary string: s = mem.string(pl, pl['?size'], true) Then loading: s = io.LoadString([[c:\file.dat]]) Abou...
by GrayFace
20 Nov 2021, 09:17
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 532
Views: 354072

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

Mightier wrote: 11 Nov 2021, 13:27
Do you have d3dim.dll or ddraw.dll in the game folder?
by GrayFace
08 Nov 2021, 04:09
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 894
Views: 370647

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

the only minor issue is that it seems like the fountains and shrines that have onetime bonuses do not work on repeat encounters after swapping out a character using my script. I think this issue should persist with NPCMercenaries script since new mercenaries are using the same player roster index, ...
by GrayFace
04 Nov 2021, 00:46
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 894
Views: 370647

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

I'm trying to create a way to export/import a party member to get around the 50 player limit by making MMExtension lua scripts in MM8 (specifically the World of Enroth MM 6,7,8 merge; community master branch). The problem is lloyd beacon images and also any MMExt scripts that may have some info sto...
by GrayFace
04 Nov 2021, 00:36
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 532
Views: 354072

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

Run mm7.exe, not mm7-rel.exe
by GrayFace
27 Jul 2021, 00:13
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 532
Views: 354072

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

Can a something.UI.txt file be created that achieves this without altering the original UI.txt? https://pastebin.com/P8dzyd2H [edit] Instead of "STAGE before DrawView" and "STAGE before DrawViewUI" it should be just "STAGE DrawView" and "STAGE DrawViewUI" res...
by GrayFace
15 Jul 2021, 18:12
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 341
Views: 201935

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

I do recall GrayFace releasing a text file based fix for this years ago already, it was called MerchAlvFix or something like this - I think this was in the early years of MMExtension actually. It's a very easy MapStats.txt fix. I don't even remember doing it, but I still have it: https://www.dropbo...
by GrayFace
15 Jul 2021, 18:01
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 341
Views: 201935

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Another thing that would be nice is if the Merchant Guild in Ravenshore could be made to not respawn. Yes, that definitely needs fixing. MM6 never really needed long-term storage, though, since the seer was actually smart there and wouldn't give back quest items for quests you'd already completed a...
by GrayFace
15 Jul 2021, 11:00
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 148
Views: 78079

Re: The Chaos Conspiracy Redone

Thinking of it, names from MM1-5 would work great. I've never played them myself though, so if you remember/can extract some names, that would do.
by GrayFace
14 Jul 2021, 21:52
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 148
Views: 78079

Re: The Chaos Conspiracy Redone

Name ideas by CognitiveDesign:
Warriors Lounge, Warriors Den(both work for weapon and armor shops)
Ubiquity (item shop)
Peculiar Things
by GrayFace
14 Jul 2021, 11:28
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 148
Views: 78079

Re: The Chaos Conspiracy Redone

@everyone Since I'm gonna turn shops in 2 maps that didn't have them into actual new shops, new shop names and inventories would be needed. Would someone be willing to do them? The job is to open 2DEvents.txt from TCC with TxtEdit, look at high level Weapon Shop, Armor Shop, Magic Shop lines and cr...
by GrayFace
15 Mar 2021, 08:47
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Replies: 604
Views: 348828

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

"You were unable to pick the lock." The problem I have with this specific wording for the chests in the Warlord's Fortress is because that wording makes it sound like you can open these chests by finding a key for them. This is the only phrase that seemed fitting. I can change the phrase ...
by GrayFace
09 Mar 2021, 21:56
Forum: Might and Magic
Topic: party.bin in Might And Magic 6 saves
Replies: 8
Views: 1994

Re: party.bin in Might And Magic 6 saves

Greyface's Lua scripts work with the GameParty structure in memory (not in the save game file). The structure is the same as in save game, you just need to subtract 0x908C70 (also accessed as Game.Party.ptr) from addresses. You can do something like this: for o, name in sortpairs(table.invert(struc...

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