Search found 1633 matches
- 13 Jan 2022, 20:48
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 552
- Views: 9418262
Re: GrayFace MM7 Patch v2.5.2 [Dec 25, 2021]
https://www.dropbox.com/s/l1tylu6t7t189fv/quiksave.mm7?dl=0 Go to turn based (so they don't move away) and try shooting the gogling right in front of you. I checked with a very old version of the patch and it's the same there, so probably a vanilla bug to look into at some point. Will check with th...
- 31 Dec 2021, 08:28
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 411507
- 30 Dec 2021, 21:17
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 411507
- 30 Dec 2021, 21:17
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 552
- Views: 9418262
- 30 Dec 2021, 21:16
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 250446
- 29 Dec 2021, 22:10
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 250446
Re: GrayFace MM8 Patch v2.5.4 [Dec 29, 2021]
Version 2.5.4 << MM6 - MM8 >> [-] Now, when a location re-spawns, all artifacts generated in chests you've never opened get cleared from "obtained artifacts" list. << MM7, MM8 >> [-] My bug: FixMonstersBlockingShots option didn't work right. << Fixes in maps >> [-] Prison of the Lord of W...
- 29 Dec 2021, 22:09
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 552
- Views: 9418262
Re: GrayFace MM7 Patch v2.5.4 [Dec 29, 2021]
Version 2.5.4 << MM6 - MM8 >> [-] Now, when a location re-spawns, all artifacts generated in chests you've never opened get cleared from "obtained artifacts" list. << MM7, MM8 >> [-] My bug: FixMonstersBlockingShots option didn't work right. << MM7 >> [*] I've disabled FixUnmarkedArtifact...
- 29 Dec 2021, 22:09
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 411507
Re: GrayFace MM6 Patch v2.5.4 [Dec 29, 2021]
Version 2.5.4 << MM6 - MM8 >> [-] Now, when a location re-spawns, all artifacts generated in chests you've never opened get cleared from "obtained artifacts" list. << MM6 >> [-] Routine for generation of artifacts exclusively (unused on standard maps) was completely broken. They get count...
- 29 Dec 2021, 21:23
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 552
- Views: 9418262
Re: GrayFace MM7 Patch v2.5.2 [Dec 25, 2021]
Edit2: I remembered another new bug or behaviour change since 2.5. When I try to shoot arrows at monsters and there's a body of water between my party and it, the party will aim at the monster's feet, resulting in all shots landing in the water. There was another situation where the party started a...
- 28 Dec 2021, 19:48
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 411507
Re: GrayFace MM6 Patch v2.5.3 [Dec 27, 2021]
1) Can we still get the +50 Intellect for every party member if they're inflicted with the Curse status in Agar's Lab? Yes. 2) Can we now claim the random spear drop in the Temple of Tsantsa? I remember you saying that the bed was tied to another flag or something. I'll fix it in the next version.
- 28 Dec 2021, 08:06
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 552
- Views: 9418262
Re: GrayFace MM7 Patch v2.5.2 [Dec 25, 2021]
It's always been black, NWC made it so on purpose
P.S. I always confuse the 2 E* islands of MM7.
- 27 Dec 2021, 17:13
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 552
- Views: 9418262
Re: GrayFace MM7 Patch v2.5.2 [Dec 25, 2021]
Do you mean the entire game or you just want to see which files are there? The whole folder. I've tried with GoG version, and the bug with water wasn't reproduced. Maybe your folder would help reproduce it. Do I undestand correctly that this is water that's black? https://www.dropbox.com/s/m38sjxf4...
- 27 Dec 2021, 15:02
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 411507
Re: GrayFace MM6 Patch v2.5.3 [Dec 27, 2021]
Version 2.5.3
<< MM6 >>
[-] My bug: Auto-targeting wasn't working when shooting or casting spells.
<< MM6 >>
[-] My bug: Auto-targeting wasn't working when shooting or casting spells.
- 27 Dec 2021, 14:59
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 552
- Views: 9418262
- 26 Dec 2021, 17:38
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 552
- Views: 9418262
Re: GrayFace MM7 Patch v2.5.2 [Dec 25, 2021]
The indoor fov option doesn't seem to do anything. Is the option correctly spelt in the readme? Is it case sensitive? Or simply bugged? Are you running in Software mode? I forgot to mention it's for D3D. The fountains on Evenmorn island now display black "texture" instead of water (may be...
- 25 Dec 2021, 05:14
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 250446
Re: GrayFace MM8 Patch v2.5.2 [Dec 25, 2021]
Version 2.5.2 << MM6 - MM8 >> [*] Now character's Stats screen displays a condition that determines stats, in all other places the most severe one is displayed. << MM7, MM8 >> [-] "Nothing here" was shown on the screen after a dialog with a guard. [-] My bug: List of all conditions wasn't...
- 25 Dec 2021, 05:13
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 552
- Views: 9418262
Re: GrayFace MM7 Patch v2.5.2 [Dec 25, 2021]
Version 2.5.2 << MM6 - MM8 >> [*] Now character's Stats screen displays a condition that determines stats, in all other places the most severe one is displayed. << MM6, MM7 >> [-] Now simple message dialog (e.g. obelisk message) isn't cancelled by any key press. In MM7 the message also doesn't stay...
- 25 Dec 2021, 05:10
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 411507
Re: GrayFace MM6 Patch v2.5.2 [Dec 25, 2021]
Version 2.5.2 << MM6 - MM8 >> [*] Now character's Stats screen displays a condition that determines stats, in all other places the most severe one is displayed. << MM6, MM7 >> [-] Now simple message dialog (e.g. obelisk message) isn't cancelled by any key press. In MM7 the message also doesn't stay...
- 25 Dec 2021, 02:53
- Forum: Might and Magic
- Topic: MM7 add more sounds - problem
- Replies: 5
- Views: 2009
Re: MM7 add more sounds - problem
i was trying to add more sounds for "closed" sound, so i named them DF102B and DF102D Internally the game only supports up to 2 voicelines for every action, but it would be possible to work around it with the upcoming MMExt version. or music also? like there would be 2 or 3 songs at emera...
- 25 Dec 2021, 01:51
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 552
- Views: 9418262
Re: GrayFace MM7 Patch v2.5.1 [Dec 23, 2021]
Decoupling display priority from actual priority is, of course, an improvement; the only flaw is that now it's not always obvious why the PC's stats are reduced. On that topic, the game used to display all conditions on a right-click -- not sure if it was a vanilla thing or an early patch feature, ...