Search found 1523 matches

by GrayFace
May 23 2020, 17:42
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 267
Views: 134053

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

BTW if I may ask - I really like the ability to increase FoV in the new patch, however, I don't dare go past 1.15 multiplier (ideally I'd like something like 1.25), because then you see a lot of objects appearing/disappearing on the sides of the screen. Would it be possible to make the game also re...
by GrayFace
May 20 2020, 4:24
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 267
Views: 134053

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Novi wrote:Eh, far as I can tell, the animation that plays when you click on one is the correct one (it shows the surrounding area you're in, in this case the mountains).

The surrounding area is the same for all animations.
by GrayFace
May 18 2020, 0:25
Forum: Might and Magic
Topic: ALL MODDERS READ!!Major untapped modding potental for MM9
Replies: 22
Views: 8397

Re: ALL MODDERS READ!!Major untapped modding potental for MM9

but what this game really needs is imxo support for a wide screen. Unfortunately, the game’s game interface remains fixed 800 * 600 and the .TXT file in the INTERFACESCREENS folder seems to have nothing to control, you need someone who understands disassembly to change the main exe file. Try applyi...
by GrayFace
May 16 2020, 13:30
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 443
Views: 265841

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

Tracks 2-4 are shuffled (6 outdoor maps). Tracks 7-9 are shuffled (most dungeons). Tracks 14-15 are shuffled (all temples). In a weird twist, all indoor areas get the title track shuffled in if it's between 9:00 PM and 11:59 PM. And I know it's vanilla behavior because remastering a retail MM6 CD wi...
by GrayFace
May 8 2020, 11:14
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 267
Views: 134053

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

nowy0000 wrote:Ok. Can i have HD view and regular interface mode? How change to regular interface?

Remove or change to anything the line UILayout=UI. Then set StretchWidthFull=2.
by GrayFace
May 6 2020, 18:21
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 267
Views: 134053

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

nowy0000 wrote:How can i stretch menu, inventory, map etc... to 16:9 fullscreen?

In HD interface mode? Nope. In regular interface mode you can stretch everything at once, including the view.
by GrayFace
Apr 25 2020, 19:53
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 443
Views: 265841

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

DaveHer wrote:I will do that. Thanks for the help. :)
Update: I did as you said, but they will not summon bats.

GrayFace wrote:I've checked in the regular game - summon goes through fine. Send me the save game in your mod then. It's the version on ModDB in which this occurs, right?
by GrayFace
Apr 25 2020, 0:39
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 443
Views: 265841

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

I've checked in the regular game - summon goes through fine. Send me the save game in your mod then. It's the version on ModDB in which this occurs, right?

DaveHer wrote:Is there another file that needs to be edited other then monsters.txt?

Nope. Just delete new.lod and start a new game.
by GrayFace
Apr 24 2020, 6:11
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 443
Views: 265841

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

d2r wrote:What email address should I send it to?

sergroj at mail ru
by GrayFace
Apr 24 2020, 6:11
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 545
Views: 261780

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

So I have this lua script to make Esc work: mem.nop(0x457B9D, 2) It'd be better to put this fix into the next version of the patch. Definitely. Ah indeed we are not talking about the same teleporter. I'm talking about a buggy teleporter in the Memory Crystal Beta room (12), while you are talking ab...
by GrayFace
Apr 24 2020, 5:35
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 545
Views: 261780

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

BLACKSHIRE, Lair of the Wolf: Ghost NPC chat non-synchronized 'magic sprinkle' The sprinkle sound effect and animation seem to be weirdly separated; for example, the sprinkle animation appears anwyays when you go talk/retalk to the NPC, but with no sound (or it is after closing the chat?); eventual...
by GrayFace
Apr 24 2020, 4:23
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 443
Views: 265841

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

My theory is that the patch "expects" the game to be installed in C:\Program Files (x86)\Might and Magic VII and misbehaves if it isn't in that exact folder. It doesn't. That's some weird thing happening with the installer script I'll need to look into. - Flying without MouseLook flying i...
by GrayFace
Apr 23 2020, 7:45
Forum: Might and Magic
Topic: MMArchive and Txt Edit update (Feb 8, 2020)
Replies: 10
Views: 3192

Re: MMArchive and Txt Edit update (Feb 8, 2020)

cthscr wrote:MMArchive 1.3.1 won't release export directory after export has been finished. (So you can't move directory while MMArchive is opened.)

It's a bug of Windows, specifically its open dialog.
by GrayFace
Apr 10 2020, 1:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6368
Views: 882925

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Currently, in MMMerge, swamp trees (as seen in Mire of the Damned) look like disgusting green glitchy mess, like a color palette wasn´t right for them. Ah, that's definitely what happened. To fix, proper palette index needs to be put into SFT.txt. To find it, add the sprite as extracted from MM6 in...
by GrayFace
Apr 9 2020, 10:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6368
Views: 882925

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

That aside, I´m notifying every single one of you because I´ve found a bunch of useful (including fixed plant life like swamp trees !) and downright bizarre sprites inside original MM6 .lod files meant for the outside onlookers (like rocks and bones and whatnot). I´m including the .zip of those (co...
by GrayFace
Apr 8 2020, 17:04
Forum: Might and Magic
Topic: MMArchive and Txt Edit update (Feb 8, 2020)
Replies: 10
Views: 3192

Re: MMArchive and Txt Edit update (Feb 8, 2020)

cthscr wrote:Could it be possible to select files without extension in MMArchive?

It already is.
by GrayFace
Apr 7 2020, 18:39
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 443
Views: 265841

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

d2r wrote:Yes - although we did discover a separate issue with the installer relating to GOG copies of the game that should probably be looked at.

What issue?
by GrayFace
Apr 7 2020, 10:22
Forum: Might and Magic
Topic: Which graphics/artwork do you like the best? (MM6 - MM8)
Replies: 12
Views: 2382

Re: Which graphics/artwork do you like the best? (MM6 - MM8)

GUI - perhaps, MM7. MM6 is close. MM8's dark-green UI is bad, very bad.
Paper dolls - hard to tell, I like all 3.
Character Portraits - probably MM7.
Textures - MM6.
Monsters - MM7.
Spell book - MM6 > MM7 > MM8. I chose MM6 mostly due to spells always having color, not just when under mouse.
by GrayFace
Mar 2 2020, 20:25
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 267
Views: 134053

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

I wrote these files to make MM8 w/ GrayFace Patch support double-byte character set. My DBCS script works well for MM8 (and MMMerge), but not very well for MM7 and 6. That's super interesting. I'll take a look later. I wonder why you chose to use 2-byte encoding and not UFT8? It always seemed bette...
by GrayFace
Mar 2 2020, 20:15
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 267
Views: 134053

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

My game keeps crashing everytime I try to enter Plane of Earth. Don't know what to do. Here's the error log: https://docs.google.com/document/d/1FmHSglaq5HD4GZdCDYVln-UQTdtw-Ml6runIz9qKR5k/edit?usp=sharing Save file: https://drive.google.com/file/d/187CoXTzKUt2nLjsEgIqdRRCv9SAD1Qnw/view?usp=sharing...

Go to advanced search