Search found 1633 matches

by GrayFace
22 Feb 2022, 05:38
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 9368533

Re: GrayFace MM7 Patch v2.5.6 [Feb 5, 2022]

Why I'm really posting this, though, is to ask if anyone knows any nested screens I missed? I'll want to fix this in my mod before the next release, as I'm adding an item that can cause the same bugs, and I'll most likely just forbid its usage in screens 10, 13, and 15 (makes sense anyway), but the...
by GrayFace
22 Feb 2022, 05:23
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 366
Views: 250398

Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]

*shrug* In my vocabulary it is definitely bug abuse. Not a bad thing, abusing bugs (together with other exploits) is kinda half of the fun with MM. I just admit that I'm bug abuser. It's only a clear bug in the eyes of someone who's seen the spells.txt file. For players it's more of a quirk. Since ...
by GrayFace
22 Feb 2022, 04:58
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 366
Views: 250398

Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]

Edit: And the third question came to my mind: do monsters that were intended to cast distance paralyze spells has this feature blocked definitely? Because if I recall correctly, ghouls in M&M7 where casting paralyze in melee combat, so maybe that's the solution? Yes, that's an option, but I sim...
by GrayFace
15 Feb 2022, 09:34
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 366
Views: 250398

Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]

For now it can be disabled with DisableHooks=453A31 for MM7 and DisableHooks=45119B for MM8. You were bug abuser, admit it like a man. Wrong. Best thing with spell damage types would be to respect spells.txt values, but MM code is a total mess there. That's exactly what original code did. Since fix...
by GrayFace
15 Feb 2022, 09:15
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 366
Views: 250398

Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]

That said, making this optional could be a good idea: I had to manually overwrite the fix in my mod, because my acid burst already does poison damage, and the patch was changing it to water/cold unconditionally. Not a big deal, but the fix could at least check if e.g. spells.txt is unmodified (at l...
by GrayFace
15 Feb 2022, 08:43
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 9368533

Re: GrayFace MM7 Patch v2.5.5 [Jan 13, 2022]

https://www.celestialheavens.com/forums/viewtopic.php?f=10&t=10423&p=386221#p386221 also, does the "halving armor" effect at axe at GM works properly? when i hit monsters, yes i sometimes see that someone has "halved armor" and when i indetify the monster he has effect &q...
by GrayFace
15 Feb 2022, 08:43
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 492227

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Making GM Dagger do +2 damage/skill instead of +1 function events.CalcStatBonusBySkills(t) if t.Result ~= 0 and t.Stat == const.Stats.MeleeDamageBase then -- t.Result ~= 0 is for speedup local sk, mas = SplitSkill(t.Player.Skills[const.Skills.Dagger]) if mas >= const.GM then local it = t.Player:Get...
by GrayFace
05 Feb 2022, 13:49
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 366
Views: 250398

Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]

Version 2.5.6 << MM6 - MM8 >> [+] New command available to map scripts (*.evt) that powers some of the MM6 and MM7 changes of this version (code 0x45 - RefundChestArtifacts). [-] Items laying on the ground in one map were appearing in another when traveling by foot sometimes. Add FixItemDuplicates=...
by GrayFace
05 Feb 2022, 13:48
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 9368533

Re: GrayFace MM7 Patch v2.5.6 [Feb 5, 2022]

Version 2.5.6 << MM6 - MM8 >> [+] New command available to map scripts (*.evt) that powers some of the MM6 and MM7 changes of this version (code 0x45 - RefundChestArtifacts). [-] Items laying on the ground in one map were appearing in another when traveling by foot sometimes. Add FixItemDuplicates=...
by GrayFace
05 Feb 2022, 13:48
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Replies: 613
Views: 411446

Re: GrayFace MM6 Patch v2.5.6 [Feb 5, 2022]

Version 2.5.6 << MM6 - MM8 >> [+] New command available to map scripts (*.evt) that powers some of the MM6 and MM7 changes of this version (code 0x45 - RefundChestArtifacts). [-] Items laying on the ground in one map were appearing in another when traveling by foot sometimes. Add FixItemDuplicates=...
by GrayFace
31 Jan 2022, 11:40
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 9368533

Re: GrayFace MM7 Patch v2.5.5 [Jan 13, 2022]

Mareneusz002 wrote: 30 Jan 2022, 21:08 is it easy to do?
Yes, which way do you want it to behave? +2/skill would be easier.
by GrayFace
30 Jan 2022, 06:33
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 9368533

Re: GrayFace MM7 Patch v2.5.5 [Jan 13, 2022]

Wait, I just noticed a new bug (haven't really played with 2.5.5 much), but for some reason, with nothing changed in config, my game starts with mouselook off. I can turn it on, but when I do, it's not loading my cursor anymore (I have a custom one which is a little bigger than the default since I ...
by GrayFace
28 Jan 2022, 08:19
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 9368533

Re: GrayFace MM7 Patch v2.5.2 [Dec 25, 2021]

https://ibb.co/4jJFfVj No, it's this well. The well is black in software mode, but this bug was causing it to have water in D3D mode: (p: $478965; newp: @WaterBitHook; t: RShtBefore; size: 6), // IsWater bit was causing water texture to be used outdoors in D3D Should I add a switch to turn the fix ...
by GrayFace
28 Jan 2022, 08:18
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 9368533

Re: GrayFace MM7 Patch v2.5.5 [Jan 13, 2022]

too bad its not easy to change tripple damage ;l i really like Thief profession, but the tripple damage isnt really so strong compared to for example Knight profession which is strongest melee dps and tank at once. changing it to 10x damage or even more could balance Thief i think. maybe GrayFace c...
by GrayFace
22 Jan 2022, 15:33
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 9368533

Re: GrayFace MM7 Patch v2.5.5 [Jan 13, 2022]

I'm getting occasional weird crashes with v2.5.5 of your patch on travelling to a new region, apparently in MMHooks.pas:ArtifactsFoundCount(). Send me the ErrorLog.txt. Though, by that time it's probably too late, better to try to find what causes 0xd7d7d7d7 and 0xd6d6d6d6 in the first place with d...
by GrayFace
16 Jan 2022, 05:07
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 366
Views: 250398

Re: GrayFace MM8 Patch v2.5.4 [Dec 29, 2021]

hurtad0 wrote: 13 Jan 2022, 09:34 The game crashes whenever i promote the sorcerer to a lich no matter i try it keeps crashs, i tried a new fresh start and rushed to lich and this still happens. i even uninstalled everything and reinstalled and i still have this crash.
Check it in this version, should be fixed.
by GrayFace
14 Jan 2022, 10:02
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 366
Views: 250398

Re: GrayFace MM8 Patch v2.5.5 [Jan 13, 2022]

Tomsod wrote: 14 Jan 2022, 00:13 The artifact limit applies to 6 and 7, not 7 and 8 (although this seems to be just a changelog typo).
Thanks! It's me posting MM6 changes to MM8 thread and vice versa.
by GrayFace
13 Jan 2022, 23:33
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 366
Views: 250398

Re: GrayFace MM8 Patch v2.5.5 [Jan 13, 2022]

Version 2.5.5
<< MM6 - MM8 >>
[-] My bug: Possible character resistances corruption when taking an item from the inventory.
[-] My bug: FixChests option got broken by 2.5.4 changes.
by GrayFace
13 Jan 2022, 23:31
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 9368533

Re: GrayFace MM7 Patch v2.5.5 [Jan 13, 2022]

Version 2.5.5 << MM6 - MM8 >> [-] My bug: Possible character resistances corruption when taking an item from the inventory. [-] My bug: FixChests option got broken by 2.5.4 changes. << MM7, MM8 >> [*] FixUnmarkedArtifacts option now also respects the 13 artifacts limit imposed by the game.
by GrayFace
13 Jan 2022, 23:30
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Replies: 613
Views: 411446

Re: GrayFace MM6 Patch v2.5.5 [Jan 13, 2022]

Version 2.5.5 << MM6 - MM8 >> [-] My bug: Possible character resistances corruption when taking an item from the inventory. [-] My bug: FixChests option got broken by 2.5.4 changes. << MM7, MM8 >> [*] FixUnmarkedArtifacts option now also respects the 13 artifacts limit imposed by the game.

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