Search found 1630 matches

by GrayFace
04 Jul 2008, 16:38
Forum: Might and Magic
Topic: event language compiler/decompiler
Replies: 34
Views: 11980

Oh, it's about HWL, not XML :) There is a description of format in Russian, but there seem to be no editors for it yet.

I'm very interested in helping you on these tools, but I'm developing WoG, so I don't know.
by GrayFace
04 Jul 2008, 15:23
Forum: Might and Magic
Topic: MM7 Mod freezes in Tulerean Forest
Replies: 4
Views: 2367

If you don't have Mok's patch installed try installing it (make a backup first!), otherwise try to play without Mok's patch. I had a similar problem when I opened character stats in Deija, and somewhere else. I didn't try to fix it however, just didn't open characters screens. Also, it may happen in...
by GrayFace
30 Jun 2008, 09:00
Forum: Might and Magic
Topic: Sprite import is possible in MM7?
Replies: 10
Views: 3935

Send me a sprite and the palettes. The mail is sergroj (a} mail.ru And here are the thoughts. They aren't ordered, 'cause I must go right now. Yes, sprites are the hardest thing to import. Noone tried to do this before, I guess. In theory, the palletes should be added as PAL*** into bitmap.lod (AFAI...
by GrayFace
30 Jun 2008, 08:32
Forum: Might and Magic
Topic: event language compiler/decompiler
Replies: 34
Views: 11980

Russian too ;) Yeap :) grayface thanks that was exactly what i was looking for. may i ask how do you get that information? i think i can use it in the decompilation too :) I just extracted events from MM6-8 and inspected them all. At first, I listed all commands that there are, their default parame...
by GrayFace
30 Jun 2008, 08:05
Forum: Might and Magic
Topic: What is your most embarrassing/annoying death in an MM game?
Replies: 37
Views: 15569

Yes, a similar thing happened to me on Emerald Island when using the cannon.
by GrayFace
29 Jun 2008, 09:12
Forum: Might and Magic
Topic: Hidden Treasure
Replies: 32
Views: 45435

So, here's the whole NWC process:
Entering NWC (not using fly scroll)
Leaving NWC
by GrayFace
29 Jun 2008, 08:53
Forum: Might and Magic
Topic: Looking for Author of MM7Rev4modR1 or good MODer
Replies: 21
Views: 9621

I was also unable to contact you, BDJ. The mail didn't respond, blog posts just disappeared and you didn't visit this forum often that time. What I wanted is to exchange our knowlage of MM files formats. You can find things I've figured out in http://www.grayface.nm.ru/MMFiles.rar archive. ( http://...
by GrayFace
29 Jun 2008, 08:23
Forum: Might and Magic
Topic: Sprite import is possible in MM7?
Replies: 10
Views: 3935

Loooks cool! Note that in software mode it would need pallettes for each of 3 levels.
MM remake teams may be very insterested in your work. Russian World of Xeen 2 team for sure (they said they need 3D animators very much).
by GrayFace
29 Jun 2008, 08:15
Forum: Might and Magic
Topic: event language compiler/decompiler
Replies: 34
Views: 11980

Here are 010Editor files with command I've figured out and some other stuff: http://www.grayface.nm.ru/MMFiles.rar MMevtInclude.bt - file with all commands definitins. MM8evtInclude.bt (the most full one), MM7EvtInclude.bt, MM6evtInclude.bt - files with variables definitions. MMevt.bt - template for...
by GrayFace
14 Jun 2008, 19:22
Forum: Might and Magic
Topic: What is your most embarrassing/annoying death in an MM game?
Replies: 37
Views: 15569

A strange death was in BDJ mod. I gathered VORI password and went to BDJ Fortress once again. When I touched the door in the fortress (which doesn't open without VORI password) there was an effect like my party gained something. When I touched it 2 more times the same thing happened. But when I touc...
by GrayFace
07 May 2008, 09:11
Forum: Modcrafting Guild
Topic: Heroes of Might & Magic III: Horn of the Abyss
Replies: 421
Views: 494662

What about the skins you started?
by GrayFace
04 May 2008, 14:09
Forum: Wake of Gods
Topic: CoreWog, WoG 3.59, ERM and the Future of Hmm 3
Replies: 28
Views: 30831

Berserker, you shouldn't have started this discussion. WoG fans won't help us solve some 'administrative' problems. What we need is just more scripters and programmers. But it's not the right time to invite people (CoreWog forum doesn't even have an English interface). One thing I can tell for sure....
by GrayFace
04 May 2008, 11:27
Forum: News
Topic: King`s Bounty: First Review
Replies: 76
Views: 21276

King`s Bounty: First Review

> No relation to GrayFiend, from the UFO:ET community?

No, my nicknames are GrayFace and sergroj.



As for multiplayer, that there is Heroes Online project in developement which seems a lot less possible.
by GrayFace
04 May 2008, 10:44
Forum: Might and Magic
Topic: MMArchive v1.0.3 and other modding tools [April 14]
Replies: 22
Views: 24845

No, LodsCompare extracts all files that were changed in the mod as a separate archive. Then LodsMerge installs mod archives to the game.
by GrayFace
01 May 2008, 13:18
Forum: Might and Magic
Topic: MMArchive v1.0.3 and other modding tools [April 14]
Replies: 22
Views: 24845

They can operate on any M&M 6 - 8 or Heroes 3 archive files.
by GrayFace
01 May 2008, 09:14
Forum: News
Topic: King`s Bounty: First Review
Replies: 76
Views: 21276

King`s Bounty: First Review

Add-on is also going to introduce a powerful map editor. From what I read, the game is extremely moddable. RPG games usually have much more texts than Heroes games have. Here's what is said on 1C forum about release date: "The only website, where you can find the real info on release dates is t...
by GrayFace
01 May 2008, 08:34
Forum: Might and Magic
Topic: MMArchive v1.0.3 and other modding tools [April 14]
Replies: 22
Views: 24845

(deleted)
by GrayFace
01 May 2008, 07:29
Forum: Might and Magic
Topic: MMArchive v1.0.3 and other modding tools [April 14]
Replies: 22
Views: 24845

(deleted)
by GrayFace
01 May 2008, 06:44
Forum: Might and Magic
Topic: MMArchive v1.0.3 and other modding tools [April 14]
Replies: 22
Views: 24845

MMArchive v1.0.3 and other modding tools [April 14]

MMArchive v1.0.2 Fully-featured M&M and Heroes 3 archives editor! Supports all archive types except ".hwl". These tools will help you make Might&Magic mods smaller, add files into archives etc. LodCompare lets you compare two lod/vid/snd archives and see which files have changed. ...
by GrayFace
20 Apr 2008, 21:40
Forum: Wake of Gods
Topic: Some trouble
Replies: 8
Views: 5089

I'm sorry, a few people already reported this with version 3.2, but I wasn't able to find the reason until now. I fixed maps for almost all of them. Send me the map to sergroj {a) mail.ru What I was doing? I was just editing some accesibiltiy on some trees, and then I wanted to undo it, which initia...

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