Most of them look nice.
1 - eyes are too narrow.
4 - girlish
5 - don't like his haircut
10 - too yellow
11 - unnaturally ugly. Looks like she's been in an accident and her face was remade from pieces by doctors.
Search found 1633 matches
- 11 Jan 2009, 17:46
- Forum: Might and Magic
- Topic: MM6 MOD - charecter edition!
- Replies: 27
- Views: 8856
- 10 Jan 2009, 20:21
- Forum: Might and Magic
- Topic: To all playtesters......
- Replies: 13
- Views: 3471
Pretty hard at the beginning. But it's good for a 'hard' difficulty I think. I like the fact that you sould first travel to Free Haven before you are able to clear any location. I've cleaned Free Haven severs from rats so far. That's all I could do for now, but Thieves seem ok too. If I buy better e...
- 10 Jan 2009, 07:58
- Forum: Might and Magic
- Topic: To all playtesters......
- Replies: 13
- Views: 3471
- 09 Jan 2009, 11:50
- Forum: Might and Magic
- Topic: M&M 8, what's your favourite race?
- Replies: 53
- Views: 13942
I played solo with vampire, necromancer and minotaur. Vampire was very nice. I haven't finished Necromancer because dragons were killed with dark magic way too easy (Shrinking Ray is a killer), I decided to start a new solo game and return to Necromancer later. And.. I dropped the Minotour too, 'cau...
- 07 Jan 2009, 17:19
- Forum: Might and Magic
- Topic: Good places to level up in MMVII?
- Replies: 12
- Views: 4341
Just do whatever you want. There are many fair and unfair ways to get good equipment and it's more fun to figure them out by yourself. Just explore and kill. At first you can use tricks like those given in this thread. Also note that your melee attack range is longer than that of your enemies. There...
- 07 Jan 2009, 16:54
- Forum: Might and Magic
- Topic: It's Begun!
- Replies: 65
- Views: 22878
Unfortunately, this crude Turkey of a game engine (MM6) needs a major overhaul to make in a viable vehicle for anything other than a 'simple', uncomplicated adventure. Graphically it offers quite a-bit to the artist, but programming-wise it's like writing a game for the Apple II. Yes, big engine im...
- 07 Jan 2009, 10:14
- Forum: Wake of Gods
- Topic: Format Question
- Replies: 2
- Views: 3067
Re: Format Question
Does anyone know what .MSG and .MSK files are and what they are used for? They define which squares of object are visible and which squares contain shadow. TMsk = packed record Width: byte; Height: byte; MaskObject: array[0..5] of byte; // Без учета тени [Not counting shadow] MaskShadow: array[0..5...
- 07 Jan 2009, 08:42
- Forum: Might and Magic
- Topic: It's Begun!
- Replies: 65
- Views: 22878
Hey Grayface just wondering if you are able to mod relics, classes, weapon abilities in the .exe? I think I'll be able to figure out relics and weapon abilities, but adding classes bay be a big problem. I'll be able to add new items into dialogs. And I've got an idea of including Lua as scripting l...
- 07 Jan 2009, 06:48
- Forum: Might and Magic
- Topic: M&M: The New Order (MMTNO)
- Replies: 78
- Views: 35627
She tells you that you have to bring her a cheese too (she forgot to add it to the list). You can complite that quest. But she gives the quest again. Are you sure that you made it? I have done it , it is ok. Maybe there is a some kind of combination that crused quest but I didn't notice it. Yes, ma...
- 06 Jan 2009, 21:43
- Forum: Might and Magic
- Topic: It's Begun!
- Replies: 65
- Views: 22878
- 06 Jan 2009, 21:10
- Forum: Might and Magic
- Topic: M&M: The New Order (MMTNO)
- Replies: 78
- Views: 35627
Wow! :-D This demo is very impressive! I had fun playing it, but couldn't finish. Here are some bugs: - After using Alt+Tab in full screen mode I couldn't return to the game. It occupied space on the screen with a stay-on-top window, but didn't switch screen mode and didn't show anything. - When sel...
- 02 Dec 2008, 09:03
- Forum: Might and Magic
- Topic: Difficulty Levels from Easy to Hard
- Replies: 6
- Views: 3300
- 09 Nov 2008, 17:22
- Forum: Might and Magic
- Topic: [NSFW] vladimir-maestro's MM7 mod
- Replies: 172
- Views: 87395
- 17 Oct 2008, 13:47
- Forum: Wake of Gods
- Topic: Dare I ask : 3.59 timing update?
- Replies: 37
- Views: 34296
- 01 Oct 2008, 21:15
- Forum: Might and Magic
- Topic: Might and Magic 6-8 resource editors
- Replies: 10
- Views: 6229
- 01 Oct 2008, 20:56
- Forum: Might and Magic
- Topic: To Vladimir, Sendoh, and zipi
- Replies: 15
- Views: 4839
And about MM8 single player...How to add all charecters in the begining? How to do that player can choose all possible game charecters - dragons, trolls...all races? EXE-files too or there is another way to do such things? :baby: Adding some predefined characters to the party at the beginning can b...
- 01 Oct 2008, 20:21
- Forum: Might and Magic
- Topic: Project blacksmith
- Replies: 12
- Views: 5946
In any event, I am curious about this as well. It's done using command 0x22. Here it is: typedef struct // SummonItem { int ItemIndex; // + 1000*EnchantementStrength (0-6) (see the end of STDITEMS.TXT for details) int X; int Y; int Z; int unk_5; ubyte Count; ubyte unk_7; // boolean -- adds some ran...
- 29 Sep 2008, 20:36
- Forum: Wake of Gods
- Topic: all addons list
- Replies: 29
- Views: 76920
- 12 Sep 2008, 00:18
- Forum: Might and Magic
- Topic: Might & Magic 10; been in development for years + teaser
- Replies: 829
- Views: 382831
Thanks for reading, and maybe, you can give me ideas you would like as a sidequest in the upcoming game :)... Maybe it's not about sidequests, but I'd like to see some monsters respawning in a dungeon until some leader is killed or something like that. And it was very interesting in BDJ mod to prot...
- 28 Aug 2008, 05:43
- Forum: Might and Magic
- Topic: MM1: Can't find combat delay conf.
- Replies: 3
- Views: 1791