Search found 1633 matches
- 26 Apr 2009, 20:57
- Forum: Might and Magic
- Topic: Playtesters needed for Otter's 1st MM6 mod Release.....
- Replies: 66
- Views: 21281
This now makes might classes much more useful, armor will be divided into 3 classes, leather will become light armor, mostly worn by Archers, Chain will become Medium Armor mostly worn by Knights, and finally Plate, reserved for the Big Boys - Barbarian Class. Might classes don't use magic, right? ...
- 26 Apr 2009, 19:24
- Forum: Might and Magic
- Topic: Modding MM6
- Replies: 75
- Views: 26725
Next thing: howto connect maps? There are these pending maps which arent used in MM6, but I would use them for farming and leveling areas To link a map you should add it to mapstats.txt and add a way to enter it. Dungeon enters are coded in events and traveling by horse/boat or feet is hard-coded. ...
- 22 Apr 2009, 18:52
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 412341
Hey Grayface, great job, just wondering, I still can't get music to play, I made the music folder like you said, renamed all the files starting at two, changed playMP3 to 1, still nothing, what am I doing wrong?? Thanks. Oops, I forgot to include some MP3 related files in the update. It can be only...
- 21 Apr 2009, 14:42
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 412341
Version 1.4.1 is released. It fixes keys mapping for special keys like Page Up
To upgrade from version 1.4 or 1.3 use this update: http://sites.google.com/site/sergroj/mm ... Update.rar
To upgrade from version 1.4 or 1.3 use this update: http://sites.google.com/site/sergroj/mm ... Update.rar
- 21 Apr 2009, 12:26
- Forum: Might and Magic
- Topic: Modding MM6
- Replies: 75
- Views: 26725
I want to change the Spawn Points in the .blv-files from MM6. I worked with trial-and-error so far to get the proper coordinates for the new monsters. Is there an easier way? The easiest way is to use ArtMoney, Cheat Engine or any similar program. The coordinates (x,y,z) are at addresses 00908C98, ...
- 20 Apr 2009, 17:44
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 412341
- 20 Apr 2009, 08:35
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 412341
- 19 Apr 2009, 14:59
- Forum: Might and Magic
- Topic: Playtesters needed for Otter's 1st MM6 mod Release.....
- Replies: 66
- Views: 21281
That's it. Sword, Spear and Plate are only fighting skills a Knight needs. Agreed, so armsmaster is not needed and would only unbalance the game. Lol, I meant the skills from MM6. But all classes should have equal chance to be a part of someone's best party. Why???? Because that is balance. A part ...
- 18 Apr 2009, 17:58
- Forum: Might and Magic
- Topic: Playtesters needed for Otter's 1st MM6 mod Release.....
- Replies: 66
- Views: 21281
Ok you play a different mm7 than I have. As best as I can remember in mm7 knights can only learn to the gm level sword, spear, plate and shield and learning shield is pointless if you want to use two swords. That's it. Sword, Spear and Plate are only fighting skills a Knight needs. Maybe dagger wou...
- 18 Apr 2009, 17:14
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 412341
- 18 Apr 2009, 10:38
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 412341
- 16 Apr 2009, 06:21
- Forum: Might and Magic
- Topic: Playtesters needed for Otter's 1st MM6 mod Release.....
- Replies: 66
- Views: 21281
In new version of my patch Knights would be better. Having a sword in the second hand wouldn't increase recovery time. Until then there's no sence in wielding a second weapon as the character becomes two times slower. I am not dead set against adding it, but the whole skill system would have to be m...
- 14 Apr 2009, 19:16
- Forum: Might and Magic
- Topic: Four knights team - possible?
- Replies: 37
- Views: 10394
Problem with mm6 tough is that it contains way too much buffs that makes game trivial some of which are there more as in game joke(ex :nwc dungeon) rather than intended way to finish game, even tough mm6 is hardest of 3(6-8) mm games. In case of knights-only team this is not a problem ;) Anyway, I ...
- 14 Apr 2009, 17:22
- Forum: Modcrafting Guild
- Topic: Heroes of Might & Magic III: Horn of the Abyss
- Replies: 421
- Views: 638511
- 13 Apr 2009, 06:21
- Forum: Might and Magic
- Topic: Four knights team - possible?
- Replies: 37
- Views: 10394
- 11 Apr 2009, 13:39
- Forum: Might and Magic
- Topic: Modding MM6
- Replies: 75
- Views: 26725
- 10 Apr 2009, 14:51
- Forum: Might and Magic
- Topic: Modding MM6
- Replies: 75
- Views: 26725
BTW, 23 04 means current character and 23 06 means random character. 23 04 is the default if there is an active character. 23 06 is the default if there's no active character. With 23 06 random character is chosen independently for each command. It is the cause of a bug that lets you drink from a fo...
- 09 Apr 2009, 02:26
- Forum: Might and Magic
- Topic: Modding MM6
- Replies: 75
- Views: 26725
Re: Modding MM6
I have plans for high-level events language. For now you can use my 010Editor templates to edit events.
Quite a strange name for a command that chooses a character to which the commands after it would be applied.motter28218 wrote:23 – Checky Party
- 08 Apr 2009, 16:11
- Forum: Might and Magic
- Topic: Classes and Spells... where?
- Replies: 7
- Views: 2885
Here are some offsets in Mok's exe: 0xE3C58 + 0x14*n = (byte) Spell Base Damage (n = spell number) 0xE3C59 + 0x14*n = (byte) Spell Max Damage per skill level 0xED610 + n = (byte) HP multiplier by class 0x4ED5F8 + n = (byte) base HP by class 0xED634 + n = (byte) SP multiplier by class 0x4ED604 + n = ...
- 08 Apr 2009, 06:50
- Forum: Might and Magic
- Topic: Some aspects of gameplay: Recovery Time, Dual Weapons
- Replies: 33
- Views: 15846
Statistics Effects The table for Speed from my first post is used for all staticstics (with positive sign instead of negative). Might adds this value to melee damage Intellect and Personality add this value to SP multiplied by mana multiplyer of character class. Accuracy adds this value to Attack E...