Search found 254 matches
- 02 Jan 2008, 19:47
- Forum: Articles
- Topic: Spin the Skill Wheel
- Replies: 363
- Views: 120562
Skill Wheel
What version are you trying to get it on? The requirements shown are for Tribes of the East, and are different from what you needed in Heroes 5 and Hammers of Fate. The link a few posts before you with 2.1 next to it should be correct (failing that try the 1.1). Edited on Wed, Jan 02 2008, 14:49 by ...
- 01 Jan 2008, 21:15
- Forum: Heroes V-VI
- Topic: 1 quick question
- Replies: 16
- Views: 4331
- 01 Jan 2008, 21:12
- Forum: Heroes V-VI
- Topic: Garuna's Special
- Replies: 1
- Views: 1101
Garuna's Special
The description says that attack is increased with each kill but by how much? Do a certain amount have to be killed for it to take affect?
On an unrelated note:
Happy New Year!
On an unrelated note:
Happy New Year!
- 22 Dec 2007, 19:25
- Forum: Heroes V-VI
- Topic: Ultimate Necromacy
- Replies: 25
- Views: 6267
- 21 Dec 2007, 16:37
- Forum: Heroes V-VI
- Topic: Who is better, Klaus, Dougal, or Vittorio for haven
- Replies: 20
- Views: 8589
For Haven, I'd try to take Light and Dark whenever you can. Expert Mass Haste followed by Mass Slow can let you walk all over your opponent. Expert Mass Confusion is a godsend. I never seem to get Vampirism (stupid Curse of the Netherworld!), though I imagine that combined with Unlimited Retaliation...
- 21 Dec 2007, 11:43
- Forum: Heroes V-VI
- Topic: Factions Balance
- Replies: 74
- Views: 28711
I agree with making Inferno stronger (especially pre-Lvl 4), but I feel that the Devils are a little too strong now. It's not the No Enemy Retaliation (it was the only thing that really helped them in H3) but the ability to teleport anywhere at all. That forces people to turtle their shooters, makin...
- 21 Dec 2007, 11:33
- Forum: Heroes V-VI
- Topic: Who is better, Klaus, Dougal, or Vittorio for haven
- Replies: 20
- Views: 8589
It has to be Vittorio. He may start off a little weaker than Dougal, but increasing the damage of the Ballista by 1 with each level makes him lethal later on. Once he gets Expert WarMachines, triple ballista, and flaming arrows the Ballista becomes awesome! I've seen it destroy 6 Magma Dragons per t...
- 19 Dec 2007, 00:56
- Forum: Heroes V-VI
- Topic: Wizard "ultimate Omnis" huge bug?
- Replies: 2
- Views: 1190
- 18 Dec 2007, 20:53
- Forum: Hall of the Heretics
- Topic: Starcraft 2!
- Replies: 588
- Views: 140198
Finally put a new unit up: the Terran Nomad. Still no Zerg, despite being in both the Terran and the Protoss videos...
http://eu.starcraft2.com/features/terran/nomad.xml
http://eu.starcraft2.com/features/terran/nomad.xml
- 18 Dec 2007, 15:03
- Forum: Heroes V-VI
- Topic: Wizard's Reward or Graduate-C3M1
- Replies: 3
- Views: 1770
- 18 Dec 2007, 12:19
- Forum: Heroes V-VI
- Topic: Heroes VI Wishlist And Engine Poll
- Replies: 75
- Views: 20215
If they don't make a new town (which I think is pretty unlikely) they'll hopefully add some more neutral units, and maybe give them dwelling like in Armageddon's Blade and H4. I hope they bring back the Medusas. HOMM isn't the same without them. Efreeti would be cool too ( but no leprechauns! ). Whe...
- 16 Dec 2007, 19:34
- Forum: Heroes V-VI
- Topic: Any reason to get HommV+Hammers when you can just get TotE?
- Replies: 9
- Views: 3367
As far as I know, you can't play the campaigns from H5 and HOF on TOTE. I think there's a thread from a while ago where someone was playing the H5 ones on HOF... You need to install each separately to get the respective sets of campaigns (I'm not sure what you mean by installing the game twice). The...
- 15 Dec 2007, 22:38
- Forum: Heroes V-VI
- Topic: the Ultimate Skills in TotE
- Replies: 19
- Views: 5977
- 13 Dec 2007, 23:24
- Forum: Hall of the Heretics
- Topic: Star Wars: The Force Unleashed
- Replies: 9
- Views: 3696
- 13 Dec 2007, 15:33
- Forum: Hall of the Heretics
- Topic: Star Wars: The Force Unleashed
- Replies: 9
- Views: 3696
- 13 Dec 2007, 15:02
- Forum: Hall of the Heretics
- Topic: Star Wars: The Force Unleashed
- Replies: 9
- Views: 3696
Star Wars: The Force Unleashed
I was surprised to see that this hasn't been mentioned. Perhaps there's a lack of Star Wars fans here. It's been in development a while, and looks awesome!
Official site: http://www.lucasarts.com/games/theforceunleashed/
Official site: http://www.lucasarts.com/games/theforceunleashed/
- 12 Dec 2007, 21:56
- Forum: Heroes V-VI
- Topic: Inferno creature choices
- Replies: 15
- Views: 9407
Metathron : As far as I can tell, the Fire Breath applies to all three heads. I made the mistake of turtling to protect my Crossbowmen and Zealots and the Firehounds were able to hit them and the units in front of them. I'm not sure if Fire Breath hurts your own units, but I imagine it would (seein...
- 12 Dec 2007, 10:55
- Forum: Heroes V-VI
- Topic: Inferno creature choices
- Replies: 15
- Views: 9407
After the Dungeon one I was wondering whether or not this would be done for all of them. Don't get me wrong, threads like this are useful for those of us who aren't that good. Anyway, on to Inferno: Familiar/Vermin : At the beginning when Knowledge is low I tend to go for Familiars. It's later on wh...
- 11 Dec 2007, 19:03
- Forum: Articles
- Topic: Spin the Skill Wheel
- Replies: 363
- Views: 120562
Skill Wheel
There are links here to a few mods for TOTE, including an in-game Skill Wheel. There's another for H5 and HOF, but I can't find it again (I know it's there, I use it!).
viewtopic.php?t=7338
viewtopic.php?t=7338
- 09 Dec 2007, 23:40
- Forum: Heroes V-VI
- Topic: Dungeon creature choices
- Replies: 11
- Views: 10884
Threads like these are quite handy for getting a few tips. From the Sylvan one I learnt how good Arcane Archers are... Anyway, usually I'll pick: Assassins : Dungeon has little in the way of ranged attackers (though admittedly Invisibility is quite a plus for Stalkers) Blood Sisters : The only alter...