Many of the images don't open anymore, what's up?
Can somebody fix the images?
This is how they look in FIREFOX:
This is how they look in OPERA:
WTH is this?
Search found 284 matches
- 01 Oct 2011, 22:59
- Forum: Heroes I-IV
- Topic: Links to evolutions
- Replies: 21
- Views: 34786
- 01 Oct 2011, 22:51
- Forum: Heroes I-IV
- Topic: Heroes 3 Gigamight mod 2.0 Inferno overview
- Replies: 0
- Views: 1326
Heroes 3 Gigamight mod 2.0 Inferno overview
Devils and archdevils are same size as angels and archangels - all somewhat larger than humans. Efreets and are identical to genies. Pit fiends and pit lords are also a bit larger than humans. Demons are the biggest - i wanted them to be comparable in same to ogres and minotaurs. Gogs are magogs are...
- 01 Oct 2011, 18:43
- Forum: Heroes I-IV
- Topic: Heroes 3 Gigamight mod 2.0 Heaven overview
- Replies: 1
- Views: 1859
Heroes 3 Gigamight mod 2.0 Heaven overview
I have decided to make angels and archangels similar to human size, but still bigger. I believe their power lies in their divine nature, not in size. Other unit size should not cause too much questions. http://img845.imageshack.us/img845/6835/castlebase.jpg http://img13.imageshack.us/img13/107/castl...
- 29 Sep 2011, 00:24
- Forum: Heroes I-IV
- Topic: Heroes 3 Gigamight mod 2.0 Rampart overview
- Replies: 5
- Views: 5037
But then it would go against the pattern of proportion he's using, specially for the pegasi, where the rider would be larger than the elf. The rider is a woman, right? Unless she is Brienne of Tarth... Exactly, Star King failed to understand, that if i am to increase the size of centaurs and pegasi...
- 27 Sep 2011, 10:33
- Forum: Heroes I-IV
- Topic: Heroes 3 Gigamight mod 2.0 Rampart overview
- Replies: 5
- Views: 5037
Heroes 3 Gigamight mod 2.0 Rampart overview
Here are the resized creatures of Rampart. Unicorns stand 17,5 hands tall, while war unicorns are 19 hands tall. This is not exaggerated - the biggest horse on earth is actually 21 hands tall, while the average hight of horse is 16 hands tall. Obviously i made unicorns slightly bigger than horses in...
- 25 Sep 2011, 11:21
- Forum: Heroes I-IV
- Topic: Heroes 3 Gigamight 2.0 mod Tower overview
- Replies: 3
- Views: 3220
Not noticeable. I believe you can make either genies or nagas a bit bigger. It's not mandatory having them based on human sizes. You can suppose that they are slightly bigger than humans. Because everything looks so tiny now with all of them so small. The genies are certainly human size. The Naga a...
- 19 Sep 2011, 10:19
- Forum: Heroes I-IV
- Topic: Heroes 3 Gigamight 2.0 mod Tower overview
- Replies: 3
- Views: 3220
Heroes 3 Gigamight 2.0 mod Tower overview
Here are the resized creatures of Tower. I increased the size of titans and giants from the default 400 to 444. Not sure if this is a good idea, as the graphics quality of the unit worsens. However, in my opinion it is not noticeable. What do you think? http://img689.imageshack.us/img689/2707/towerb...
- 18 Sep 2011, 18:40
- Forum: Heroes I-IV
- Topic: Heroes 3 Gigamight 2.0 mod Fortress overview
- Replies: 0
- Views: 1491
- 18 Sep 2011, 17:05
- Forum: Heroes I-IV
- Topic: Heroes 3 Gigamight 2.0 mod Stronghold overview
- Replies: 5
- Views: 3667
Yes, i have tried to resize the projectiles, and noticed it did not work, so i thought it must be hard-coded.Salamandre wrote:Looks cool. You probably noticed it, the starting point for projectiles is hardcoded, so if unit is smaller than this starting point, the arrows will be launched from outside.
- 18 Sep 2011, 14:24
- Forum: Heroes I-IV
- Topic: Heroes 3 Gigamight 2.0 mod Dungeon overview
- Replies: 1
- Views: 1636
- 18 Sep 2011, 13:42
- Forum: Heroes I-IV
- Topic: Heroes 3 Gigamight 2.0 mod Conflux overview
- Replies: 1
- Views: 2411
- 18 Sep 2011, 11:03
- Forum: Heroes I-IV
- Topic: Heroes 3 Gigamight 2.0 mod Stronghold overview
- Replies: 5
- Views: 3667
Heroes 3 Gigamight 2.0 mod Stronghold overview
Stronghold creatures resized. Behemoths are slightly shrinked. Cyclops, Cyclops Kings and Ancient Behemoths are unchanged. I can't make wolfs 2-hex, i had to paste them into the second hex field, because if they had been left in a 2-hex field, then they " visually would not reach their targets ...
- 18 Sep 2011, 07:03
- Forum: Mapmaking Guild
- Topic: How do I get the Heroes III map editor?
- Replies: 4
- Views: 28959
- 18 Sep 2011, 06:35
- Forum: Heroes I-IV
- Topic: Recommed custom soundtracks for Heroes 3 towns!
- Replies: 9
- Views: 4748
Tastes are not to discuss, but saying that Stronghold, which is pure neutral, is chaos, is your vision after watching Lotr, not after playing Heroes. Orcs are insignificant creatures in Heroes, unlike Lotr where they are a faction. Does your mod modify Orcs and make them predominant? Can we have mo...
- 18 Sep 2011, 06:18
- Forum: Heroes I-IV
- Topic: Recommed custom soundtracks for Heroes 3 towns!
- Replies: 9
- Views: 4748
- 18 Sep 2011, 06:09
- Forum: Heroes I-IV
- Topic: Recommed custom soundtracks for Heroes 3 towns!
- Replies: 9
- Views: 4748
I actually like the original town themes. Why change them? They are masterpieces. I like them too and think they are masterpieces, but so are the masterpieces i am going to add. Besides, my new soundtracks will not be included in the mod itself, but will be offered as a separate download. I think t...
- 17 Sep 2011, 17:10
- Forum: Heroes I-IV
- Topic: Recommed custom soundtracks for Heroes 3 towns!
- Replies: 9
- Views: 4748
Recommed custom soundtracks for Heroes 3 towns!
I am now checking out some of the most famous movie soundtracks ever made, edit them, merge them together and apply as a new town themes. I have got StrongHold, Rampart, Heaven, Tower, Conflux. I need some good scores for Inferno, Necropolis, Dungeon and Fortress. A movie soundtrack is typically lik...
- 17 Sep 2011, 17:01
- Forum: Heroes I-IV
- Topic: Heroes III SOD: 1 devil vs 28 Storm Elementals in 7 stacks
- Replies: 3
- Views: 3863
- 17 Sep 2011, 16:56
- Forum: Heroes I-IV
- Topic: Heroes 3 users please check something for me!
- Replies: 15
- Views: 4518
Ok, thank you all for cooperation. This can not be fixed. I have managed to reduce the noice by increasing the bitrate - sound file with higher bitrate sounds less irritating than the one with 128 kbps. I also checked and found out that it does not matter if the file is VBR or CBR, with tags or not ...
- 16 Sep 2011, 22:06
- Forum: Heroes I-IV
- Topic: Heroes 3 users please check something for me!
- Replies: 15
- Views: 4518