Search found 284 matches

by Artas1984
01 Oct 2011, 22:59
Forum: Heroes I-IV
Topic: Links to evolutions
Replies: 21
Views: 34786

Many of the images don't open anymore, what's up?

Can somebody fix the images? :|

This is how they look in FIREFOX:

Image



This is how they look in OPERA:

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WTH is this?
by Artas1984
01 Oct 2011, 22:51
Forum: Heroes I-IV
Topic: Heroes 3 Gigamight mod 2.0 Inferno overview
Replies: 0
Views: 1326

Heroes 3 Gigamight mod 2.0 Inferno overview

Devils and archdevils are same size as angels and archangels - all somewhat larger than humans. Efreets and are identical to genies. Pit fiends and pit lords are also a bit larger than humans. Demons are the biggest - i wanted them to be comparable in same to ogres and minotaurs. Gogs are magogs are...
by Artas1984
01 Oct 2011, 18:43
Forum: Heroes I-IV
Topic: Heroes 3 Gigamight mod 2.0 Heaven overview
Replies: 1
Views: 1859

Heroes 3 Gigamight mod 2.0 Heaven overview

I have decided to make angels and archangels similar to human size, but still bigger. I believe their power lies in their divine nature, not in size. Other unit size should not cause too much questions. http://img845.imageshack.us/img845/6835/castlebase.jpg http://img13.imageshack.us/img13/107/castl...
by Artas1984
29 Sep 2011, 00:24
Forum: Heroes I-IV
Topic: Heroes 3 Gigamight mod 2.0 Rampart overview
Replies: 5
Views: 5037

But then it would go against the pattern of proportion he's using, specially for the pegasi, where the rider would be larger than the elf. The rider is a woman, right? Unless she is Brienne of Tarth... Exactly, Star King failed to understand, that if i am to increase the size of centaurs and pegasi...
by Artas1984
27 Sep 2011, 10:33
Forum: Heroes I-IV
Topic: Heroes 3 Gigamight mod 2.0 Rampart overview
Replies: 5
Views: 5037

Heroes 3 Gigamight mod 2.0 Rampart overview

Here are the resized creatures of Rampart. Unicorns stand 17,5 hands tall, while war unicorns are 19 hands tall. This is not exaggerated - the biggest horse on earth is actually 21 hands tall, while the average hight of horse is 16 hands tall. Obviously i made unicorns slightly bigger than horses in...
by Artas1984
25 Sep 2011, 11:21
Forum: Heroes I-IV
Topic: Heroes 3 Gigamight 2.0 mod Tower overview
Replies: 3
Views: 3220

Not noticeable. I believe you can make either genies or nagas a bit bigger. It's not mandatory having them based on human sizes. You can suppose that they are slightly bigger than humans. Because everything looks so tiny now with all of them so small. The genies are certainly human size. The Naga a...
by Artas1984
19 Sep 2011, 10:19
Forum: Heroes I-IV
Topic: Heroes 3 Gigamight 2.0 mod Tower overview
Replies: 3
Views: 3220

Heroes 3 Gigamight 2.0 mod Tower overview

Here are the resized creatures of Tower. I increased the size of titans and giants from the default 400 to 444. Not sure if this is a good idea, as the graphics quality of the unit worsens. However, in my opinion it is not noticeable. What do you think? http://img689.imageshack.us/img689/2707/towerb...
by Artas1984
18 Sep 2011, 18:40
Forum: Heroes I-IV
Topic: Heroes 3 Gigamight 2.0 mod Fortress overview
Replies: 0
Views: 1491

Heroes 3 Gigamight 2.0 mod Fortress overview

Here are the resized creatures of Fortress. Hydras and Chaos Hydras are unchanged.

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by Artas1984
18 Sep 2011, 17:05
Forum: Heroes I-IV
Topic: Heroes 3 Gigamight 2.0 mod Stronghold overview
Replies: 5
Views: 3667

Salamandre wrote:Looks cool. You probably noticed it, the starting point for projectiles is hardcoded, so if unit is smaller than this starting point, the arrows will be launched from outside.
Yes, i have tried to resize the projectiles, and noticed it did not work, so i thought it must be hard-coded.
by Artas1984
18 Sep 2011, 14:24
Forum: Heroes I-IV
Topic: Heroes 3 Gigamight 2.0 mod Dungeon overview
Replies: 1
Views: 1636

Heroes 3 Gigamight 2.0 mod Dungeon overview

Dungeon creatures resized. Red Dragons and Black Dragons are unchanged.

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Image
by Artas1984
18 Sep 2011, 13:42
Forum: Heroes I-IV
Topic: Heroes 3 Gigamight 2.0 mod Conflux overview
Replies: 1
Views: 2411

Heroes 3 Gigamight 2.0 mod Conflux overview

Conflux creatures resized.

Image

Image
by Artas1984
18 Sep 2011, 11:03
Forum: Heroes I-IV
Topic: Heroes 3 Gigamight 2.0 mod Stronghold overview
Replies: 5
Views: 3667

Heroes 3 Gigamight 2.0 mod Stronghold overview

Stronghold creatures resized. Behemoths are slightly shrinked. Cyclops, Cyclops Kings and Ancient Behemoths are unchanged. I can't make wolfs 2-hex, i had to paste them into the second hex field, because if they had been left in a 2-hex field, then they " visually would not reach their targets ...
by Artas1984
18 Sep 2011, 07:03
Forum: Mapmaking Guild
Topic: How do I get the Heroes III map editor?
Replies: 4
Views: 28959

RubyQuinn wrote:Thanks so much for telling me the file name, I found it! :)
The game is still for sale?
by Artas1984
18 Sep 2011, 06:35
Forum: Heroes I-IV
Topic: Recommed custom soundtracks for Heroes 3 towns!
Replies: 9
Views: 4748

Tastes are not to discuss, but saying that Stronghold, which is pure neutral, is chaos, is your vision after watching Lotr, not after playing Heroes. Orcs are insignificant creatures in Heroes, unlike Lotr where they are a faction. Does your mod modify Orcs and make them predominant? Can we have mo...
by Artas1984
18 Sep 2011, 06:18
Forum: Heroes I-IV
Topic: Recommed custom soundtracks for Heroes 3 towns!
Replies: 9
Views: 4748

Inferno matchs with a song by Vangelis called Excalibur . Another Vangelis's song might fit with Sea travels, the "Conquest of Paradise". Enya's Tempus Vernum might fit for your Necropolis , editing here and there. Dungeon is a bit of a "oh, well". Loreena McKennit's Mystic's Dr...
by Artas1984
18 Sep 2011, 06:09
Forum: Heroes I-IV
Topic: Recommed custom soundtracks for Heroes 3 towns!
Replies: 9
Views: 4748

I actually like the original town themes. Why change them? They are masterpieces. I like them too and think they are masterpieces, but so are the masterpieces i am going to add. Besides, my new soundtracks will not be included in the mod itself, but will be offered as a separate download. I think t...
by Artas1984
17 Sep 2011, 17:10
Forum: Heroes I-IV
Topic: Recommed custom soundtracks for Heroes 3 towns!
Replies: 9
Views: 4748

Recommed custom soundtracks for Heroes 3 towns!

I am now checking out some of the most famous movie soundtracks ever made, edit them, merge them together and apply as a new town themes. I have got StrongHold, Rampart, Heaven, Tower, Conflux. I need some good scores for Inferno, Necropolis, Dungeon and Fortress. A movie soundtrack is typically lik...
by Artas1984
17 Sep 2011, 17:01
Forum: Heroes I-IV
Topic: Heroes III SOD: 1 devil vs 28 Storm Elementals in 7 stacks
Replies: 3
Views: 3863

Orcy you will drop from the chair when you will see how i am going to disbalance the devil and other deeds in my upcoming mod :-D

I thought that you should have done the devil with 200 HP, as angel, but with less damage..
by Artas1984
17 Sep 2011, 16:56
Forum: Heroes I-IV
Topic: Heroes 3 users please check something for me!
Replies: 15
Views: 4518

Ok, thank you all for cooperation. This can not be fixed. I have managed to reduce the noice by increasing the bitrate - sound file with higher bitrate sounds less irritating than the one with 128 kbps. I also checked and found out that it does not matter if the file is VBR or CBR, with tags or not ...
by Artas1984
16 Sep 2011, 22:06
Forum: Heroes I-IV
Topic: Heroes 3 users please check something for me!
Replies: 15
Views: 4518

Pol wrote:Compare, compare, compare. :D

>>
.. and then recode.

What? :devious:

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