Search found 68 matches
- 15 Jul 2007, 09:18
- Forum: Heroes I-IV
- Topic: Heroes 2 under XP
- Replies: 15
- Views: 5420
Heroes 2 under XP
Hello everyone. I can't run H2 under XP. Is there any patch or some kind of program that solves this? I want to try this game cuz I haven't played it since I was 9:D
- 13 Jul 2007, 22:38
- Forum: Heroes I-IV
- Topic: Town Portal
- Replies: 20
- Views: 6744
- 09 Jul 2007, 17:37
- Forum: Heroes V-VI
- Topic: Necromancer Skills - Good and Bad
- Replies: 22
- Views: 6148
- 01 Jul 2007, 19:15
- Forum: Heroes I-IV
- Topic: Modifying creatures stats in H4
- Replies: 3
- Views: 1330
- 19 Jun 2007, 16:53
- Forum: Heroes V-VI
- Topic: I need help to bash some Inferno freaks.
- Replies: 23
- Views: 7876
Well that can be really problem:D Banish really helps, but even tru that it can be problem - mainly if 1 of them has agrael(if u play really large map:D) I have made custom scenario(hehe) where I made IMO top 4 heroes(I mean every1 has ultimate:D and gosu artifacts) and inferno was able to toast wiz...
- 17 Jun 2007, 16:32
- Forum: Heroes V-VI
- Topic: Necropolis alternative upgrades are up now...
- Replies: 111
- Views: 26330
Non-shooting lichies?O_o Maaan what a idiotic idea(sorry about drastic words) How will they attck? by hands? I wouldn't say anything but they have mana only 4 2 raise dead. I find banshee quite nice, but once u get howl of terror, it's spec. ability is 4 nuttin(as horror's dragon is) I don't like th...
- 17 Jun 2007, 16:08
- Forum: Heroes V-VI
- Topic: Town you least like to play
- Replies: 75
- Views: 21107
- 04 May 2007, 12:45
- Forum: Heroes V-VI
- Topic: Ultimate abilities
- Replies: 9
- Views: 2698
Well: Knight one does not sux if u know how to use it:) It' connected to training skill. But I think it doesn't have it's power like in 1.4/2.0. Let's say u have enough money to fund training skill and train all peasants into paladins each week - on XXL map I was able to get around 750 paladins(not ...
- 27 Apr 2007, 20:36
- Forum: Heroes I-IV
- Topic: Looking backward: First impressions on HoMM4
- Replies: 318
- Views: 106351
- 27 Apr 2007, 20:31
- Forum: Heroes I-IV
- Topic: Heroes Of Might and Magic 4? what the hell was that?
- Replies: 49
- Views: 12360
- 27 Apr 2007, 16:16
- Forum: Heroes V-VI
- Topic: Quick question about Racial Abilities
- Replies: 10
- Views: 2706
- 27 Apr 2007, 16:13
- Forum: Heroes V-VI
- Topic: emphasize strength or compensate weakness?
- Replies: 28
- Views: 11113
Like me:) as Inferno long game I boosted attck sky high(36 I think) and I did some nasty thing - I cast frenzy on gated pitlords, they had also divine str and righterous might on themselfes but def was poor - they hit original pit lords with such dmg that 92 gated pit lords killed 94 out of some 130...
- 26 Apr 2007, 11:38
- Forum: Heroes V-VI
- Topic: emphasize strength or compensate weakness?
- Replies: 28
- Views: 11113
- 25 Apr 2007, 13:37
- Forum: Heroes I-IV
- Topic: Heroes Of Might and Magic 4? what the hell was that?
- Replies: 49
- Views: 12360
True:) but I start combat with mass speed and THEN sanctuary:) Since I'm going 1st(due to speed) with all stuff, I 'wait' and then force to opponent to give defend command, moving slowly near heroes and slay them in very start of the combat. As order I like using martyr. I like creating illusions wi...
- 24 Apr 2007, 19:09
- Forum: Heroes I-IV
- Topic: Heroes Of Might and Magic 4? what the hell was that?
- Replies: 49
- Views: 12360
I like heroes 4 the most:-/. Mainly because gameplay took great advantage and I enjoy great increasment in strategy. 4 example, as death I like skeleton+ghosts+vampires(from necromancy)+bone dragons and venom spawns with plague and getting defence as high as I can to survice much longer-the longer I...
- 20 Apr 2007, 16:30
- Forum: Heroes V-VI
- Topic: Getting the most out of my game - The PERFECT MAP?
- Replies: 14
- Views: 6104
- 16 Apr 2007, 13:42
- Forum: Heroes V-VI
- Topic: New Spells, anyone?
- Replies: 47
- Views: 18606
well I'm fan of dark magic:) lvl 5: plague dmg 10*spellpower undead are unaffected dmg increase 4/6/8/10% of current number per round duration: until dispelled or stack is killed it would be same copy from H4(:)) but dmg will increase every round. 4 example: if power is 30, then starting dmg will be...
- 14 Apr 2007, 20:53
- Forum: Heroes V-VI
- Topic: Getting the most out of my game - The PERFECT MAP?
- Replies: 14
- Views: 6104
- 12 Apr 2007, 10:46
- Forum: Heroes V-VI
- Topic: alternative upgrade speculation
- Replies: 97
- Views: 26643
- 28 Mar 2007, 12:30
- Forum: Heroes V-VI
- Topic: problems installing heroes v
- Replies: 7
- Views: 2018