From the menu go to game-->options-->turn dynamic battles off.
If they're already off then I'm not sure what the problem is... My battles definitely do not have a time limit.
Search found 163 matches
- 14 Dec 2007, 00:17
- Forum: Heroes V-VI
- Topic: So what's the final verdict on Heroes V?
- Replies: 271
- Views: 57228
- 12 Dec 2007, 23:25
- Forum: Heroes V-VI
- Topic: Inferno creature choices
- Replies: 15
- Views: 9276
Firehounds can, in theory, hit 6 units at once. Enemy shooters are often boxed in so that they're hard to get to, firehounds hit the whole enemy front line and the shooters behind in one go. With no retaliation... Seduce is phenomenal. It lets you do so many things - you can seduce enemy spellcaster...
- 12 Dec 2007, 13:33
- Forum: Heroes V-VI
- Topic: Inferno creature choices
- Replies: 15
- Views: 9276
L1: Familiars, always. Stealing mana can make such a difference against lower-knowledge heroes (siphon mana doesn't steal nearly as much). L2: Overseers. Useful as defensive units to guard Succubi, can gate early on, and explosion works brilliantly with Teleport Assault. I need to experiment with Gr...
- 11 Dec 2007, 11:48
- Forum: Heroes V-VI
- Topic: So what's the final verdict on Heroes V?
- Replies: 271
- Views: 57228
To gaspi2 : Coming with 20 peasants and simply run away unless AI itself engages? Not even battling? Fleeing with 1st stack that has the chance? AI will still lose the units so why not enjoy the battle? The AI still flees a lot in TotE, but I think this is pretty sensible - if it's going to lose all...
- 11 Dec 2007, 11:21
- Forum: Heroes V-VI
- Topic: [Crit] Please evaluate the balance in my personal ToE mod.
- Replies: 34
- Views: 9002
I see - they're not actually as useless as I was worried they were then. I find Magic Channeling pretty useless, as mana is never an issue for Academy. And once armies reach a certain size, shooting may be a better option than spellcasting most of the time. Having said that, I still don't think I'll...
- 10 Dec 2007, 22:07
- Forum: Heroes V-VI
- Topic: [Crit] Please evaluate the balance in my personal ToE mod.
- Replies: 34
- Views: 9002
- 09 Dec 2007, 23:44
- Forum: Heroes V-VI
- Topic: [Crit] Please evaluate the balance in my personal ToE mod.
- Replies: 34
- Views: 9002
Arcane Archers will do more damage - particularly against high-defence heros - but Warding Arrow, with Soldier's Luck, triggers very often due to the two shots and almost compensates for this. They're not quite balanced, but it's close, and I think the proposed changes to attack/defence/initiative w...
- 09 Dec 2007, 23:19
- Forum: Heroes V-VI
- Topic: Dungeon creature choices
- Replies: 11
- Views: 10796
Level 1 - Stalkers early on, Assassins if defending against a seige or preparing to attack an enemy castle soon. The rest of the time I stick with whatever I currently have. Level 2 - changes each time, haven't decided for sure yet. Level 3 - Taskmasters for a small army/seige defence, guards for a ...
- 09 Dec 2007, 23:10
- Forum: Heroes V-VI
- Topic: Question about initiative
- Replies: 8
- Views: 3651
- 09 Dec 2007, 23:08
- Forum: Heroes V-VI
- Topic: [Crit] Please evaluate the balance in my personal ToE mod.
- Replies: 34
- Views: 9002
- 09 Dec 2007, 20:06
- Forum: Heroes V-VI
- Topic: Question about initiative
- Replies: 8
- Views: 3651
Each unit acts when its ATB value gets to 1 (you can't see this value), and its ATB value is set to 0 after acting (0.5 if morale triggers). At the start of a battle, each unit is given a random ATB value between 0 and 0.25, and initiative determines how quickly this value grows. So with a higher in...
- 09 Dec 2007, 20:01
- Forum: Heroes V-VI
- Topic: [Crit] Please evaluate the balance in my personal ToE mod.
- Replies: 34
- Views: 9002
- 09 Dec 2007, 14:07
- Forum: Heroes V-VI
- Topic: [Crit] Please evaluate the balance in my personal ToE mod.
- Replies: 34
- Views: 9002
A 30% HP bonus (with +1 defence) is a significant boost - if they can last 2 hits instead of one, they will deal significantly more damage. In battles against enemy heros in the first few weeks, sisters are so much better. Later on in the game, everyone has large numbers of high-speed units and admi...
- 09 Dec 2007, 12:00
- Forum: Heroes V-VI
- Topic: [Crit] Please evaluate the balance in my personal ToE mod.
- Replies: 34
- Views: 9002
When Okrane said Blood Fury/Sister, I assumed the Fury was too weak - I never choose it now. The Blood Sister is the better unit in my opinion - 21 HP as a pose to 16HP is a lot when they're always targetted first. Don't improve the Blood Sister. And I still use the Pit Lords. Other balance suggesti...
- 08 Dec 2007, 23:38
- Forum: Heroes V-VI
- Topic: [Crit] Please evaluate the balance in my personal ToE mod.
- Replies: 34
- Views: 9002
- 08 Dec 2007, 15:35
- Forum: Heroes V-VI
- Topic: Consequence of fleeing
- Replies: 9
- Views: 3850
- 08 Dec 2007, 15:34
- Forum: Heroes V-VI
- Topic: [Crit] Please evaluate the balance in my personal ToE mod.
- Replies: 34
- Views: 9002
Probably because Paokai can resurrect themselves and can damage strong stacks by attacking weak ones. Venom damage is 5x stack size for 3 turns... how many lvl 6 creatures could you possibly have in a MP game? Paokai are always the first stack your opponent will kill, unless you are playing someone...
- 08 Dec 2007, 13:49
- Forum: Heroes V-VI
- Topic: Plague Zombie vs. Disease Zombie
- Replies: 24
- Views: 10377
- 08 Dec 2007, 13:44
- Forum: Heroes V-VI
- Topic: [Crit] Please evaluate the balance in my personal ToE mod.
- Replies: 34
- Views: 9002
Death Wail definitely needed improving, and the changes to the Lich Master and Centaur Nomad are good. Foul Wyverns seem to be universally hated, but I'm not sure why - I don't think they're that bad, they do more damage than paokai and survive longer. Why does nobody like them? Giving Stronghold a ...