Search found 163 matches

by tb5841
14 Dec 2007, 12:07
Forum: Heroes V-VI
Topic: ToTE timed battles
Replies: 3
Views: 1315

From the menu go to game-->options-->turn dynamic battles off.

If they're already off then I'm not sure what the problem is... My battles definitely do not have a time limit.
by tb5841
14 Dec 2007, 00:17
Forum: Heroes V-VI
Topic: So what's the final verdict on Heroes V?
Replies: 271
Views: 57228

I think the AI may have improved in TotE. It still offers no real challenge if you can survive the first month or so, but the game can be challenging early on, and I haven't noticed any 'cheating' so far.
by tb5841
12 Dec 2007, 23:25
Forum: Heroes V-VI
Topic: Inferno creature choices
Replies: 15
Views: 9276

Firehounds can, in theory, hit 6 units at once. Enemy shooters are often boxed in so that they're hard to get to, firehounds hit the whole enemy front line and the shooters behind in one go. With no retaliation... Seduce is phenomenal. It lets you do so many things - you can seduce enemy spellcaster...
by tb5841
12 Dec 2007, 13:33
Forum: Heroes V-VI
Topic: Inferno creature choices
Replies: 15
Views: 9276

L1: Familiars, always. Stealing mana can make such a difference against lower-knowledge heroes (siphon mana doesn't steal nearly as much). L2: Overseers. Useful as defensive units to guard Succubi, can gate early on, and explosion works brilliantly with Teleport Assault. I need to experiment with Gr...
by tb5841
11 Dec 2007, 11:48
Forum: Heroes V-VI
Topic: So what's the final verdict on Heroes V?
Replies: 271
Views: 57228

To gaspi2 : Coming with 20 peasants and simply run away unless AI itself engages? Not even battling? Fleeing with 1st stack that has the chance? AI will still lose the units so why not enjoy the battle? The AI still flees a lot in TotE, but I think this is pretty sensible - if it's going to lose all...
by tb5841
11 Dec 2007, 11:21
Forum: Heroes V-VI
Topic: [Crit] Please evaluate the balance in my personal ToE mod.
Replies: 34
Views: 9002

I see - they're not actually as useless as I was worried they were then. I find Magic Channeling pretty useless, as mana is never an issue for Academy. And once armies reach a certain size, shooting may be a better option than spellcasting most of the time. Having said that, I still don't think I'll...
by tb5841
10 Dec 2007, 22:07
Forum: Heroes V-VI
Topic: [Crit] Please evaluate the balance in my personal ToE mod.
Replies: 34
Views: 9002

I use Horned Overseers sometimes - they work well with Teleport Assault. I never use Battle Mages at the moment, just because I'm not quite sure how they work?
by tb5841
09 Dec 2007, 23:44
Forum: Heroes V-VI
Topic: [Crit] Please evaluate the balance in my personal ToE mod.
Replies: 34
Views: 9002

Arcane Archers will do more damage - particularly against high-defence heros - but Warding Arrow, with Soldier's Luck, triggers very often due to the two shots and almost compensates for this. They're not quite balanced, but it's close, and I think the proposed changes to attack/defence/initiative w...
by tb5841
09 Dec 2007, 23:19
Forum: Heroes V-VI
Topic: Dungeon creature choices
Replies: 11
Views: 10796

Level 1 - Stalkers early on, Assassins if defending against a seige or preparing to attack an enemy castle soon. The rest of the time I stick with whatever I currently have. Level 2 - changes each time, haven't decided for sure yet. Level 3 - Taskmasters for a small army/seige defence, guards for a ...
by tb5841
09 Dec 2007, 23:10
Forum: Heroes V-VI
Topic: Question about initiative
Replies: 8
Views: 3651

If you mean attacking it later/from a different angle on the adventure map - no idea, try it and post results.
by tb5841
09 Dec 2007, 23:08
Forum: Heroes V-VI
Topic: [Crit] Please evaluate the balance in my personal ToE mod.
Replies: 34
Views: 9002

1 in speed is very significant when it's the difference between 7 and 8 (hitting in 1 turn).
Just what I was going to say...
by tb5841
09 Dec 2007, 20:06
Forum: Heroes V-VI
Topic: Question about initiative
Replies: 8
Views: 3651

Each unit acts when its ATB value gets to 1 (you can't see this value), and its ATB value is set to 0 after acting (0.5 if morale triggers). At the start of a battle, each unit is given a random ATB value between 0 and 0.25, and initiative determines how quickly this value grows. So with a higher in...
by tb5841
09 Dec 2007, 20:01
Forum: Heroes V-VI
Topic: [Crit] Please evaluate the balance in my personal ToE mod.
Replies: 34
Views: 9002

I like the sound of that :)
by tb5841
09 Dec 2007, 14:07
Forum: Heroes V-VI
Topic: [Crit] Please evaluate the balance in my personal ToE mod.
Replies: 34
Views: 9002

A 30% HP bonus (with +1 defence) is a significant boost - if they can last 2 hits instead of one, they will deal significantly more damage. In battles against enemy heros in the first few weeks, sisters are so much better. Later on in the game, everyone has large numbers of high-speed units and admi...
by tb5841
09 Dec 2007, 12:00
Forum: Heroes V-VI
Topic: [Crit] Please evaluate the balance in my personal ToE mod.
Replies: 34
Views: 9002

When Okrane said Blood Fury/Sister, I assumed the Fury was too weak - I never choose it now. The Blood Sister is the better unit in my opinion - 21 HP as a pose to 16HP is a lot when they're always targetted first. Don't improve the Blood Sister. And I still use the Pit Lords. Other balance suggesti...
by tb5841
08 Dec 2007, 23:38
Forum: Heroes V-VI
Topic: [Crit] Please evaluate the balance in my personal ToE mod.
Replies: 34
Views: 9002

I thought Arch Devil/Arch Demon was a pretty hard choice... Same with Shadow Mistresses/Matriarchs.

Cerberi are indeed useless at the moment... But the unit that most needs a boost is the Brisk Raider.
by tb5841
08 Dec 2007, 15:35
Forum: Heroes V-VI
Topic: Consequence of fleeing
Replies: 9
Views: 3850

Fleeing is very difficulty dependent, what level are you playing on?
by tb5841
08 Dec 2007, 15:34
Forum: Heroes V-VI
Topic: [Crit] Please evaluate the balance in my personal ToE mod.
Replies: 34
Views: 9002

Probably because Paokai can resurrect themselves and can damage strong stacks by attacking weak ones. Venom damage is 5x stack size for 3 turns... how many lvl 6 creatures could you possibly have in a MP game? Paokai are always the first stack your opponent will kill, unless you are playing someone...
by tb5841
08 Dec 2007, 13:49
Forum: Heroes V-VI
Topic: Plague Zombie vs. Disease Zombie
Replies: 24
Views: 10377

The festering aura that disease zombies have doesn't work on undead, while plague zombies' weakening strike does. So facing them off against each other isn't really a fair test.
by tb5841
08 Dec 2007, 13:44
Forum: Heroes V-VI
Topic: [Crit] Please evaluate the balance in my personal ToE mod.
Replies: 34
Views: 9002

Death Wail definitely needed improving, and the changes to the Lich Master and Centaur Nomad are good. Foul Wyverns seem to be universally hated, but I'm not sure why - I don't think they're that bad, they do more damage than paokai and survive longer. Why does nobody like them? Giving Stronghold a ...

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