Search found 163 matches
- 05 Feb 2008, 09:36
- Forum: Heroes V-VI
- Topic: About the AI cheating
- Replies: 33
- Views: 11714
I'm yet to be convinced that the AI does cheat in TotE. I've never seen creatures appear from nowhere, and even though I play on Hard, I find they are rarely far ahead of me on experience when I first meet them. The AI ignores free resources/artifacts with its main hero to save time, and picks them ...
- 04 Feb 2008, 23:52
- Forum: Heroes V-VI
- Topic: Wishing to cast Divine Vengeance on Nival
- Replies: 10
- Views: 4289
I always assumed, rightly or wrongly, that they stacked. So you would have had 35% Magic Resistance (armour + Magic Resistance skill), and hence a 35% chance to resist any spell completely. Protection + Luck of the Barbarian, by my assumptions, would then reduce damage dealt by enemy spells by 55%. ...
- 04 Feb 2008, 16:31
- Forum: Heroes V-VI
- Topic: Best academy Hero for long maps...
- Replies: 9
- Views: 16827
Even in large maps, the first few weeks make a lot of difference. If you pick a hero who excels early on, you can take enemy towns fairly quickly even in the largest maps, giving you far more income/resources for later. Academy, though possibly the most powerful town, become gradually less powerful ...
- 04 Feb 2008, 16:19
- Forum: Heroes V-VI
- Topic: In general, which School of Magic is Strongest/Most Useful?
- Replies: 41
- Views: 12212
I went for Destructive. In theory, Summoning/Destructive would become useless when stack sizes become huge, but I've never found this even in large 8-player maps (except against Stronghold). The main problem Warlocks have is that your opponent has a good idea of your skills and battle strategy, and ...
- 01 Feb 2008, 09:20
- Forum: Heroes V-VI
- Topic: spellpower with necro
- Replies: 7
- Views: 3072
- 30 Jan 2008, 01:35
- Forum: Heroes V-VI
- Topic: Tome of Dark Magic -no Vampirism...
- Replies: 4
- Views: 2491
- 30 Jan 2008, 01:33
- Forum: Heroes V-VI
- Topic: Factions' Magic Schools
- Replies: 15
- Views: 5065
I've played as Academy lots, and this is my experience of what the library seems to do. Each mage guild level will contain one light magic spell and one summoning magic spell, always. Mage guild levels 1-3 will each contain one extra spell, these are always dark or destructive spells. The library th...
- 29 Jan 2008, 16:47
- Forum: Heroes V-VI
- Topic: Tome of Dark Magic -no Vampirism...
- Replies: 4
- Views: 2491
Lots of maps made for HoF or the original release don't allow the TotE spells. You can download customisable forms of these maps from http://www.heroesofmightandmagic.com/heroes5/original_maps.shtml I never play a map now without checking spell options in the editor. Though when you change a map, it...
- 22 Jan 2008, 18:25
- Forum: Heroes V-VI
- Topic: Heroes V Newbie Guide - Do's and Don't's of Week 1
- Replies: 8
- Views: 4681
With Academy I always choose xp from chests in the first few weeks, because building up magic skills is so crucial. Summon Pheonix in week 2 is far more useful than a few more troops would be. But with might-dependent towns gold is far more useful, since the gains to attack/defence your xp gives you...
- 22 Jan 2008, 12:13
- Forum: Heroes V-VI
- Topic: Heroes V Newbie Guide - Do's and Don't's of Week 1
- Replies: 8
- Views: 4681
I agree - a second hero gathering resources is essential to free up your main hero to do other things early on. Different towns have very different priorities early on. I usually play as Academy on Hard, and aim to have Magi and about mage guild level 3 by the end of week one. By the end of week two...
- 22 Jan 2008, 11:55
- Forum: Heroes V-VI
- Topic: Necropolis creature choices
- Replies: 13
- Views: 17732
- 22 Jan 2008, 00:19
- Forum: Heroes V-VI
- Topic: Academy creature choices
- Replies: 18
- Views: 17420
- 21 Jan 2008, 21:34
- Forum: Heroes V-VI
- Topic: Academy creature choices
- Replies: 18
- Views: 17420
Sadly their own aura does affect them, making them a poor choice against Warlocks. It also works on other units you own, meaning that Magnetic Golems near them are healed even more by destructive spells. Destructive Magic was a poor choice for Academy before TotE, but the new units and the changes t...
- 21 Jan 2008, 15:43
- Forum: Heroes V-VI
- Topic: Necropolis creature choices
- Replies: 13
- Views: 17732
1) Archers early on when they're doing most of the killing, Warriors later on 2) Rot zombies - not an upgrade priority 3) Unsure 4) I was unsure before reading this thread, but now I think I'll go for Vampire Lords early and Vampire Princes later on 5) Lich Masters are much better in battles against...
- 21 Jan 2008, 15:41
- Forum: Heroes V-VI
- Topic: Necropolis creature choices
- Replies: 13
- Views: 17732
1) Archers early on when they're doing most of the killing, Warriors later on 2) Rot zombies - not an upgrade priority 3) Unsure 4) I was unsure before reading this thread, but now I think I'll go for Vampire Lords early and Vampire Princes later on 5) Lich Masters are much better in battles against...
- 21 Jan 2008, 15:28
- Forum: Heroes V-VI
- Topic: normal vs hard
- Replies: 19
- Views: 6609
- 21 Jan 2008, 15:25
- Forum: Heroes V-VI
- Topic: Academy creature choices
- Replies: 18
- Views: 17420
- 16 Jan 2008, 10:57
- Forum: Heroes V-VI
- Topic: Haven creature choices
- Replies: 29
- Views: 19922
This is the team I probably use least, so am unsure about some of them. 1) Conscript. They're much more useable now that they keep their taxpayer ability, and now that peasant -> archer is no longer the best training option. 2) Crossbowman. Still think they should have made an upgrade that has Scatt...
- 16 Jan 2008, 10:26
- Forum: Heroes V-VI
- Topic: Academy creature choices
- Replies: 18
- Views: 17420
My favourite town :) 1) Saboteurs early on, Masters later 2) Elemental gargoyles every time (unless using Armageddon). I always get destructive magic with Academy now, which makes these my most useful units, their ability inflics so much damage! And they are still hard to kill. Aura of Elemental Vul...
- 10 Jan 2008, 13:42
- Forum: Heroes V-VI
- Topic: normal vs hard
- Replies: 19
- Views: 6609
I play exclusively on Hard, mainly on small maps. I haven't yet noticed cheating of any kind. The computer builds high-level creature dwellings very early on, and builds lots of upgrade buildings early, instead of building the citadel/castle. I've never seen it come at me with impossible troops, it ...