Search found 129 matches

by fiur
Oct 20 2008, 21:42
Forum: Mapmaking Guild
Topic: New Map, Size *Impossible* -->PerformanceKiller. Betatest
Replies: 5
Views: 2639

first of all this map looks awesome... about : There are 2 files which have to be placed in the data folder. The *Rain* file is to make the rain visible in the "Dungeon-Groundterrain" part of the map. The Movepoints file adds more basic movepoints to every hero. I think its necessary ,caus...
by fiur
Oct 11 2008, 3:45
Forum: Heroes V-VI
Topic: How do you beat acadamy
Replies: 12
Views: 2463

well there are good Academy players and REAL good Academy players :) first of all I got close to 120 multiplayer games by now as Necro on toh... and yes you can for sure beat Academy with'em...... here is a few tip: Skills/perks: Dark Magic/ Master of Mind , Master of Curses , Master of Pain Summoni...
by fiur
Aug 1 2008, 12:35
Forum: Heroes V-VI
Topic: I am a Heroes noob I have a question.
Replies: 35
Views: 4226

They are talking about fairly specific strategies that only some heroes have access too. The one you are talking about involves using Haven's Marksmen who have the ability to nullify their opponents defense rating. Simply put, the real reason high level creatures dominate lowers is not because of h...
by fiur
Aug 1 2008, 12:29
Forum: Heroes V-VI
Topic: userMODs on vista?
Replies: 2
Views: 995

Re: userMODs on vista?

hey guy's I got a quick question. so I was playing tote a few day's ago at a frieds house and he kept alt+tabbing to see the skill-wheel, so I told him about the ingame skillwheel mod and some others (necrobutton n sharper texture ) so the next day I go to his house again with the mods on my mp3 pl...
by fiur
Jun 18 2008, 3:52
Forum: Heroes V-VI
Topic: When does simultaneously game play ends?
Replies: 21
Views: 7375

As soon as two heroes from enemy teams are in movement range of each other it goes to turn-based mode. It will never go back to simultaneous mode. From the earlier game version I thought you couldn't do sim turns with allies. Elvin if you're out there did you try zilonite's team map on TOH? How did...
by fiur
Jun 18 2008, 3:37
Forum: Heroes V-VI
Topic: another necro guide (toe)
Replies: 19
Views: 4993

well soon I got 100+ multiplayer games as Necro on http://www.toheroes.com so I guess I should know a "few" tings about necros... :) first here is my results: http://heroescommunity.com/viewthread.php3?TID=26408 if i must rank Neco heroes it may look like this: Naadir Kaspar Lucretia Zolta...
by fiur
Apr 1 2008, 19:14
Forum: Heroes V-VI
Topic: Is there a Faction that is good against Klaus, Haven Faction
Replies: 34
Views: 6501

well one thing who will for sure suprise your "buddy" is.... rain of frenzy... try that :)

(or maybe summ magic and rain of hive....)

then lets see what he can do?
by fiur
Mar 15 2008, 1:15
Forum: Heroes V-VI
Topic: is there a mod to reveal the map?
Replies: 4
Views: 2106

if you are red player: @OpenCircleFog(0, 0, 1, 9999, PLAYER_1);
by fiur
Feb 15 2008, 22:43
Forum: Heroes V-VI
Topic: Help - Dungeon Bug?
Replies: 4
Views: 1002

PhoenixReborn wrote:Yes, the map master of disguise causes this problem. Take it out of map folder when finished with it.


hmrf.....
I fixed the problem with master of disguise loooong time ago just download the latest version and it's all good... :)
by fiur
Feb 8 2008, 17:40
Forum: Heroes V-VI
Topic: spellpower with necro
Replies: 7
Views: 1800

Well lets say you play as Raven........ what about sp then...... :)

no comment needed.....
by fiur
Jan 17 2008, 19:53
Forum: News
Topic: Sharper Texture Mod
Replies: 14
Views: 9581

Sharper Texture Mod

just add them into your UserMOD's folder where you have installed the game...
by fiur
Jan 17 2008, 11:53
Forum: Modcrafting Guild
Topic: Sharper Creatures Mod
Replies: 3
Views: 3014

Wulfstan8182 wrote:oh ok, but you know, some people just like the existing textures, so if i put it in the complete package, they might be dissapointed. i gave a link to the original anyway. :)


agree thats why there is 2 complete packages now.. :)
by fiur
Jan 16 2008, 13:19
Forum: Modcrafting Guild
Topic: Sharper Creatures Mod
Replies: 3
Views: 3014

well I've just updated the mod with some "old" color mods + 3 brand new
Dungeon Dragons too

http://heroescommunity.com/viewthread.php3?TID=24842&pagenumber=1
by fiur
Jan 10 2008, 8:07
Forum: Mapmaking Guild
Topic: A simple Working Quest Hut
Replies: 21
Views: 7469

Re: A simple Working Quest Hut

I finally figured out how to program the seer hut with a simple quest. The quest is return a 4 leaf clover for 1000 experience points. 1) Place a seer hut. Click on it to highlight it. Click on th "object properties tree" button. 2) You need to make a text file at each of these fields: CaptionFileR...
by fiur
Dec 29 2007, 14:48
Forum: Mapmaking Guild
Topic: Witch hut scripting
Replies: 10
Views: 4494

SetObjectEnabled("hut", nil); SetObjectEnabled("hut2", nil); visitedHut={} hero = 0 humanplayer = GetCurrentPlayer(); function WitchHut(heroName) if GetCurrentPlayer() == humanplayer then hero = heroName; if visitedHut[hero]~=1 a...
by fiur
Dec 29 2007, 0:03
Forum: Mapmaking Guild
Topic: Witch hut scripting
Replies: 10
Views: 4494

If you want more than 1 hut to execute that script you need to give another script name to the other hut (like hut2) and then in the script add : SetObjectEnabled("hut2", nil); Trigger(OBJECT_TOUCH_TRIGGER, "hut2", "WitchHut"); well Neckie I'm close now... (hopefully...) when I only has one hut wit...
by fiur
Dec 28 2007, 16:32
Forum: Mapmaking Guild
Topic: Witch hut scripting
Replies: 10
Views: 4494

well Necike I've testet the script and my hut always give random skills... :( I've modified the scrips a bit but still same result.... therefore I've uploaded an test map so you can look into it by yourself (if you please...and got the time to do it...) it's only 2 towns and 1 witch hut on the map.....
by fiur
Dec 27 2007, 23:59
Forum: Mapmaking Guild
Topic: Witch hut scripting
Replies: 10
Views: 4494

thanks alot Neckie but I'm an complete "newbie" in scripting.. so this is way to much for me to handle... :(

the skill I want the hut to give is Logistics only... is there a way to simplify the script....???
by fiur
Dec 27 2007, 8:18
Forum: Mapmaking Guild
Topic: Witch hut scripting
Replies: 10
Views: 4494

well I manage to get the script to work (alomst) it's for H5 tote..... here is the scrips (it gives logistics).... : SetObjectEnabled("hut", nil); function WitchHut(heroName) GiveHeroSkill(heroName, 1); MarkObjectAsVisited("hut", heroName); Trigger(OBJECT_TOUCH_TRIGGER, "hut",nil); end; Trigger(OBJE...

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