Search found 339 matches

by Fnord
25 Nov 2006, 02:21
Forum: Wake of Gods
Topic: Can't Download WOG
Replies: 3
Views: 2898

Re: Can't Download WOG

Because my computer's hard drive was wiped recently I need to reinstall most of my programs. When I tried to download WOG one of the links requires a membership and the other is down.... can someone just send me the zip file or something like that? Sign up on Gamespy (it's free) and scroll down pas...
by Fnord
23 Nov 2006, 05:34
Forum: Wake of Gods
Topic: Changing Terrain Script
Replies: 3
Views: 2512

Mathematical complications? Thanks God that I am a programmer. I'll need to make a script when I find time :D And learn how to ERM. I'm pretty good at programming too but (strangely) mathematics isn't my strong point. Anyway, I thought of something that might help a little--the PO receiver. This le...
by Fnord
22 Nov 2006, 04:19
Forum: Wake of Gods
Topic: Changing Terrain Script
Replies: 3
Views: 2512

Re: Changing Terrain Script

I want to ask if there is a script (or how how to do it) that turns terrain around a town into its own aligment every turn and it stops whenever it reaches another terrain expanding or water? I don't know if thats posible to do with ERM but... I think it's possible, but the continual expansion woul...
by Fnord
18 Nov 2006, 22:57
Forum: Wake of Gods
Topic: Is it possible to use the "Not Used" creature slot
Replies: 1
Views: 2130

Re: Is it possible to use the "Not Used" creature

In the conflux town, there are 4 unused slots (because elementals were already added), is it possible to add creatures to the LOD files and use those unused slots? Or adding creatures still requires modifying the exe? From what I've been told, it's actually harder to use these slots than the (curre...
by Fnord
17 Nov 2006, 18:37
Forum: Articles
Topic: Gods and Monsters
Replies: 7
Views: 3873

WoG Creatures

Campaigner, please keep in mind that many of these units were created several years ago when WoG first appeared, but they've been left in for backward compatibility (some maps and campaigns use them, for example). Some of the more original units (e.g., Sorceress, Werewolf) appeared in 3.58f. Any new...
by Fnord
17 Nov 2006, 05:17
Forum: Wake of Gods
Topic: Why are temporary *V* variables called temporary?
Replies: 14
Views: 7206

I knew you could use that type of syntax in other places !!VR:C for instance, but I have no idea which receivers etc... accept that format. I think it mentions it at the top of the ERM Help pages for many of the receivers that it works with (referred to as "indirect reference"), but in ge...
by Fnord
17 Nov 2006, 02:50
Forum: Wake of Gods
Topic: Why are temporary *V* variables called temporary?
Replies: 14
Views: 7206

Ok, that's exactly what I did, except I used 185. And I didn't have the !!OB998:S; What is the 998 for? Well..perhaps 185 crashes and 134 doesn't? 998 is a short syntax you can use with many receivers that require x/y/l coordinates before the colon. It's identical to "v998/v999/v1000". Fo...
by Fnord
16 Nov 2006, 18:55
Forum: Wake of Gods
Topic: Why are temporary *V* variables called temporary?
Replies: 14
Views: 7206

Yeah I used full syntax, it's the only way to specify terrain type and I assumed it was needed to determine which mountain to place. Granted, I could be doing something wrong too, but I can place useable objects, and I can make them look like other useable objects. I'll figure out an alternative. I...
by Fnord
16 Nov 2006, 06:31
Forum: Wake of Gods
Topic: Why are temporary *V* variables called temporary?
Replies: 14
Views: 7206

I thought placing mountains with UN:I was possible, but I don't recall when I last tried it (or maybe I never did and just thought I had). Certainly you can place some terrain objects, like a log or rock, for example. Perhaps it works with some and not with others (altogether possible). Did you reme...
by Fnord
16 Nov 2006, 02:19
Forum: Wake of Gods
Topic: Commander Question
Replies: 4
Views: 3063

Thanks, Psyringe. I guess I've never tried to play those campaigns Wogified myself and I don't recall any team members mentioning this (although I'm sure some of them must have played the campaigns and noticed). I've made a note of it for future documentation and/or correction. And I'm sure you're e...
by Fnord
15 Nov 2006, 06:35
Forum: Wake of Gods
Topic: Why are temporary *V* variables called temporary?
Replies: 14
Views: 7206

Is there a list of object type/subtype WITH pictures anywhere? I don't think there is. But if you get hold of Sergey's enhanced map editor, you may be able to find some of that information with the object editor function (which will display the def file image with red/yellow squares as well as the ...
by Fnord
15 Nov 2006, 01:49
Forum: Wake of Gods
Topic: Whirlpool effect
Replies: 11
Views: 5768

Note: this code appears to reduce the stacks to 1/5 original size, not remove 1/5. To remove 1/5, change the VR and second HE lines to read: !!VRy1::5*-1; [divide y1 by 5 and negate] !!HE-1:C0/x16/d/dy1; [remove y1 creatures from stack size] Note that this also prevents a stack of size 1 from becom...
by Fnord
15 Nov 2006, 01:46
Forum: Wake of Gods
Topic: Creature dwelling ownership
Replies: 2
Views: 2157

Re: Creature dwelling ownership

On my map I am trying to make it so that ownership of all of a particular dwelling on the map is transferred to a single player. For example: A red hero is faced with a choice. He chooses correctly. As a result all Supreme Archangel dwellings on the map become the property of red player. Is there a...
by Fnord
14 Nov 2006, 06:41
Forum: Wake of Gods
Topic: Why are temporary *V* variables called temporary?
Replies: 14
Views: 7206

You're absolutely right, I didn't even think about it till I started thinking about doing a campaign. And I don't mean to be overly critical, what you guys have done here is unbelievable. It is pretty amazing how it's come together despite and because of all the people and different ideas involved....
by Fnord
14 Nov 2006, 03:01
Forum: Wake of Gods
Topic: Whirlpool effect
Replies: 11
Views: 5768

Thanks for the help guys. The code you provided, Fnord, worked great (now I need to go through and see why it worked so great :) ) Thanks again for the help guys. You're very welcome. And yes, it's definitely a good idea to make sure you understand the code in your map, especially if you're learnin...
by Fnord
14 Nov 2006, 02:56
Forum: Wake of Gods
Topic: Why are temporary *V* variables called temporary?
Replies: 14
Views: 7206

Re: Why are temporary *V* variables called temporary?

Is it because they act like y and y- variables? Or because other scripts use them temporarily so they are ok to use temporarily. What I'm trying to get at, is if I disable a script that is using temporary V variables, can I use those permanently in one of my own? Also, it looks like scripts started...
by Fnord
13 Nov 2006, 19:58
Forum: Wake of Gods
Topic: Whirlpool effect
Replies: 11
Views: 5768

It may be even simpler to remove a percentage of every stack the hero has. Then you just need to loop through the stacks once (using a DO loop) and use the HE:C0 command to get the size of the stack (read it into a variable). Then say you want to remove 1/5 of the army. Just divide the variable by 5...
by Fnord
13 Nov 2006, 04:00
Forum: Wake of Gods
Topic: Problem with script setting resources.
Replies: 13
Views: 5901

Arkas wrote:Thanks for your help Fnord, I now have 3.58f and the day 1 timer works fine!
You're welcome and great news! :)
by Fnord
12 Nov 2006, 01:32
Forum: Wake of Gods
Topic: Problem with script setting resources.
Replies: 13
Views: 5901

Ok well I'm not sure how that happened, I could have sworn I downloaded the latest and greatest, but unfortunately not. I still have 3.58, without the "f". So to my next question. If I go and download 3.58f, will it install over my 3.58 without problems, and which files do I need to back ...
by Fnord
11 Nov 2006, 21:37
Forum: Wake of Gods
Topic: WOG bug
Replies: 4
Views: 3025

ok, there is another option, that changes some skills (like changes death stare to... I don`t remember what :)) Anyway there is a script that changes some abilities into different ones. Maybe that`s what happens here, except that you still get an old icon and description? Try to check wether instea...

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