Search found 75 matches
- 28 Nov 2006, 07:04
- Forum: Heroes V-VI
- Topic: two HOF maps for testing,
- Replies: 3
- Views: 1197
Lets see there are about 20K to 40K monsters in the map. (It depends on the path you take.) I used a filter so they and treasures would not show when i made the screen shot. The last edit for Tears of a Bride was 11/27/06 10:30PM pacific time. I actually had to remove a couple things that were way t...
- 27 Nov 2006, 19:52
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 224701
Many thanks PitsuPitsu wrote:You can check the first post here.meows wrote: Question what size are these pictures supposed to be?
Thanks
- 27 Nov 2006, 09:43
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 224701
- 27 Nov 2006, 07:10
- Forum: Heroes V-VI
- Topic: two HOF maps for testing,
- Replies: 3
- Views: 1197
two HOF maps for testing,
http://repossessioncentral.com/H5_main.html Hammer of Fate map 2 new for testing HOF maps at http://repossessioncentral.com/H5_main.html comments and suggestions welcome. O I use this mod to change H5 maps to HOF maps to add more things. http://elrath.com/forums/index.php?showtopic=580 http://elrat...
- 27 Nov 2006, 05:26
- Forum: Heroes V-VI
- Topic: HOF: stuck on #3 (The Choice), no end in sight
- Replies: 7
- Views: 2879
- 25 Nov 2006, 01:09
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 224701
- 24 Nov 2006, 10:57
- Forum: Heroes V-VI
- Topic: Broken Negotiations
- Replies: 3
- Views: 1772
Broken Negotiations
OK OK> I give.. gosh, i am stuck at the castle. Well I went to the castle and am supposed to leave Darvin lands. So I went to the first garrason and barely won that by constantaly rezing troops. but when i get to the first garrason the rocks are still there.. how do i get past this? I have been all ...
- 19 Nov 2006, 21:25
- Forum: Heroes V-VI
- Topic: Help fixing old maps with expansion
- Replies: 4
- Views: 1594
- 17 Nov 2006, 22:54
- Forum: Heroes V-VI
- Topic: New Error starting H5
- Replies: 4
- Views: 1425
OK i did a uninstall and defragged HD. I checked and still have 5GIG swapfile. RAM still shows 1GIG with 700meg free. running RADEON x300/550 series PCI Express vid card AMD Athlon 64 processir 3200+ but I set it to 2GIGz with Physical Address Extension XP home SP2 I shutdown over night and reinstal...
- 17 Nov 2006, 12:59
- Forum: Heroes V-VI
- Topic: New Error starting H5
- Replies: 4
- Views: 1425
New Error starting H5
This is wierd, after running H5 for weeks now, all of a sudden i keep getting this error,
any one else experence this? and know a fix?
Code: Select all
AppName: h5_game.exe AppVer: 1.4.0.25 ModName: h5_game.exe
ModVer: 1.4.0.25 Offset: 00474442
- 16 Nov 2006, 12:40
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 224701
- 16 Nov 2006, 08:59
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 224701
- 15 Nov 2006, 19:43
- Forum: Mapmaking Guild
- Topic: Seer Hut has gone the way of the dinasor
- Replies: 2
- Views: 2190
Seer Hut has gone the way of the dinasor
Help. gosh this is terrible. I did the 1.4 patch then added the Patch 1.4 removes objects from editor - how to get them back goodie and made the editor.cfg change then tried the NewMaster map code in a map and now my Seer Huts do not show in a game.. I even uninstalled HerosV and reinstalled and tri...
- 15 Nov 2006, 09:30
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 224701
- 15 Nov 2006, 06:24
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 224701
- 15 Nov 2006, 02:16
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 224701
- 14 Nov 2006, 21:37
- Forum: Mapmaking Guild
- Topic: help with kill neutral creature objective script
- Replies: 11
- Views: 7435
myythryyn wrote: 1. place a neutral stack 2. open its propertiees and GIVE IT an NAME for example Georgebush 3. open map properties tree and the objectives 3. add objective into the category you want and chose it to be DEFEAT_NEUTRALS 4. add parameters and type into it Georgebush or whatever NAME y...
- 11 Nov 2006, 11:40
- Forum: Mapmaking Guild
- Topic: Patch 1.4 removes objects from editor - how to get them back
- Replies: 31
- Views: 24810
- 10 Nov 2006, 22:35
- Forum: Mapmaking Guild
- Topic: Patch 1.4 removes objects from editor - how to get them back
- Replies: 31
- Views: 24810
Many thanks, I was just getting used to the map editor and missing the arena and conquest items was depressing. Now I have them all. Then i changed ((that is C:\Program Files\Ubisoft\Heroes of Might and Magic V\profiles\editor.cfg) You should see 6 setvar lines.. change the map_editor_mode from 1 to...
- 10 Nov 2006, 14:00
- Forum: Heroes V-VI
- Topic: 1.4 problems, post yours here!
- Replies: 117
- Views: 25521
Tried editing maps.. actually they loaded faster, there seems to be some icons missing in mobs though. Game seemed to actually run a bit faster for the most part. I have not experenced my screen going black though when fighting. Is this with Inferno mobs? Oh on the map editor. when you go to do a fi...