Search found 67 matches
- 25 Feb 2007, 18:25
- Forum: Heroes V-VI
- Topic: Dark magic in Dungeon
- Replies: 16
- Views: 6601
If you want a mod : The file you need to change is MapObjects\Dungeon.(AdvMapTownShared).xdb An easy way to make it work with 2.1 is to extract it from a1-data.pak and then change the line to <MagicSchool_1>MAGIC_SCHOOL_DARK</MagicSchool_1> and to put it in the a1p1-data.pak. The same can be done f...
- 25 Feb 2007, 16:58
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 224269
@myythryyn : That command is to set the town building level required to build a certain building in a given town. But in the documentation it says it can't be lower than the usual one. You would like to build a building... but its impossible given the script functions we have. If you have empty spac...
- 25 Feb 2007, 15:34
- Forum: Heroes V-VI
- Topic: Dark magic in Dungeon
- Replies: 16
- Views: 6601
If you want a mod : The file you need to change is MapObjects\Dungeon.(AdvMapTownShared).xdb An easy way to make it work with 2.1 is to extract it from a1-data.pak and then change the line to <MagicSchool_1>MAGIC_SCHOOL_DARK</MagicSchool_1> and to put it in the a1p1-data.pak. The same can be done fo...
- 25 Feb 2007, 14:56
- Forum: Heroes V-VI
- Topic: How do you capture / access the mission-opening picture?
- Replies: 5
- Views: 1880
- 24 Feb 2007, 18:20
- Forum: Heroes V-VI
- Topic: HoF C2M2 - mysterious chest and green liquid/mist
- Replies: 11
- Views: 4811
- 23 Feb 2007, 13:43
- Forum: Heroes V-VI
- Topic: HoF C2M2 - mysterious chest and green liquid/mist
- Replies: 11
- Views: 4811
- 21 Feb 2007, 23:36
- Forum: Heroes V-VI
- Topic: HoF C2M2 - mysterious chest and green liquid/mist
- Replies: 11
- Views: 4811
- 19 Feb 2007, 12:37
- Forum: Modcrafting Guild
- Topic: Mods working with HoF 2.1 ?
- Replies: 9
- Views: 7160
We're talking about it @ elrath http://elrath.com/forums/index.php?showtopic=733
- 16 Feb 2007, 17:47
- Forum: Heroes V-VI
- Topic: H_HoF -> Original campaign
- Replies: 7
- Views: 2448
Thx to shadow @ Elrath, I found how to make my mod work again :
http://elrath.com/forums/index.php?show ... ost&p=3977
Just follow the instructions.
http://elrath.com/forums/index.php?show ... ost&p=3977
Just follow the instructions.
- 16 Feb 2007, 17:22
- Forum: Mapmaking Guild
- Topic: HOF : custom PWL load screen files messed up
- Replies: 4
- Views: 4166
I took the picture from A1C1M3 campaign map and it put it in my test map and it works fine. The picture is 1024x768 and they filled the bottom in black to be 1024x1024. You problem can only be 2 things : the .xdb file for the PWL image reference or the image itself. But i can't tell what is wrong. N...
- 16 Feb 2007, 17:09
- Forum: Mapmaking Guild
- Topic: ToTE -Transform Town Values Changed(HOF as well)
- Replies: 12
- Views: 7555
- 15 Feb 2007, 13:49
- Forum: Heroes V-VI
- Topic: H_HoF -> Original campaign
- Replies: 7
- Views: 2448
You could in 2.0 with a mod I explained @ elrath http://elrath.com/forums/index.php?showtopic=678
But i can't make it work with 2.1.
But i can't make it work with 2.1.
- 06 Feb 2007, 23:47
- Forum: News
- Topic: New Map Recapitulation
- Replies: 15
- Views: 6274
New Map Recapitulation
I'll update my map really soon. Many changes, so it should be "perfect" lol.
- 01 Feb 2007, 13:39
- Forum: Mapmaking Guild
- Topic: 2.1 : Subterrain objects removed
- Replies: 6
- Views: 6724
2.1 : Subterrain objects removed
Well I'm pretty pissed that the 2.1 patch removed the "down" objects that create abyss like on my map : http://img221.imageshack.us/img221/3084/picpx7.th.jpg Now here is the good news : you can get them back. How? Well you have to delete files in the .pak file. Its a bit drastic but I trie...
- 31 Jan 2007, 13:02
- Forum: News
- Topic: Round Table Down
- Replies: 167
- Views: 38327
Round Table Temporarily Down
For H5 campaigns in HoF see my post http://elrath.com/forums/index.php?showtopic=678 everything is explained. Even how to continue your progress from the original campaign in HoF. Pass by Elrath sometimes too
Edited on Wed, Jan 31 2007, 08:20 by Neckie
Edited on Wed, Jan 31 2007, 08:20 by Neckie
- 22 Jan 2007, 22:38
- Forum: Modcrafting Guild
- Topic: WIP - Landscape Texture Replacer Mod
- Replies: 8
- Views: 8831
- 21 Jan 2007, 22:13
- Forum: Mapmaking Guild
- Topic: scripting headache
- Replies: 3
- Views: 2296
for 1. You probably created the .txt files yourself or something like that so the game doesn't read them. To correct this : go to the property tree of your map, then go to : Resources\SavesFilenames. Add one. Then leave the name blank and select your .txt file in the SaveFilenameFileRef section. Thi...
- 12 Jan 2007, 14:53
- Forum: Mapmaking Guild
- Topic: raze town/town portal, really bad bug
- Replies: 1
- Views: 1855
- 28 Dec 2006, 21:00
- Forum: Mapmaking Guild
- Topic: HOF creatures
- Replies: 2
- Views: 2166
- 26 Dec 2006, 19:16
- Forum: Mapmaking Guild
- Topic: Is it Possible to Edit Maps that already come with the game?
- Replies: 2
- Views: 2184
Possible, yes... easy, no. Well not if you aren't experienced with the improved editor as i call it. Just do as i said in my post @ elrath ( http://elrath.com/forums/index.php?showtopic=615 ) but browse the AdvMapDesc table instead of the other 2. Then double click on a scenario/single mission/multi...